Drayath: As far as I know you cant get the item creation and the improvement into one reaction, you need two. Easiest is of course an automated second one to follow up the first.
Throwing/Archery: That is good to know.
Makes balancing my turrets a bit better.
I dont really have fast/stable internet atm, so I have to pester you guys with some questions, because it would takes ages to sift through the wiki/search here.
1. How would a carbon-copy of the vanilla "mill plants"-reaction look? I want the exact same reaction, that accepts any plant and produces any milled product.
[REACTION:MILL_GENERIC]
[NAME:mill plants]
[BUILDING:QUERN:CUSTOM_M]
[BUILDING:MILLSTONE:CUSTOM_M]
[REAGENT:A:1:PLANT:NONE:NONE:STRUCTURAL][UNROTTEN]
[REAGENT:flour bag:1:BOX:NONE:NONE:NONE]
[BAG]
[EMPTY]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:MILL:NONE:GET_MATERIAL_FROM_REAGENT:A:MILL]
[PRODUCT_TO_CONTAINER:flour bag]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:A:SEED]
[SKILL:MILLING]
Does that look about right? Maybe adding a REACTION_CLASS:CAN_BE_MILLED, to all fitting plants and the reaction?
2. Will undeads resurrected by an opposed_to_life, not_living creature attack it? I know the undeads my warlocks raise always cause friendly fire, but if the invading race would be undead themselves... wouldnt that solve the problem?
3. Is there any way to "un-hide" something? I know the hide-effect makes creatures invisible, but interaction casting does not reveal them. Its really bad when you have an invisible spellcaster on the map who attacks you with interactions, but you cant even find him.
4. I would like plants to only grow in depth 2:2 or 3:3, but still be able to be farmed in farmplots. I somehow remember that there was a problem somewhere.. in essence, I want plants that you can only find in the wild to get seeds, and you can not buy the seeds at embark/from caravans.
5. I modded in minecarts with spikes... they are a tool, so they can have attacks. But it seems that the attack is not triggered when they hit anything on the tracks. So even a spiked cart with an edged attack deals only blunt damage. It seems that the attack only comes into effect when a dwarf actually uses the cart as a weapon, hitting someone with it. Is this correct?