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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1043857 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1455 on: May 10, 2012, 05:06:07 pm »

Thanks.

Another question, How do I give the tail an attack and not have the hands able to do it?

[ATTACK:TAILWHIP:BY_TOKEN:(tail token here)]

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1456 on: May 10, 2012, 05:08:04 pm »

Change the standard attack:

   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] - reason this needs to change is your tail is GRASP and thus can PUNCH
to

[ATTACK:PUNCH:BODYPART:BY_CATEGORY:HAND]

then make a new attack

[ATTACK:TAIL_WHIP:BODYPART:BY_CATEGORY:TAIL]
or
[ATTACK:TAIL_WHIP:BODYPART:BY_TOKEN:(tail_id)]
the tail ID would'nt be TAIL_GRASP it would be what starts the acual bodypart
TAIL:tail:tails

NINJA'd
« Last Edit: May 10, 2012, 05:31:25 pm by Hugo_The_Dwarf »
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1457 on: May 10, 2012, 05:20:35 pm »

I did that, and now it can't punch or tail whip.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1458 on: May 10, 2012, 05:31:13 pm »

I did that, and now it can't punch or tail whip.
Post the Body Raws, and the Creature raws. Spoiler them too
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1459 on: May 10, 2012, 05:38:01 pm »

Spoiler: Creature (click to show/hide)

Spoiler: Body Part (click to show/hide)
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1460 on: May 10, 2012, 05:53:10 pm »

Typos in the ATTACKS
you say CATAGORY

it is CATEGORY

so
[ATTACK:PUNCH:BODYPART:BY_CATAGORY:HAND]
 [ATTACK:TAIL_SLAP:BODYPART:BY_CATAGORY:TAIL]

should be
[ATTACK:PUNCH:BODYPART:BY_CATEGORY:HAND]
 [ATTACK:TAIL_SLAP:BODYPART:BY_CATEGORY:TAIL]


EDIT:
Remember to check your errorlog.txt located in the same place as DF.exe
« Last Edit: May 10, 2012, 05:56:35 pm by Hugo_The_Dwarf »
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NineFourEightSeven

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1461 on: May 10, 2012, 05:58:32 pm »

I guess sometimes you need a second person to proofread these things. Thanks again!
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Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1462 on: May 10, 2012, 07:16:12 pm »

 Is it possible to mod in multiple mouths for a single creature?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1463 on: May 10, 2012, 07:21:23 pm »

Is it possible to mod in multiple mouths for a single creature?

Yes, it's not that hard; in fact, I think that simply adding multiple MOUTH parts to one creature could work, but I've never tried it and it could result in horrible horrible things man was not meant to know.

Do it.

Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1464 on: May 10, 2012, 07:26:31 pm »

Is it possible to mod in multiple mouths for a single creature?

Yes, it's not that hard; in fact, I think that simply adding multiple MOUTH parts to one creature could work, but I've never tried it and it could result in horrible horrible things man was not meant to know.

Do it.

...Horrible things.
Not far off.
Okay.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1465 on: May 10, 2012, 08:27:48 pm »

The creature will simply have more then one mouth, vanilla DF already has a creature like this:
[CREATURE:GREEN_DEVOURER]
   [ARENA_RESTRICTED]
   [DESCRIPTION:A medium-sized monster walking on two clawed legs.  It has two mouths on the ends of a pair of tentacles.  It uses its mouths to digest its victims with acid and rows of razor-like teeth.]

You can have as many as whatever you want.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1466 on: May 11, 2012, 12:46:05 pm »

Why does everywhere I goto embark no body can trade with me. unless im in a tundra? Even a necro tower has No Trade?

EDIT:
THis is a completely Stipped version of DF, trying to make a TC. There are not very many creatures and I'm trying my hand and standarized materials.

EDIT2:
Just embarked and i get "The world has passed into the age of fairy tails"

EDIT3:
Whipped the slate clean And im going to try again, without fussing over standarized materials
« Last Edit: May 11, 2012, 01:05:34 pm by Hugo_The_Dwarf »
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Torrasque666

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1467 on: May 11, 2012, 02:24:21 pm »

So why is it that when I add [BABYSNATCHER] to dwarves, i have, on occasion, wound up with an entirely goblin civ?

as in, i check the civilizations screen after embark and it lists <my civ>, goblin?
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

NotErich

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1468 on: May 11, 2012, 04:50:19 pm »

I have a few questions, but both pertain to the same thing:

  • I am trying to make a "poison" of sorts extractable from a plant; is it even possible for me to have dwarves weaponize this?
  • What exactly is "material_name", and what are valid definitions for it? I'm trying to find something proper to define this poisonous liquid as.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1469 on: May 11, 2012, 06:00:58 pm »

I have a few questions, but both pertain to the same thing:

  • I am trying to make a "poison" of sorts extractable from a plant; is it even possible for me to have dwarves weaponize this?
  • What exactly is "material_name", and what are valid definitions for it? I'm trying to find something proper to define this poisonous liquid as.

1. Yes if you can get the extract into a barrel and if it's a contact poision you can dump the poison on the ground for a "walk through" trap or dump it on top of weapons and ammo to 'coat' them. But the poison will need [ENTERS_BLOOD] for that to work

2. Not sure what you mean by "material_name" what example are you looking at?

So why is it that when I add [BABYSNATCHER] to dwarves, i have, on occasion, wound up with an entirely goblin civ?

as in, i check the civilizations screen after embark and it lists <my civ>, goblin?
Dwarves could have kidnapped alot of goblin children then died out in worldgen, leaving their raised goblins to be dwarves. To me that sounds pretty badass, a bunch of brainwashed bearded goblins thinking they are dwarves, killing elves and laughing as they melt down the other goblins gear from the seiges and ambushes
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