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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054221 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5595 on: July 28, 2013, 04:27:07 am »

The [CHILD:X] and [BABY:X] tags are the only things that determine when adulthood starts.

Enemy post

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5596 on: July 28, 2013, 05:09:19 pm »

Is there a way to mod in variable dragon colors? No real change just the "His scales are green" to become "His scales are red/white/green/plaid".
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5597 on: July 28, 2013, 05:33:39 pm »

Is there a way to mod in variable dragon colors? No real change just the "His scales are green" to become "His scales are red/white/green/plaid".
Sure thing. Just change [TL_COLOR_MODIFIER:GREEN:1] in the dragon's raws to [TL_COLOR_MODIFIER:RED:1:GREEN:1:WHITE:1:PLAID:1]. A list of available colors (which unfortunately doesn't contain PLAID by default) is in descriptor_color_standard.txt. If you want some colors to appear more often than other colors, just increase the number after it.
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Enemy post

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5598 on: July 28, 2013, 05:46:35 pm »

Is there a way to mod in variable dragon colors? No real change just the "His scales are green" to become "His scales are red/white/green/plaid".
Sure thing. Just change [TL_COLOR_MODIFIER:GREEN:1] in the dragon's raws to [TL_COLOR_MODIFIER:RED:1:GREEN:1:WHITE:1:PLAID:1]. A list of available colors (which unfortunately doesn't contain PLAID by default) is in descriptor_color_standard.txt. If you want some colors to appear more often than other colors, just increase the number after it.
Thank you.
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Enemy post

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5599 on: July 28, 2013, 10:08:05 pm »

It seems unlikely, but is there any way to stop towns from making sewers/dungeons/underground stuff in general?
« Last Edit: July 28, 2013, 10:30:31 pm by Enemy post »
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5600 on: July 29, 2013, 01:25:58 am »

It seems unlikely, but is there any way to stop towns from making sewers/dungeons/underground stuff in general?
Nope. Not a chance we'd find out how to do that :P
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Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5601 on: July 29, 2013, 02:49:26 pm »

Can I edit the color of tiles in a world--change the color of rock for example--without corrupting the save or somehow breaking anything?

Also, does adding the tag for making animals war trainable require a new worldgen to take effect or can I just add it into a save file's entities?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5602 on: July 29, 2013, 02:52:35 pm »

1. yes
2. no regen needed, just add the trainable tokens to the creature, any entity edit requires a regen AFAIK

Tapeworm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5603 on: July 29, 2013, 07:25:45 pm »

The only entity edits which do not require a regen are the permitted reaction/building lists and the active seasons of the civ. Probably.
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5604 on: July 29, 2013, 07:33:16 pm »

No, the reaction/building permissions are totally static too.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5605 on: July 29, 2013, 07:54:18 pm »

Not sure about active seasons, but reactions are actually the most common cause of regen I'm aware of.

Tapeworm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5606 on: July 29, 2013, 08:30:25 pm »

Oh, my mistake then. But I can confirm that removing the active seasons for goblins during a game prevents them from attacking.
« Last Edit: July 29, 2013, 09:18:42 pm by Tapeworm »
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Telgin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5607 on: July 29, 2013, 09:09:28 pm »

Yeah, the active season as well as the progress triggers can be changed after worldgen.  I've made changes to those before and it works just fine.  Most everything else requires a regen.
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Vehine

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5608 on: July 29, 2013, 09:25:58 pm »

Is it possible to edit weather - in particular, evil weather? Ideally for a given fortress/map/region?

I love the danger of Evil biomes right up until "It's raining XYZ blood!" ruins the location's visual appeal.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5609 on: July 29, 2013, 09:36:35 pm »

Is it possible to edit weather

no

in particular, evil weather?

oh yeah

Ideally for a given fortress/map/region?

oh no

"It's raining XYZ blood!"

definitely not
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