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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055188 times)

filipmolnar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4605 on: March 26, 2013, 07:58:20 am »

The wiki does not mention positive sides of cave adaptation. The only positive thing I can think of is that you like the color green and there is not much of that on your embark. In that case cave adaption is a great source of green paint.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4606 on: March 26, 2013, 12:58:49 pm »

Is there any way to make people not like spending too much time underground? Cave adapt only really comes into effect when people come back up to the surface after spending too much time underground. I want to encourage building living space on the surface for my mod.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4607 on: March 26, 2013, 02:12:51 pm »

The cave_adapt counter doesn't discriminate whether the unit is above or below ground.

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4608 on: March 26, 2013, 04:17:06 pm »

Hm. Let me reiterate a question I posed but I think I didn't phrase correctly and can't take the time to quote.

Would it be possible to turn a LIVING person into a slave to you without killing him and reviving him?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4609 on: March 26, 2013, 04:48:24 pm »

Not without DFHack, no.

IamanElfCollaborator

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4610 on: March 26, 2013, 04:53:06 pm »

Damn.

So would it be possible just by killing him and reviving him with a single interaction, yes?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4611 on: March 26, 2013, 04:55:11 pm »

Yes.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4612 on: March 26, 2013, 10:05:45 pm »

The cave_adapt counter doesn't discriminate whether the unit is above or below ground.

No, but the function of the token does. Cave adapted people are perfectly fine staying underground, the only problem is if you need them to do something on the surface. Then they get sick. Whereas, I want to make people sick from being underground too long, whether or not they return to the surface, so as to encourage players to build living space on the surface.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4613 on: March 26, 2013, 10:11:44 pm »

Then have a nausea syndrome caused by a high cave adaptation?

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4614 on: March 26, 2013, 10:31:18 pm »

Perhaps. But on the flip side, taking them back up to the surface would still aggravate their health and make them unhappy for a few days, rather than reducing the nausea. Unless the counter doesn't require the token to count time spent underground.
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Torrasque666

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4615 on: March 27, 2013, 10:21:02 am »

This is a reaction I'm working on to make sets of metal clothing. Will it work, or do I still need to change something?
Code: [Select]
[REACTION:CLOTHING_SET_METAL]
[NAME:Make a set of clothing (metal)]
[BUILDING:TAILOR:CUSTOM_G]
[REAGENT:A:30000:CLOTH:NONE:INORGANIC:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT][ANY_YARN_MATERIAL]
   [PRODUCT:100:1:ARMOR:ITEM_ARMOR_SHIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:2:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:1:PANTS:ITEM_PANTS_PANTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CLOTHESMAKING]
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You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

evictedSaint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4616 on: March 27, 2013, 10:46:24 am »

This is a reaction I'm working on to make sets of metal clothing. Will it work, or do I still need to change something?
Code: [Select]
[REACTION:CLOTHING_SET_METAL]
[NAME:Make a set of clothing (metal)]
[BUILDING:TAILOR:CUSTOM_G]
[REAGENT:A:30000:CLOTH:NONE:INORGANIC:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT][ANY_YARN_MATERIAL]
   [PRODUCT:100:1:ARMOR:ITEM_ARMOR_SHIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:2:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:1:PANTS:ITEM_PANTS_PANTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CLOTHESMAKING]

Seeing as how you are making the mail shirt, shoes, and pants out of YARN, I doubt very much whether this reaction will provide anything made of metal.

Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4617 on: March 27, 2013, 02:28:15 pm »

Does anyone know what is a type of an item "raw skin"? Is it "glob"? What would be a reaction product to output the exact raw skin you get from butchering a creature?
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Will_Tuna

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4618 on: March 28, 2013, 12:16:27 pm »

Can you mod Emu men and woman to have children? lay eggs? get married?

i have trapped some and want to make a emu people population in my fort. So can i mod the save game Raws that they will have children?
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4619 on: March 28, 2013, 12:22:23 pm »

You should add a [CHILD:x] token, and if you want to make them to lay eggs, copy egg information from another bird's female caste with eggs (make sure you make the eggs less in number and bigger in size).

P.S. My question with raw skin object type still stands, does nobody know that?
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