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Author Topic: Dwarf Fortress 0.34.01 Released  (Read 107242 times)

HARD

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Re: Dwarf Fortress 0.34.01 Released
« Reply #225 on: February 15, 2012, 07:14:04 am »

How to check my hunger/thirst status?
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Tiruin

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Re: Dwarf Fortress 0.34.01 Released
« Reply #226 on: February 15, 2012, 07:22:55 am »

How to check my hunger/thirst status?

It will appear when you are hungry/thirsty.

Come to think of it, someone must make a "DF2012 Little Questions Thread" in the appropriate sub-forum so as not to clutter this important one.
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C27

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Re: Dwarf Fortress 0.34.01 Released
« Reply #227 on: February 15, 2012, 07:40:31 am »

Any plans for Nursery zone? 'Cause it seems that catsplosion been replaced with babysplosion - I've seen 14 births in a month on a beginning of the third year with 70+ adults.
I took a peek in Legends mode on the first world I genned, and I suspect that dwarves have more children than before -maybe to prevent as many dwarf extinctions. One randomly viewed dwarfette had 8 children.
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greycat

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Re: Dwarf Fortress 0.34.01 Released
« Reply #228 on: February 15, 2012, 08:15:36 am »

Most likely, without dwarf therapist, you've just got too many idle dwarves, hence more romance. Or you're getting more married couples migrating.

Pretty much every immigrant I have seen so far has been married, except the children.  Having half your immigrants arrive on the map pregnant is going to lead to a population surge.

Oh, one totally unrelated thing, except that it involved immigrants: I noticed that one of my dwarves was wearing some voracious cave crawler bone earrings.  I didn't recall making those....  It turns out, he was an immigrant, and he had a couple cave crawlers listed on his "kills" page.  So my conclusion is that he had killed them, and then had their bones turned into jewelry, which he was wearing.  Pretty cool.
« Last Edit: February 15, 2012, 08:17:46 am by greycat »
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dunenkoff

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Re: Dwarf Fortress 0.34.01 Released
« Reply #229 on: February 15, 2012, 08:40:57 am »

Pretty much every immigrant I have seen so far has been married, except the children.  Having half your immigrants arrive on the map pregnant is going to lead to a population surge.

Oh, one totally unrelated thing, except that it involved immigrants: I noticed that one of my dwarves was wearing some voracious cave crawler bone earrings.  I didn't recall making those....  It turns out, he was an immigrant, and he had a couple cave crawlers listed on his "kills" page.  So my conclusion is that he had killed them, and then had their bones turned into jewelry, which he was wearing.  Pretty cool.

If a world has long history, then most migrants are historical figures with solid background. Mine wear crowns made of bones of some exotic animals they've killed themselves.
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Buttery_Mess

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Re: Dwarf Fortress 0.34.01 Released
« Reply #230 on: February 15, 2012, 09:20:16 am »

Spoiler (click to show/hide)

I've noticed adventurers falling asleep and then waking up on the roof. Did that ever happen before? Well it happens now apparently.

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Loud Whispers

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Re: Dwarf Fortress 0.34.01 Released
« Reply #231 on: February 15, 2012, 09:33:03 am »

Spoiler (click to show/hide)

I've noticed adventurers falling asleep and then waking up on the roof. Did that ever happen before? Well it happens now apparently.

It did before, but now houses are much higher. Fast travel off... Or roll off.

drummingpariah

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Re: Dwarf Fortress 0.34.01 Released
« Reply #232 on: February 15, 2012, 10:00:55 am »

I just peed my pants.
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Comrade_Fregge

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Re: Dwarf Fortress 0.34.01 Released
« Reply #233 on: February 15, 2012, 10:32:40 am »

I dont really know how to respond to this...
Almost a year of checking the /dwarves page on a daily basis, and now its finally out.
Ill just stick to "Thanks, Toady!", until my senses return to me.
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Buttery_Mess

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Re: Dwarf Fortress 0.34.01 Released
« Reply #234 on: February 15, 2012, 10:54:58 am »

There's way, way too much bone junk for sale in this city that I'm in. I've been shopping for a simple crutch for about an hour. The lag in cities makes it take a lot longer.
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But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
Quote from: Toady One
Naturally, we'd like to make life miserable for everybody, randomly, but that'll take some doing.

jaxler

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Re: Dwarf Fortress 0.34.01 Released
« Reply #235 on: February 15, 2012, 11:27:44 am »

well, i can't wait to bring clown corpses to the surface and get an army of undead clowns
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Orkel

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Re: Dwarf Fortress 0.34.01 Released
« Reply #236 on: February 15, 2012, 11:33:18 am »

I strongly hope the upcoming bugfixes address the bugged marksdwarves who refuse to train no matter what is done.
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Lord Snow

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Re: Dwarf Fortress 0.34.01 Released
« Reply #237 on: February 15, 2012, 12:10:15 pm »

O my god, ponds now come with ramps!

No more random drownings every spring xD
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abadidea

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Re: Dwarf Fortress 0.34.01 Released
« Reply #238 on: February 15, 2012, 12:26:52 pm »

I had to leave worldgen running overnight when it ignored my request to stop at year 125 but it looked like a good world so I wanted to wait for it...

... the laptop overheated and did an emergency shutdown.

Not Dwarf Fortress's fault per se, but it means I still haven't played.  :'(
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Maxmurder

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Re: Dwarf Fortress 0.34.01 Released
« Reply #239 on: February 15, 2012, 12:38:47 pm »

All hail toady!
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