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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1066720 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2070 on: July 03, 2012, 06:35:09 pm »

Nope.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2071 on: July 03, 2012, 07:45:08 pm »

How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Wait until you are starving. if toady put hunger/thirst back in
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2072 on: July 03, 2012, 07:49:04 pm »

He did in 34.01. Why do I sometimes feel like the only modder who plays adventure mode? :P

Iysif

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2073 on: July 03, 2012, 07:51:19 pm »

How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Wait until you are starving. if toady put hunger/thirst back in

Are they not back in already? Or is that the Wanderer's Friend mod. I do keep getting the hunger/thirsty stat. Speaking of Wanderer's Friend. I was thinking I could add a new "feature" too it to "butcher" corpses with the corpses as a reagent. Do you think that would be possible? It wouldn't be a true butcher but it could be very similar and usable on sentient creatures assuming the block is on the actual butchering (which it appears to be) and not on using the corpses as "reagents."
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2074 on: July 03, 2012, 07:53:23 pm »

How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Wait until you are starving. if toady put hunger/thirst back in

Are they not back in already? Or is that the Wanderer's Friend mod. I do keep getting the hunger/thirsty stat. Speaking of Wanderer's Friend. I was thinking I could add a new "feature" too it to "butcher" corpses with the corpses as a reagent. Do you think that would be possible? It wouldn't be a true butcher but it could be very similar and usable on sentient creatures assuming the block is on the actual butchering (which it appears to be) and not on using the corpses as "reagents."
THat CORPSE is still sentient, so really a second butcher option would be redunant. Just wait until starving butcher eat and store away some bacon bits for later
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Iysif

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2075 on: July 03, 2012, 08:26:29 pm »

He did in 34.01. Why do I sometimes feel like the only modder who plays adventure mode? :P

No one seems to care about adventure mode or making their enemies into clothes :( but I sure do!
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2076 on: July 03, 2012, 08:28:05 pm »

Sanure does :P
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Iysif

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2077 on: July 03, 2012, 08:28:44 pm »

How would I go about allowing sentient creatures to be butchered in adventure mode?

Editing the ethics does not appear to affect the actual butchering process. Removing [Intelligent] does work, but it also ruins many gameplay elements including talking. I've heard adding [animal] tags etc do not work either. Any ideas?
Wait until you are starving. if toady put hunger/thirst back in

Are they not back in already? Or is that the Wanderer's Friend mod. I do keep getting the hunger/thirsty stat. Speaking of Wanderer's Friend. I was thinking I could add a new "feature" too it to "butcher" corpses with the corpses as a reagent. Do you think that would be possible? It wouldn't be a true butcher but it could be very similar and usable on sentient creatures assuming the block is on the actual butchering (which it appears to be) and not on using the corpses as "reagents."
THat CORPSE is still sentient, so really a second butcher option would be redunant. Just wait until starving butcher eat and store away some bacon bits for later

Would it be possible to make a creature permanently starving? Or at least appear so in such a way as butchering is an option?
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Iysif

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2078 on: July 03, 2012, 08:46:42 pm »

Or possibly a command to empty the stomach, butcher, and then fill it back up again?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2079 on: July 03, 2012, 08:51:10 pm »

No. Not without memory editing.

Iysif

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2080 on: July 03, 2012, 10:46:11 pm »

A food item with negative satiation?
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Pirate Bob

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2081 on: July 03, 2012, 10:49:43 pm »

I was wondering if anybody knows how the [BEAST_HUNTER] tag works in worldgen.  Specifically, if I were to remove this from all civs, would it significantly increase the chance of megabeasts surviving?  Would there be any other major consequences?

Kaleb702 Games

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2082 on: July 03, 2012, 11:47:30 pm »

How do I add engravings?
Like, let's say I wanted to make it so dwarves could engrave "this is an image of a crowd of [race]". Or "this is an image of a wizard. the wizard is laughing." Or "this is an image of a fire."

Is it adding things to descriptor_shape_standard for non-living / non-specific things and adding creatures with [DOES_NOT_EXIST] in a separate file for living things? Or is there anything more to it?
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Quote from: Rose Lalonde, Seer of Light
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2083 on: July 03, 2012, 11:53:37 pm »

How do I add engravings?
Like, let's say I wanted to make it so dwarves could engrave "this is an image of a crowd of [race]". Or "this is an image of a wizard. the wizard is laughing." Or "this is an image of a fire."

Is it adding things to descriptor_shape_standard for non-living / non-specific things and adding creatures with [DOES_NOT_EXIST] in a separate file for living things? Or is there anything more to it?

Have you posted this before cause I'm having some major Deja Vu or I forgot to respond to this before.

Yes descriptor_shape_standard or a DOES_NOT_EXIST and FANCIFUL creature works too. But I don't see too many Dragon or Griffion engravings tho. but it does depend on the engraver.

EDIT:
I think this means I should take a break from the fourms...
« Last Edit: July 03, 2012, 11:56:29 pm by Hugo_The_Dwarf »
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Kaleb702 Games

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2084 on: July 04, 2012, 12:12:58 am »

What about the varying bits? Like, "crowd of [race]".
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Quote from: Rose Lalonde, Seer of Light
One simple word can so easily begin a story in a very thick book.
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