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Author Topic: Dwarf Fortress 0.34.01 Released  (Read 111850 times)

DDR

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Re: Dwarf Fortress 0.34.01 Released
« Reply #30 on: February 14, 2012, 04:53:12 am »

Well, so much for productivity tomorrow.
Me, reading the changelog: ;D

Thanks, man!
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Ultimuh

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Re: Dwarf Fortress 0.34.01 Released
« Reply #31 on: February 14, 2012, 04:56:35 am »

And now I wait for Ironhand to update.  :P
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VPellen

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Re: Dwarf Fortress 0.34.01 Released
« Reply #32 on: February 14, 2012, 04:59:31 am »

Everybody I've talked to in adventure mode seems to crash the game with an access violation error.

Ventured into the sewers, didn't find anything but a whole load of animalman skeletons (dead, not reanimated) and an endless twisty series of passages, all alike.

The relation between the walk-around-town map and the actual areas an seem a bit disjointed, like I'm not sure how far I'm traveling, and the intersections between paths often seem unclear.

That said, the towns seem really interesting, and I look forward to exploring them in detail tomorrow when I wake up, but for now, I'm headed to bed.

Praise be to the Toad!
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Sus

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Re: Dwarf Fortress 0.34.01 Released
« Reply #33 on: February 14, 2012, 04:59:40 am »

Yay for new version! \o/
(Too bad I have a lot of that pesky IRL stuff to do today, so no Dorfgasm until 'morrow... :( )
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vogonpoet

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Re: Dwarf Fortress 0.34.01 Released
« Reply #34 on: February 14, 2012, 05:05:07 am »

Stupid firefox cache... only now can I see. Thank thee toady
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MaxxK

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Re: Dwarf Fortress 0.34.01 Released
« Reply #35 on: February 14, 2012, 05:12:14 am »

Thanks for the release!

Hmm, in legends mode / site history I see a lot of reports that dwarves in Mountain Halls was starved to death.

e.g.
In 116 The Wall of rights of The Celebrated Arena founded Barglazed. Then follows a lot of interesting misc event entries (in 145 there came hyena which killed some of animals and attacked one dwarf).
In 230-232 about 20 dwarves starved to death. Then in 235-243 everything is ok, and in 245-248 again about 20 dwarves starved to death. There are some Mountain Halls where nobody had starved as for now, but I haven't seen any message about dwarf died not because of starvation in Sites history. Is it ok?
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Durin Stronginthearm

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Re: Dwarf Fortress 0.34.01 Released
« Reply #36 on: February 14, 2012, 05:24:05 am »

Awesome! My only complaint is this didn't come out last week, when I had the week off work and could have seriously gotten stuck in :) Seriously though, great job Toady!
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Uristocrat

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Re: Dwarf Fortress 0.34.01 Released
« Reply #37 on: February 14, 2012, 05:26:01 am »

I was worried when I saw that mandates would now be reasonable until I realized that we could always say that we arranged the unfortunate accidents due to the nobles being suspected of vampirism.
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thvaz

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Re: Dwarf Fortress 0.34.01 Released
« Reply #38 on: February 14, 2012, 05:29:14 am »

Beware when stealing stuff in the catacombs.
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Baron Baconeer

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Re: Dwarf Fortress 0.34.01 Released
« Reply #39 on: February 14, 2012, 05:35:06 am »





DF has gone beyond the impossible.
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andy_t_roo

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Re: Dwarf Fortress 0.34.01 Released
« Reply #40 on: February 14, 2012, 05:38:22 am »

Thanks so much Today,
You do know that in australia it is valentines day .. i have a choice between taking my wife out somewhere and playing DF ....

(note : this post is being typed after i have returned from having an icecream out with my wife)

Andrew
(now to see how the first new world in this DF works out ...)
ps, no mentions of markets and trading, new village structure on the notes?
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trees

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Re: Dwarf Fortress 0.34.01 Released
« Reply #41 on: February 14, 2012, 05:38:44 am »

Awesome, awesome, awesome. Can't wait to try it out, thanks Toady!

E: Something to point out from a cursory look at the raws - a bark scorpion's venom in creature_bug_slug_new.txt has
Code: [Select]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL] instead of what should probably be
Code: [Select]
[SYN_IMMUNE_CREATURE:BARK_SCORPION:ALL]
Also, it looks like kangaroo cheese is a thing.
« Last Edit: February 14, 2012, 05:51:05 am by trees »
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Neyvn

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Re: Dwarf Fortress 0.34.01 Released
« Reply #42 on: February 14, 2012, 05:43:22 am »

I have been at work for 3hrs and 43min........
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MiniMacker

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Re: Dwarf Fortress 0.34.01 Released
« Reply #43 on: February 14, 2012, 05:46:30 am »

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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

shadenight123

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Re: Dwarf Fortress 0.34.01 Released
« Reply #44 on: February 14, 2012, 05:47:58 am »

YIPPIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe
cough. Off to slaughtering!
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