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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065798 times)

TSTwizby

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2370 on: August 08, 2012, 09:33:31 pm »

Is there any way to speed up the process of linking things with mechanisms other than straight up increasing the speed of dwarves? Whether through modding or through something like DFHack.
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I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2371 on: August 08, 2012, 09:41:28 pm »

You could give dwarves a natural skill with mechanisms, meaning they would all be proficient mechanics. [NATURAL_SKILL:MECHANICS:5]

Alternatively you could make dwarves learn how to be mechanics faster. [SKILL_LEARN_RATE:MECHANICS:200]

Other then that I don't believe there is any way though.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

MadocComadrin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2372 on: August 09, 2012, 11:33:29 am »

If I someone mod, say a syndrome, to cause an overproduction of blood without any form of letting (eg bleeding), what would happen?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2373 on: August 09, 2012, 11:41:56 am »

Nothing, since you can't.

MadocComadrin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2374 on: August 09, 2012, 12:23:53 pm »

I recall there being some way to do it. Maybe I was thinking of something else.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2375 on: August 09, 2012, 12:26:40 pm »

Fake Blood Layer
but only way that will bleed out is if damaged, make sure you leave [TISSUE_LEAKS] out those, else it will just run out and be gone
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2376 on: August 09, 2012, 12:28:01 pm »

Yeah, but that couldn't be added using a syndrome, could it?

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2377 on: August 09, 2012, 12:34:47 pm »

Yeah, but that couldn't be added using a syndrome, could it?
Nope :P
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GrizzlyAdamz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2378 on: August 09, 2012, 11:47:13 pm »

pst, don't forget this one
Spoiler (click to show/hide)


-edit
 :(
Time to scrounge around demon fortresses for the right size armor. Oh, feels like dorf adventuring all over again.
« Last Edit: August 09, 2012, 11:52:14 pm by GrizzlyAdamz »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2379 on: August 09, 2012, 11:48:34 pm »

pst, don't forget this one
Spoiler (click to show/hide)

No.

Spoiler (click to show/hide)

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2380 on: August 09, 2012, 11:52:35 pm »

pst, don't forget this one
Spoiler (click to show/hide)

No.

Spoiler (click to show/hide)

I feel you man, I get that all the time. Also:
Spoiler: You know you too (click to show/hide)
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smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2381 on: August 10, 2012, 03:43:12 am »

Can I have something be available as the Product of a reaction, without the home civ caravans being able to sell it?

Hanslanda

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2382 on: August 10, 2012, 10:32:57 am »

Do modded pet GCS breed?

I only added [COMMON_DOMESTIC] and [TRAINABLE] to them.
« Last Edit: August 10, 2012, 10:37:10 am by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2383 on: August 10, 2012, 03:44:38 pm »

Do modded pet GCS breed?

I only added [COMMON_DOMESTIC] and [TRAINABLE] to them.

Unfortunatly unless you add the tags necessary for them to breed, they wont breed. If i get some time ill make some code for you to add to them, but im a bit busy ATM.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2384 on: August 11, 2012, 05:20:32 am »

Can I have something be available as the Product of a reaction, without the home civ caravans being able to sell it?
Only if you permit the reaction after world generation ends.

Do modded pet GCS breed?

I only added [COMMON_DOMESTIC] and [TRAINABLE] to them.
If all you are looking for is breeding then a simple [CHILD:1] tacked on should suffice. If you want authentic breeding with eggs then you will need to add a little bit more.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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