Got to test DFVD yesterday after all.
So, first thoughts...
The
‼AWESOME‼:
+ The new Units screen is menacing with spikes of tidiness. No more scrolling through screenfuls of poults to find the Titan lurking at the edge of the map somewhere. This is a huge improvement. Also, the "has been missing for a week" --> "has been found dead, dehydrated" part adds a nice bit of flavor to dorf deaths.
+ Historical immigrants mean you don't have to build a military from scratch anymore, as some of them are actually weapon proficient.
+ Lots of minor improvements, e.g. actually showing "Stray Ram (tame) has been
slaughtered" as opposed to "struck down" when this is done intentionally by your dorfs.
+ The game seems to be running smoother overall.
+ Additional
‼Fun‼ like a weredonkey goblin berserker and, apparently, a vampire among my immigrants (one of my dorfs was found sucked dry).
+ Severed teeth FtW!
The not so much:
- As noted, the world gen seems to be somewhat slower than the previous version. Not pathologically so, though, at least for a small world.
- Utilities like Dwarf The_rapist not compatible with new version. This means that until DT is updated, designating labors is a major pain.
-
Goddamn furries every. f██king. where. Seriously, on my 2x3 embark, you can't throw a flying {limestone} without hitting a thrips man, a raven woman and three or so wild boar people. A bunch of giant ravens also showed up to demonstrate why a large group of ravens is called a "murder". In addition to the ‼Fun‼ that ensued, I foresee some serious FPS problems when ginormous swarms of birdmen or mosquito people come flocking around.