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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1043664 times)

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1620 on: May 20, 2012, 12:11:06 pm »

Ok you can go add a MUSCLE/PLANT material to your BLANK doll

Spoiler (click to show/hide)

then your product would be:
[PRODUCT:100:1:PLANT:NONE:CREATURE_MAT:BLANK:EVIL_FOOD]
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psychomantits

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1621 on: May 20, 2012, 12:14:50 pm »

Thanks Hugo, I finally understood the body system!


Carcass of a dead fish is animated by the metallic, legged structure. While the smaller fish aren't that dangerous and can be destroyed with a kitchen knife, the bigger ones like sharks tear the unarmored soldiers apart. Welcome to the age of badass fisherdwarfs!
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MHpersonalDwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1622 on: May 20, 2012, 12:31:50 pm »

Reactions question. Trying to do an INCREDIBLY RUDIMENTARY crafting system, trying to "break down" materials into base components (logs, stone, etc) but whenever I do, the message just reads "you practice your knapping" and consumes the reagent but does not give me a raw material. Is there another item token for logs, or should I make a new item (to substitute the logs) to produce?

Code: [Select]
[REACTION:BREAKDOWN_WOOD_CRAFT]
[NAME:deconstruct wooden craft]
[ADVENTURE_MODE_ENABLED]
[REAGENT:wooden object:1:ANY_CRAFT:WOOD:NONE:NONE]
[PRODUCT:100:1:WOOD:GET_MATERIAL_FROM_REAGENT:NONE]
[SKILL:KNAPPING]

I know that it will happen with any material (not just wood) but I'm more concerned with it producing logs than consuming only wood, but if I can get help on that, that would be good too.
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psychomantits

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1623 on: May 20, 2012, 12:33:52 pm »

Quote
[REACTION:BREAKDOWN_WOOD_CRAFT]
   [NAME:deconstruct wooden craft]
   [ADVENTURE_MODE_ENABLED]
   [REAGENT:wooden object:1:ANY_CRAFT:WOOD:NONE:NONE]
   [PRODUCT:100:1:WOOD:GET_MATERIAL_FROM_REAGENT:wooden object:NONE]
   [SKILL:KNAPPING]
Probably that line
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1624 on: May 20, 2012, 12:36:35 pm »

-snip

EDIT: my focus isn't here today :'(
« Last Edit: May 20, 2012, 12:44:20 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1625 on: May 20, 2012, 12:37:28 pm »

[REACTION:BREAKDOWN_WOOD_CRAFT]
   [NAME:deconstruct wooden craft]
   [ADVENTURE_MODE_ENABLED]
   [REAGENT:wooden object:1:ANY_CRAFT:WOOD:NONE:NONE] ---- this is not complete
   [PRODUCT:100:1:WOOD:GET_MATERIAL_FROM_REAGENT:NONE] --- this is also wrong
   [SKILL:KNAPPING]

   [REAGENT:wooden object:1:ANY_CRAFT:NONE:NONE:NONE][REACTION_CLASS:GET_WOOD] <-- you have to drop this into the WOOD_TEMPLATE in "material_template_default.txt" for this to work

   [PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:wooden object:NONE] ---- this is complete

EDIT:
lol 2 other answers before me, both where missed some things :P Also my REAGENT if ANY_CRAT:WOOD acaully only targets wooden items, then I have learned something new
« Last Edit: May 20, 2012, 12:43:57 pm by Hugo_The_Dwarf »
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1626 on: May 20, 2012, 12:49:46 pm »

Ok, I think, no, I know I'm doing something wrong:

Spoiler (click to show/hide)

any ideas?
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1627 on: May 20, 2012, 01:02:23 pm »

Quote
[CAN_DO_INTERACTION:DOLL_MAKER]
      [CDI:ADV_NAME:Doll Maker]
      [CDI:USAGE_HINT:MAJOR_CURSE]
      [VERBAL:A pretty doll you shall make.]
      [CDI:FREE_ACTION]
      [CDI:TARGET:A:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:A:25]
      [CDI:TARGET:B:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:B:25]
      [CDI:MAX_TARGET_NUMBER:B:12]
Yea it's wrong. PM what your trying to do lol, cause what I gave you was a consumable syndrome that would give whoever ate it the powers.
And you made it into a creature level interaction instead of a syndrome level interaction.

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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1628 on: May 20, 2012, 01:11:14 pm »

Quote
[CAN_DO_INTERACTION:DOLL_MAKER]
      [CDI:ADV_NAME:Doll Maker]
      [CDI:USAGE_HINT:MAJOR_CURSE]
      [VERBAL:A pretty doll you shall make.]
      [CDI:FREE_ACTION]
      [CDI:TARGET:A:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:A:25]
      [CDI:TARGET:B:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:B:25]
      [CDI:MAX_TARGET_NUMBER:B:12]
Yea it's wrong. PM what your trying to do lol, cause what I gave you was a consumable syndrome that would give whoever ate it the powers.
And you made it into a creature level interaction instead of a syndrome level interaction.

Man, I thought I did it wrong  :P Ok, I'll send the stuff here in a sec
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1629 on: May 20, 2012, 01:47:33 pm »

It's CDI:VERBAL:(text file). You'll have to put the text file in the data/speech folder.

MHpersonalDwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1630 on: May 20, 2012, 01:51:00 pm »

Thanks Hugo, works like a dream.

A second question, though: is it possible to reaction up a workshop? I would assume no, because the product automatically ends up in your inventory, and I can't see how the workshop would be set up anyways. And if it was possible, how would you go about it?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1631 on: May 20, 2012, 01:53:17 pm »

Nope.

Revanchist

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1632 on: May 20, 2012, 04:06:50 pm »

Could someone be kind enough to list the requirements for a creature to actually appear in the world.  It's the ONLY thing I haven't figured out.
EDIT: I placed a frequency, population number, and cluster number;  testing now.
EDIT2:It's a wild animal,  and I have a biome token. [BIOME:ALL_MAIN]
« Last Edit: May 20, 2012, 04:16:32 pm by Revanchist »
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1633 on: May 20, 2012, 04:13:27 pm »

BIOME, population number, cluster size

OR

entity.

Revanchist

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1634 on: May 20, 2012, 04:39:04 pm »

I have all population related tokens,  and believe to have ruled it down to three options.
1- The [BIOME:ALL_MAIN] token doesn't work.
2- I made an error the errorlog may or may not weed out.
3- The creature works like I wanted,  but appears cloaked,  as it has [AMBUSHPREDATOR]

not sure which is worst... but for my dwarfs,  probably 3.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.
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