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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065290 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1245 on: April 05, 2012, 09:42:19 pm »

The problem is that there are too many secrets of life and death interactions around; go into world gen and change the "number of secret interactions" from whatever number it is to 1.

Cocoprimate

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1246 on: April 05, 2012, 10:42:27 pm »

Tried that, same problem. It's always the secrets of life and death. I fired up legends viewer and the only ones that appear to know (innately I guess) the secret of dragonfire, are dragons. I thought it maybe was because they had the fire sphere, so I modded the secret to have the Death sphere, and that didn't work either. Any have any clue why is not working?

Could we maybe change it so that you gain the secret by eating a dragon's heart or something, so it bypasses the deity issue?
« Last Edit: April 05, 2012, 10:45:07 pm by Cocoprimate »
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1247 on: April 05, 2012, 10:53:46 pm »

Could we maybe change it so that you gain the secret by eating a dragon's heart or something, so it bypasses the deity issue?
Not with the secret method. Currently secrets are rather limited in what they can do.

What you could do though would be to make it so that eating a dragon's heart gives you a syndrome that gives you the ability to use the Fire Breath interaction. It wouldn't say "learned the secrets of dragon fire" in legends mode, but it should work in-game.
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Cocoprimate

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1248 on: April 05, 2012, 10:57:43 pm »

How would the raws for that be?
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Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1249 on: April 06, 2012, 08:14:27 am »

I am now trying something a bit more difficult with reactions.
What should I do to be able to make meat out of rock?
Or would it be easier to do plants instead of meat?
« Last Edit: April 06, 2012, 08:17:38 am by Ultimuh »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1250 on: April 06, 2012, 03:01:41 pm »

Meat and plants are both pretty equally easy. What kind of meat do you want? A specific kind, or rock meat or something like that?

Also, a question: how should beans be implemented? Should I use the STRUCTURAL as the seed, because that makes sense, or would that cause stockpiling etc. problems?

Old Greg

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1251 on: April 06, 2012, 03:10:12 pm »

Quick question: I've determined that when a "large roaming" creature has multiple castes, the cluster of creatures will be a random assortment of castes, not taking into account any POP_RATIOs I might assign them.

Since sieges don't draw on historical figures yet, would this work similarly when enemy sieges strike, if their creature file had a bunch of castes? For example, if I added a third caste to goblins that was, say, a genderless creature with the body of a duck (with a tiny weighted POP_RATIO), would a siege be composed of 1/3 males, 1/3 females and 1/3 sentient ducks?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1252 on: April 06, 2012, 03:30:27 pm »

No, sieges base themselves on pop_ratio.

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1253 on: April 06, 2012, 03:46:56 pm »

Meat and plants are both pretty equally easy. What kind of meat do you want? A specific kind, or rock meat or something like that?

Also, a question: how should beans be implemented? Should I use the STRUCTURAL as the seed, because that makes sense, or would that cause stockpiling etc. problems?

Rock meat would be preffered.
As to add to the strange nature of this workshop.



edit:
Do the
[NOEXERT][NOSTUN][NOFEAR]
[NOPAIN][NONAUSEA]
[NOEAT][NODRINK][NOSLEEP]
even work any more?
I tried using them in the save's raws but nothing seem to have changed.
They still get thirsty, hungry and sleepy.
Or am I doing something wrong somehow?
« Last Edit: April 06, 2012, 03:58:56 pm by Ultimuh »
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LoSboccacc

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1254 on: April 06, 2012, 05:41:18 pm »

can't see my reaction at craftdwarf workshop in fortress mode, what am I missing here?

Code: (item) [Select]
[ITEM_WEAPON:ITEM_WEAPON_HATCHET]
[NAME:hatchet:hatchets]
[ADJECTIVE:small]
[SIZE:200]
[SKILL:AXE]
[TWO_HANDED:15000]
[MINIMUM_SIZE:10000]
[MATERIAL_SIZE:1]
[CAN_STONE]
[ATTACK:EDGE:15000:2000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:15000:2000:slap:slaps:flat:1250]
[ATTACK:BLUNT:30:300:strike:strikes:pommel:1000]

Code: (reactions) [Select]
[REACTION:MAKE_ITEM_WEAPON_HATCHET]
[NAME:craft stone hatchet]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:STONE:NONE:NONE:NONE][NO_EDGE_ALLOWED]
[REAGENT:B:1:STONE:NONE:NONE:NONE][NO_EDGE_ALLOWED][PRESERVE_REAGENT]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HATCHET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]


Code: (entity) [Select]
...
[WEAPON:ITEM_WEAPON_HATCHET]
...
[PERMITTED_REACTION:MAKE_ITEM_WEAPON_HATCHET]


I hear about a error log.. is that gamelog.txt? because that doesn't show any error.


edit: I forgot to mention that those are all in custom file (custom_item.txt, custom_reactions.txt) with the relevant headers ([OBJECT:REACTION] and [OBJECT:ITEM])


edit2: I'm an idiot. changing to reaction_custom worked
« Last Edit: April 06, 2012, 05:52:03 pm by LoSboccacc »
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Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1255 on: April 06, 2012, 05:43:17 pm »

Why did I not find this sooner.

How would I mod in a creature that has a disease in it's skin that causes necrosis without getting the extract all over the place?
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ydaraishy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1256 on: April 06, 2012, 05:50:40 pm »

Why did I not find this sooner.

How would I mod in a creature that has a disease in it's skin that causes necrosis without getting the extract all over the place?

A tissue made of gas?
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blake77

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1257 on: April 06, 2012, 06:37:53 pm »

Why did I not find this sooner.

How would I mod in a creature that has a disease in it's skin that causes necrosis without getting the extract all over the place?


You could check out the cave floater and cave blob raws.
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Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1258 on: April 07, 2012, 09:36:21 am »

Do traders of other races bring tools with them in wagons?

I want to mod in a tradeable item (crate of ***) which you can open and get random loot, and I don't really want it to be a toy/instrument. Although I may have to make it one.
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Pokon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1259 on: April 07, 2012, 01:52:00 pm »

Hello, I am trying to make a contaminent for water. No problem putting it on a creature and making pools of the stuff form in the rivers and pools around the area. The issue is that it's not doing anything, and creatures can go and walk right into gigantic areas contaminated with the stuff and walk out non-crippled.

Code: [Select]
[USE_MATERIAL_TEMPLATE:FLUID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen toxic waste]
[STATE_NAME_ADJ:ALL_SOLID:frozen toxic waste]
[STATE_NAME:LIQUID:toxic waste]
[STATE_NAME_ADJ:LIQUID:toxic waste]
[STATE_NAME:GAS:toxic vapors]
[STATE_NAME_ADJ:GAS:toxic vapors]
[STATE_COLOR:ALL:ORANGE]
[PREFIX:NONE][ENTERS_BLOOD]

[SYNDROME]
[SYN_NAME:terminal posioning]
[SYN_AFFECTED_CLASS:GENERAL_POISON]

        [SYN_CONTACT]
   [CE_PAIN:SEV:100:PROB:100:START:500:PEAK:1000:END:20000]
        [CE_PARALYSIS:SEV:50:PROB:100:START:1000:PEAK:1500:END:20000]
[CE_OOZING:SEV:50:PROB:100:START:1000:PEAK:5000:END:15000]
                                    [CE_BLEEDING:SEV:50:PROB:100:START:2000:PEAK:5000:END:100000]
       [CE_NECROSIS:SEV:100:PROB:100:START:3000:PEAK:30000:END:600000]
[SECRETION:LOCAL_CREATURE_MAT:FLUID:LIQUID:BY_CATEGORY:ALL:SKIN]

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