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Author Topic: Dwarf Fortress 0.34.01 Released  (Read 109608 times)

Siquo

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Re: Dwarf Fortress 0.34.01 Released
« Reply #75 on: February 14, 2012, 07:47:03 am »

Why does a turn-based adventure mode insist on using 100% cpu, still?!
:(
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

scriver

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Re: Dwarf Fortress 0.34.01 Released
« Reply #76 on: February 14, 2012, 07:49:07 am »

I have no words. THERE ARE NO WORDS!

Toady, you have taken all my words from me and I love you for it. Thank you.
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Love, scriver~

gzoker

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Re: Dwarf Fortress 0.34.01 Released
« Reply #77 on: February 14, 2012, 07:49:18 am »

Thank you, Toady.
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FearfulJesuit

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Re: Dwarf Fortress 0.34.01 Released
« Reply #78 on: February 14, 2012, 08:10:19 am »

I salute you, Toady! But I've not money to give you...
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

YetAnotherStupidDorf

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Re: Dwarf Fortress 0.34.01 Released
« Reply #79 on: February 14, 2012, 08:11:01 am »

Congrats!
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

Matoro

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Re: Dwarf Fortress 0.34.01 Released
« Reply #80 on: February 14, 2012, 08:11:37 am »

THAT IS JUST SO AWESOME. Thank you, Toady.
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Raul

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Re: Dwarf Fortress 0.34.01 Released
« Reply #81 on: February 14, 2012, 08:12:07 am »

Congratulations, Toady One! Thank you so much, now I just have to wait for the Genesis Mod to be updated! :D
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Thread

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Re: Dwarf Fortress 0.34.01 Released
« Reply #82 on: February 14, 2012, 08:15:27 am »

DF .31.25 IS DEAD!

Long live DF .34.01!
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Lord Snow

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Re: Dwarf Fortress 0.34.01 Released
« Reply #83 on: February 14, 2012, 08:20:14 am »

Exam tomorrow.

Sometimes setting priorities is tough :D

Thanks Toady for all the work and gl everybody, hope it runs well alrdy!


edit: genning a world: wow, thats a lot of historical figures alive.
15000 alive after 100 years, with 10000 dead.
edit2: df.exe stopped working during gen.
edit3: reduced genning time to 200 years, worked fine.
probably was just my win7 getting suspicious of DF taking so long to finish its task.
« Last Edit: February 14, 2012, 09:39:43 am by Lord Snow »
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Aelig

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Re: Dwarf Fortress 0.34.01 Released
« Reply #84 on: February 14, 2012, 08:21:51 am »

First of all, thank you Toady, but my first world gen under linux (using normal world gen) made the game crash when I accepted the world. I'm trying to reproduce the bug now.

Edit : And here is the error message :
terminate called after throwing an instance of 'std::length_error'
what():  vector::_M_fill_insert
« Last Edit: February 14, 2012, 08:24:02 am by Aelig »
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Neyvn

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Re: Dwarf Fortress 0.34.01 Released
« Reply #85 on: February 14, 2012, 08:22:41 am »

And it was on the day of Love, whether waking to it, ending it or even still participating in it that all over the world Many Bearded Men And Women forgo their loved ones, unless of course their partner was also a Dorf, and began a new life within the world of Dwarf Fortress...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Intrinsic

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Re: Dwarf Fortress 0.34.01 Released
« Reply #86 on: February 14, 2012, 08:23:24 am »

\o/

nuff said.
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hector13

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Re: Dwarf Fortress 0.34.01 Released
« Reply #87 on: February 14, 2012, 08:28:47 am »

I was trying to decide what games I wanted to play today on my day off, but now it seems that decision has already been made for me...

Thank you Toady!
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Footkerchief

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Re: Dwarf Fortress 0.34.01 Released
« Reply #88 on: February 14, 2012, 08:37:06 am »

Oh man, I really wish I didn't have a deadline today.
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Aninimouse

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Re: Dwarf Fortress 0.34.01 Released
« Reply #89 on: February 14, 2012, 08:38:32 am »

Congratulations on the release, and thanks Toady!

Its funny... Looking at the time this thread was posted, I had apparently woken up only a few minutes after the new version was released.

And then decided to go back to sleep.


DF .31.25 IS DEAD!

R.I.P
2011-2012
http://www.youtube.com/watch?v=IlFNA4EfexQ
« Last Edit: February 14, 2012, 08:46:49 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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