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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1041670 times)

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5910 on: August 28, 2013, 09:19:04 pm »

thanks putnam as always. hmm, anyway to make it be more descriptive? i have an idea of sorts but i doubt its possible lol
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5911 on: August 28, 2013, 09:32:38 pm »

Add more to the name.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5912 on: August 28, 2013, 09:40:54 pm »

Add more to the name.

So something along the lines of naming the creature "dwarf. It depicts urist mcdwarf and his ascension to godhood. He is ascending into the heavens as his fellow dwarves cheer"

something like that?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5913 on: August 28, 2013, 10:01:03 pm »

Yeah.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5914 on: August 28, 2013, 10:02:44 pm »

Yeah.

That's wonderful then, my idea will work :D
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Torrasque666

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5915 on: August 28, 2013, 10:49:16 pm »

A quick question. Do ALL entity tag changes require a new world? Or just if you add something, not tweak something? Basically, I want to change how many of certain nobles I can have(manager, bookkeeper) in an already genned world.

Also, how would I go about changing the creature targeted by the "catsplosion" command in dfhack?
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5916 on: August 28, 2013, 10:52:41 pm »

All entity changes and new raws require regen.

Torrasque666

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5917 on: August 28, 2013, 10:53:21 pm »

Even just a value change, not a tag change?
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5918 on: August 28, 2013, 10:56:04 pm »

For entities, yes. Most things about entities are put into the entity at worldgen and stay there.

Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5919 on: August 29, 2013, 05:41:07 pm »

I want to modify my dog's RAWS so that they spontaneously combust when attacking intruders. How do I make this happen?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5920 on: August 29, 2013, 06:04:30 pm »

I want to modify my dog's RAWS so that they spontaneously combust

That's simpl

when attacking intruders.

Oh.

I would give them dragonfire, but no immunity to it. That's the simplest way.

Octobomb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5921 on: August 29, 2013, 06:52:03 pm »

Either, what Putnam said, or, you can use the liquid or gas attack with a substance with a high melting/boiling point and leave out immunity. There is a tag that allows the creature to die upon attacking, but I can't remember it, or if it's vermin specific. It's in the wiki somewhere, I'll go find it.
http://dwarffortresswiki.org/index.php/DF2012:Syndrome#Breath_Attack_Types
http://dwarffortresswiki.org/index.php/Creature_token#D
Aaand voila!
« Last Edit: August 29, 2013, 06:57:47 pm by Octobomb »
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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5922 on: August 29, 2013, 10:35:50 pm »

I'm starting a mod and but I'm a little confused about whether or not it should go in the Mod Releases area. It's nowhere near complete (just one creature and two ores right now) but I wanted to start a discussion on what I should add to it.
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Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5923 on: August 30, 2013, 01:48:32 pm »

All right, sweet.

Now, is it possible for my magdogs to emit magma mist as a gaseous emission or do I need to create a substance called "magma mist"?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5924 on: August 30, 2013, 01:49:35 pm »

Just have them use granite or something in vapor form.
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