[INTERACTION:SHAPE_CLAWBUG]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:ESSENCE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SHAPED]
[SYN_NAME:Shaped]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:CLAWBUG:GENERIC]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:2000:START:0]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:200:2000:START:0]
[CE_PHYS_ATT_CHANGE:RECUPERATION:100:1000:START:0]
[CE_PHYS_ATT_CHANGE:ENDURANCE:200:2000:START:0]
[INTERACTION:MAGIC_MISSLE_8] --- shoots 8 projectiles at once
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[INTERACTION:ACID_SPIT] --- two types of materials
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:INORGANIC:ACID:SOLID_GLOB]
[I_TARGET:B:MATERIAL]
[IT_MATERIAL:MATERIAL:INORGANIC:ACID:SPATTER_LIQUID]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now
[I_TARGET:D:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_IMMEDIATE]
[INTERACTION:SLOW]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SLOWED]
[SYN_NAME:Slowed]
[CE_SPEED_CHANGE:SPEED_PERC:50:START:0:END:500]
[INTERACTION:HIDE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:HIDE]
[IE_TARGET:A]
[IE_IMMEDIATE]
These ones are made with the help of Meph and Narhiril
[INTERACTION:SPAWN_RAT] --- starts the spawning process
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:RAT_GIANT_SPAWNER:FEMALE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SPAWNING]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
[CE:CREATURE:RAT_GIANT_SPAWNING:GENERIC]
[CE_CAN_DO_INTERACTION:START:1200:END:5000]
[CDI:INTERACTION:CREATE_LARGE_RAT_FERAL]
[CDI:ADV_NAME:Create essence]
[CDI:TARGET_RANGE:A:50]
[CDI:MAX_TARGET_NUMBER:A:10]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[CE_CAN_DO_INTERACTION:START:2500:END:5000]
[CDI:INTERACTION:ACTIVATE_LARGE_RAT_FERAL]
[CDI:ADV_NAME:Create feral rat]
[CDI:TARGET_RANGE:A:50]
[CDI:MAX_TARGET_NUMBER:A:10]
[CDI:WAIT_PERIOD:1]
[CDI:FREE_ACTION]
[INTERACTION:CREATE_LARGE_RAT_FERAL] --- Animates bodypart, transforms it. And lets it die
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CREATURE:RAT_GIANT_SPAWNING:GENERIC]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_MANUAL_INPUT:essence]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SPAWN_1]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:SPAWN_ESSENCE:EVIL]
[CE_REMOVE_TAG:NO_THOUGHT_CENTER_FOR_MOVEMENT:START:0:END:10]
[CE_SPEED_CHANGE:SPEED_PERC:0:START:0:END:1000]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:100:BP:BY_CATEGORY:BRAIN:ALL:START:0:END:10]
[INTERACTION:ACTIVATE_LARGE_RAT_FERAL] --- Brings dead back to life then transforms it into new creature
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CREATURE:SPAWN_ESSENCE:EVIL]
[IT_MANUAL_INPUT:spider]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SPAWN_2]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:RAT_LARGE_FERAL:MALE]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NOT_LIVING:START:0]