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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065431 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1305 on: April 14, 2012, 10:12:20 pm »

Is there a way to allow multiple civilizations playable? As in pick and choose? And can you make babies only last for 1 season before getting older?

1. Totally. If you press tab twice on the embark-area choosing screen, then you can choose your civilization. Press tab four more times from there, and the top civilization you see is the one you're playing as. Since I have a copy of the game with LFR, Wizard Tower, and my Troll/DBZ mods all installed, I get a lot of use out of it :V
2. I think that BABY:0:28 and CHILD:0:84 would work, but I'm not sure.

The Scout

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1306 on: April 14, 2012, 10:20:10 pm »

How do I select the civs that are allowed to be picked for fortress mode?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1307 on: April 14, 2012, 10:22:55 pm »

How do I select the civs that are allowed to be picked for fortress mode?

[CIV_CONTROLLABLE].

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1308 on: April 14, 2012, 11:18:34 pm »

How do I select the civs that are allowed to be picked for fortress mode?

When selecting embark site, tab over to the civs creen. You can select different ones by pressing - or +. To check which race your current civ is, tab to the neighbors screen.
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Old Greg

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1309 on: April 15, 2012, 03:16:30 pm »

Had a question about the [CE_BODY_APPEARANCE_MODIFIER] syndrome tag. The wiki seems to imply that you can make creatures taller, shorter, broader etc. with the tag. However, I'm not sure what arguments to give it...

Essentially, I'm trying to mod in Entwash, so ideally I'd like the syndrome to make the target a bit taller.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1310 on: April 15, 2012, 03:23:15 pm »

[CE_BODY_APPEARANCE_MODIFIER:HEIGHT:120:BROADNESS:110:START:50:PEAK:5000]

That'll make them a giant among hobbits, I tell you what.

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1311 on: April 15, 2012, 03:27:35 pm »

Had a question about the [CE_BODY_APPEARANCE_MODIFIER] syndrome tag. The wiki seems to imply that you can make creatures taller, shorter, broader etc. with the tag. However, I'm not sure what arguments to give it...

Essentially, I'm trying to mod in Entwash, so ideally I'd like the syndrome to make the target a bit taller.

[CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:HEIGHT:105:START:0]

Permanently sets the height of the affected creature to 105% of its original value.

It won't work properly without the APPEARANCE_MODIFIER argument in there, even though it's kind of redundant.

Old Greg

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1312 on: April 15, 2012, 03:27:52 pm »

Thanks guys!

Darekun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1313 on: April 16, 2012, 12:48:44 am »

Aaaaagh. Modding values is giving me a headache. What exactly do these tags mean, in simple English:
The simple English meanings pertain to the real world, not DF; check Wikipedia for them.

The way to use them is just to base them on an existing material, then make any changes you want to make(like double *_YIELD and *_FRACTURE, halve *_STRAIN_AT_YIELD, and you get a material noticeably better.) This is more known for weapons than armor, but:

DF uses the IMPACT_* params for blunt weapons, and possibly armor vs blunt. Similarly it uses SHEAR_* for sharp, although there's a rumor TORSION_* matters for sharp weapons penetrating armor. TORSION_* and the remainder are used for wrestling.

With *_YIELD and *_FRACTURE, high is good; with *_STRAIN_AT_YIELD AKA *_ELASTICITY, low is good. For armor, raising all three may produce "mongolian silk" and lowering all three may produce something more rock-like, but I haven't tested that, it's based on assuming DF is like RL.

This all suggests it's not possible to make something good at being a weapon but bad at being an armor or vice versa(except by using density for blunts and MAX_EDGE for sharps), which is weird(especially in a game), but the current system is clearly first-pass anyway.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1314 on: April 16, 2012, 03:11:29 am »

although there's a rumor TORSION_* matters for sharp weapons penetrating armor. TORSION_* and the remainder are used for wrestling.
Just a note on that, in fact an exact quote given out by Toady in the raws that states:
Quote from: Toady One
Not used.
Just check out the material_template_default.txt and you should find fairly specific notes on exactly what various values are used for.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1315 on: April 16, 2012, 08:55:46 am »

Interesting fact: if you increase IMPACT_STRAIN_AT_YIELD to a certain value (over 50000, to be precise), then attacks will bruise the tissue with that material, but if that SAME material has a SHEAR_STRAIN_AT_YIELD of less than 25000, then bladed weapons will fracture and shatter that tissue. Weird as hell.

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1316 on: April 16, 2012, 06:27:04 pm »

How would I make an item be built like a statue?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1317 on: April 16, 2012, 06:45:57 pm »

If you are talking about a normal items, I'm fairly certain that floating around in several mods is the "display case" building which allows you to create a building that holds 1 item of your choice.
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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1318 on: April 16, 2012, 07:26:51 pm »

I'm quite familiar with the Display case but its not what i'm after. For a few items i'm making i'm wanting to make it possible to build these items like statues. Possibly with the possibility of having them be able to be chosen in place of statues, if that makes sense?
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"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1319 on: April 16, 2012, 07:43:27 pm »

It's not possible then. The closest you can come to actually building an item is performing something similar to the display case. Of course if you want to name the building "XX Statue" and have it require one of your things then that's fine, but you are basically performing the same thing as the display case, just with some limitations on what items can be used to build it and changing the name. Regardless they both function virtually identical to statues, with the two exceptions being that dwarves don't get happy thoughts form looking at them and that you can't designate a statue garden from them. Those two things are sadly hardcoded.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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