Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 354 355 [356] 357 358 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054501 times)

mattychan

  • Bay Watcher
  • Less than dabbling DF Modder
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5325 on: June 26, 2013, 11:54:04 pm »

thanx guys i'll work on it right now, see where it takes me
Logged
If I ask a dumb question, please tell me. So we can bond over it.
Clearly egotistical. Moon Elves Rule!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5326 on: June 27, 2013, 12:02:04 am »

Just to be clear, you can't make custom creatures appear in Hell?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5327 on: June 27, 2013, 12:08:09 am »

Just to be clear, you can't make custom creatures appear in Hell?

UNDERGROUND DEPTH 5:5 is hell

but I think you need to add AT_PEACE_WITH_WILDLIFE or else random demons and your creature will be always at war (at least that is what my memory serves)
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5328 on: June 27, 2013, 12:13:20 am »

Just to be clear, you can't make custom creatures appear in Hell?

You definitely can. Check out a few of LFR's spoiler creatures for examples.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5329 on: June 27, 2013, 03:49:23 am »

And another note: The initial spawning of demons under the spire only accepts flying creatures. And if you want only custom creatures in hell, set the number of demons in the adv. worldgen to 0. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5330 on: June 28, 2013, 01:27:46 pm »

How do I create a creature that A). has a melting limb so its grasper falls off, and B) transforms said grasper into another creature? I've looked it up and attempted it but I don't seem to be getting far.

mattychan

  • Bay Watcher
  • Less than dabbling DF Modder
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5331 on: June 28, 2013, 09:15:33 pm »

I've another question if nobody minds

I'm trying my luck with reactions now and seem a lil stumped on the parameters..

Reaction code:
Spoiler (click to show/hide)
Logged
If I ask a dumb question, please tell me. So we can bond over it.
Clearly egotistical. Moon Elves Rule!

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5332 on: June 28, 2013, 09:18:14 pm »

PLANT:NONE, not just PLANT.

PRODUCT_DIMENSION is how large the product is. For a BAR, 150 is perfect. However, just SOAP is not. You want BAR:NONE:PLANT_MAT:FLOWER_POD_LUNAR:SOAP. You'll have to include the soap material into the plant.

mattychan

  • Bay Watcher
  • Less than dabbling DF Modder
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5333 on: June 28, 2013, 09:24:11 pm »

Thanx again!

so it should look like this?
Code: [Select]
reaction_moonelf

[OBJECT:REACTION]

[REACTION:LUNAR_POD_SOAP]
[NAME:make lunar soap]
[BUILDING:HERBARIUM:S]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:FLOWER_POD_LUNAR:STRUCTURAL][UNROTTEN]
[PRODUCT:100:1:BAR:NONE:PLANT_MAT:FLOWER_POD_LUNAR:SOAP][PRODUCT_DIMENSION:150]
[SKILL:HERBALIST]

also does the plant raw need to have something saying it can make soap?
Logged
If I ask a dumb question, please tell me. So we can bond over it.
Clearly egotistical. Moon Elves Rule!

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5334 on: June 28, 2013, 09:43:31 pm »

It needs to have a SOAP material just like it has STRUCTURAL.

mattychan

  • Bay Watcher
  • Less than dabbling DF Modder
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5335 on: June 28, 2013, 10:00:47 pm »

Thanx once again putnam you are a life soap saver
Logged
If I ask a dumb question, please tell me. So we can bond over it.
Clearly egotistical. Moon Elves Rule!

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5336 on: June 29, 2013, 03:11:48 am »

How would I create an interaction where I could summon a different creature without transforming into said creature?

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5337 on: June 29, 2013, 12:46:19 pm »

have summoner transform into a creature that has rotting parts

CONNECTOR -> PART_THAT_FALLS

Connector is made from a material that melts/boils away around "9000" so tissue layer that material on that. The PART_THAT_FALLS have it made from bone so layer that with the BONE tissue

so when the summoner transforms into that creature it will have to remain transformed for about 500-1500 ticks (forgot the exact melt time) but when the creature transforms add an interaction through the syndrome that targets the "dropper" creature and RESURRECTs it

Spoiler (click to show/hide)

You can have the summoned dropper creature/caste have a CREATURE_CLASS and have that as the AFFECTED_CLASS so it only targets summonable material to resurrect and transform into other creatures.

Also Remember if you want it hostile right way have the resurrect give OPPOSED_TO_LIFE and NOT_LIVING make sure the summoner has the same tokens. But if you want the summons and summoner to hate all life and not kill each other, make the summon creature a part of the same creature by caste and make them all CRAZED.
Logged

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5338 on: June 29, 2013, 06:10:33 pm »

Didn't we already establish that this method only creates friendly creatures, not fort members?
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5339 on: June 29, 2013, 06:53:01 pm »

It's good enough for me. I'm using it for an adventure mode interaction.
Pages: 1 ... 354 355 [356] 357 358 ... 544