Meph:
Like smake said, check your reaction products. Probably in the "tan a skin" reaction. Guy takes a skin, tries to make leather, but the skin material does not have the correct MATERIAL_REACTION_PRODUCT
how can I tell what skins can be used for tanning (so I can check them and see if they have the MATERIAL_REACTION_PRODUCT)?
I'm thinking either the material template says it's tannable (but then again, isn't this just a circular question? wouldn't it say if it was tannable by specifiying MATERIAL_REACTION_PRODUCT)... there's got to be a a to b relationship, if a is MATERIAL_REACTION_PRODUCT, then b is tan_mat or... something else.
what I'm seeing are these
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL:LEATHER]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL:TANNED_CHITIN]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL:SCALE]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_EXOTIC:LEATHER][REACTION_CLASS:EXOTIC]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL:LEATHER][REACTION_CLASS:LEATHER_NORMAL]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL:TANNED_DRAKESCALE]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
Shouldn't I be looking for these key terms and making sure each and everyone has a match?
I'm about to test my other hypothesis though, see where this error started...
UPDATE:
I figured where the error occured at.
between accelerated mod and civilization forge (neither had a skin prior).
So... this means if I can limit my search to just the differences between say... accelerated civforge and accelerated, I should be able to find the f up?