Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 22

Author Topic: Dwarf Fortress 0.34.01 Released  (Read 111553 times)

DDR

  • Bay Watcher
    • View Profile
    • Frogatto
Re: Dwarf Fortress 0.34.01 Released
« Reply #30 on: February 14, 2012, 04:53:12 am »

Well, so much for productivity tomorrow.
Me, reading the changelog: ;D

Thanks, man!
Logged
Il Palazzo: "Urist, quick, grab your ax! There's a troll rampaging through the decimal conversion chambers!"
melomel: DF is like OCD candy, isn't it? existent: No, DF is like the stranger in the trench coat offering the candy.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #31 on: February 14, 2012, 04:56:35 am »

And now I wait for Ironhand to update.  :P
Logged

VPellen

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #32 on: February 14, 2012, 04:59:31 am »

Everybody I've talked to in adventure mode seems to crash the game with an access violation error.

Ventured into the sewers, didn't find anything but a whole load of animalman skeletons (dead, not reanimated) and an endless twisty series of passages, all alike.

The relation between the walk-around-town map and the actual areas an seem a bit disjointed, like I'm not sure how far I'm traveling, and the intersections between paths often seem unclear.

That said, the towns seem really interesting, and I look forward to exploring them in detail tomorrow when I wake up, but for now, I'm headed to bed.

Praise be to the Toad!
Logged

Sus

  • Bay Watcher
  • For ‼SCIENCE‼!
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #33 on: February 14, 2012, 04:59:40 am »

Yay for new version! \o/
(Too bad I have a lot of that pesky IRL stuff to do today, so no Dorfgasm until 'morrow... :( )
Logged
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

vogonpoet

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #34 on: February 14, 2012, 05:05:07 am »

Stupid firefox cache... only now can I see. Thank thee toady
Logged
Everything I know about reality, I learned from Dwarf Fortress.

MaxxK

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #35 on: February 14, 2012, 05:12:14 am »

Thanks for the release!

Hmm, in legends mode / site history I see a lot of reports that dwarves in Mountain Halls was starved to death.

e.g.
In 116 The Wall of rights of The Celebrated Arena founded Barglazed. Then follows a lot of interesting misc event entries (in 145 there came hyena which killed some of animals and attacked one dwarf).
In 230-232 about 20 dwarves starved to death. Then in 235-243 everything is ok, and in 245-248 again about 20 dwarves starved to death. There are some Mountain Halls where nobody had starved as for now, but I haven't seen any message about dwarf died not because of starvation in Sites history. Is it ok?
Logged

Durin Stronginthearm

  • Bay Watcher
  • I can only love spaceships
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #36 on: February 14, 2012, 05:24:05 am »

Awesome! My only complaint is this didn't come out last week, when I had the week off work and could have seriously gotten stuck in :) Seriously though, great job Toady!
Logged
Quote from: Bill Hicks
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out

Uristocrat

  • Bay Watcher
  • Dwarven Railgunner
    • View Profile
    • DF Wiki User Page
Re: Dwarf Fortress 0.34.01 Released
« Reply #37 on: February 14, 2012, 05:26:01 am »

I was worried when I saw that mandates would now be reasonable until I realized that we could always say that we arranged the unfortunate accidents due to the nobles being suspected of vampirism.
Logged
You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

thvaz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #38 on: February 14, 2012, 05:29:14 am »

Beware when stealing stuff in the catacombs.
Logged

Baron Baconeer

  • Bay Watcher
  • [PREFSTRING:horrifying features]
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #39 on: February 14, 2012, 05:35:06 am »





DF has gone beyond the impossible.
Logged
Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #40 on: February 14, 2012, 05:38:22 am »

Thanks so much Today,
You do know that in australia it is valentines day .. i have a choice between taking my wife out somewhere and playing DF ....

(note : this post is being typed after i have returned from having an icecream out with my wife)

Andrew
(now to see how the first new world in this DF works out ...)
ps, no mentions of markets and trading, new village structure on the notes?
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

trees

  • Bay Watcher
  • [MUNDANE]
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #41 on: February 14, 2012, 05:38:44 am »

Awesome, awesome, awesome. Can't wait to try it out, thanks Toady!

E: Something to point out from a cursory look at the raws - a bark scorpion's venom in creature_bug_slug_new.txt has
Code: [Select]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL] instead of what should probably be
Code: [Select]
[SYN_IMMUNE_CREATURE:BARK_SCORPION:ALL]
Also, it looks like kangaroo cheese is a thing.
« Last Edit: February 14, 2012, 05:51:05 am by trees »
Logged
I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Neyvn

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #42 on: February 14, 2012, 05:43:22 am »

I have been at work for 3hrs and 43min........
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

MiniMacker

  • Bay Watcher
  • Side-effects include nausia, tantrum and insanity.
    • View Profile
Re: Dwarf Fortress 0.34.01 Released
« Reply #43 on: February 14, 2012, 05:46:30 am »

Logged
It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Dwarf Fortress 0.34.01 Released
« Reply #44 on: February 14, 2012, 05:47:58 am »

YIPPIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe
cough. Off to slaughtering!
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.
Pages: 1 2 [3] 4 5 ... 22