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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1055528 times)

zlurker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4230 on: February 24, 2013, 03:28:49 am »

How do I do that? I never bothered with adventure mode before.
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Still can't figure out how to use adventure mode on my save. DFHack seems to have something for taking over companions and equipping them but I'm not sure that'd work on the critter since it's tamed and not a companion.
« Last Edit: February 24, 2013, 02:54:30 pm by zlurker »
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tahujdt

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4231 on: February 24, 2013, 05:26:11 pm »

Is it possible to make an interaction that doesn't need line of sight? For example, an uber-necromancer that can raise corpses even though he can't see them.
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Batbuttz0r

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4232 on: February 24, 2013, 05:45:55 pm »

besides genning a world with vampires and setting up a fort near a known vampire lord area, how can I infect my dwarfs with vampirism? Or give them the necronomicon?
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4233 on: February 24, 2013, 05:50:29 pm »

Quote
besides genning a world with vampires and setting up a fort near a known vampire lord area, how can I infect my dwarfs with vampirism? Or give them the necronomicon?

Well, in adventure mode you can break into a tower and take it, and drink the blood of a vampire. You could probably bring those to a for area, but the books wouldn't work properly.

For vampires, last I checked your dwarfs could get it by drinking vampire blood. So wait until you have a known vampire, set up a spear trap with wooden training weapons, and make him bleed into your water supply. Then forbid the alcohol, set up the infected water as a drinking spot, and wait. Be careful, this can be dangerous.
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Batbuttz0r

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4234 on: February 24, 2013, 06:33:01 pm »

Thanks! Is it possible to mod like some kind of vampire blood item that doesn't decay or dwindle for people to drink from?
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4235 on: February 24, 2013, 06:43:03 pm »

Thanks! Is it possible to mod like some kind of vampire blood item that doesn't decay or dwindle for people to drink from?

Well... there might be easier ways to do it, depending on your goal. Are you attempting to make an all-vampire mod?
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zlurker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4236 on: February 24, 2013, 06:58:36 pm »

I just looked at DFHack's readme and it says about being able to mode switch which is what I'm guessing HugoLuman was talking about though the directions aren't very clear. So, can someone give me instructions on how to use it to equip the tamed critter and then hop back to my fort?
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Batbuttz0r

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4237 on: February 24, 2013, 08:50:57 pm »

Thanks! Is it possible to mod like some kind of vampire blood item that doesn't decay or dwindle for people to drink from?

Well... there might be easier ways to do it, depending on your goal. Are you attempting to make an all-vampire mod?

just trying to see if I could create a structure that gives off an infinite supply of contaminated water. Like a well structure that doesn't need a underground reservoir.

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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4238 on: February 24, 2013, 09:00:20 pm »

Quote
just trying to see if I could create a structure that gives off an infinite supply of contaminated water. Like a well structure that doesn't need a underground reservoir.

Maybe, I would have to know the tags of vampire blood, but there are easier ways to make your fortress all vampires, like making the dwarf creature all vampires.

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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4239 on: February 24, 2013, 09:04:05 pm »

Quote
just trying to see if I could create a structure that gives off an infinite supply of contaminated water. Like a well structure that doesn't need a underground reservoir.

Maybe, I would have to know the tags of vampire blood, but there are easier ways to make your fortress all vampires, like making the dwarf creature all vampires.

Vampire blood can't have a material token due to the fact that its specialness is due to interactions, but you can make new vampire blood that gives a vampire-causing interaction.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4240 on: February 24, 2013, 09:21:02 pm »

Anyone know how to lower the temperature in arena mode? Explosives are difficult to practice with when they just blow everyone up.
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dirkdragonslayer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4241 on: February 24, 2013, 09:43:56 pm »

um my new creature won't wear clothes, and i dont know if its a problem with the creature or the entity...
Entity:
Spoiler (click to show/hide)
Creature:
Spoiler (click to show/hide)
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4242 on: February 24, 2013, 09:56:01 pm »

um my new creature won't wear clothes, and i dont know if its a problem with the creature or the entity...
Entity:
Spoiler (click to show/hide)
Creature:
Spoiler (click to show/hide)

It is the creature. You forgot the [EQUIPS] tag.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4243 on: February 25, 2013, 12:29:39 am »

Vermin can't use interactions, yes?

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #4244 on: February 25, 2013, 01:44:47 am »

you are correct putnam
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