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Author Topic: Abandoned Shops  (Read 1004 times)

celebrinborn

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Abandoned Shops
« on: February 13, 2012, 05:42:30 pm »

I recently created a new world for adventuring. No night creatures. Other than that, I did not change any other settings. I started the game but all the shops along a particular river and all fortresses period are abandoned. Most homes still have people, however there are no shopkeeps along an entire river. Any idea why?
PS: One nice thing about this is that I can get free armor and weapons :D
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Loud Whispers

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    • I APPLAUD YOU SIRRAH
Re: Abandoned Shops
« Reply #1 on: February 13, 2012, 06:16:42 pm »

What's quite funny is that the moment I read your post this came up :P

In all honesty, my guess is everyone's killed each other to death.

darkflagrance

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Re: Abandoned Shops
« Reply #2 on: February 13, 2012, 06:17:33 pm »

Maybe the humans of that civ starved in world gen? Could be the humans in houses are from a different civ. Might also be there are no historical merchants but the population of generic humans is non-zero, allowing the game to spawn peasants.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

celebrinborn

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Re: Abandoned Shops
« Reply #3 on: February 13, 2012, 06:21:06 pm »

Maybe the humans of that civ starved in world gen? Could be the humans in houses are from a different civ. Might also be there are no historical merchants but the population of generic humans is non-zero, allowing the game to spawn peasants.
Is there any way to check to see if this is the case?
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darkflagrance

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Re: Abandoned Shops
« Reply #4 on: February 13, 2012, 06:27:02 pm »

Maybe the humans of that civ starved in world gen? Could be the humans in houses are from a different civ. Might also be there are no historical merchants but the population of generic humans is non-zero, allowing the game to spawn peasants.
Is there any way to check to see if this is the case?

Kill people that you encounter and remember their names and where they were located. Record the names of the towns you enter. Look up the people and towns in Legends mode. For the towns, check inhabitants and civilization. For the people, see which civilization they belonged to. There should be places in the records of each of these that list population. Towns also list when famines or wars might have eliminated population.

There is also an xml exported for legends floating around in General.

Of course, you can also zip the save and upload it and the bug to the DFFD/mantis bug tracker and tell Toady to use his memory hacking devices to look at it.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

EmperorJon

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Re: Abandoned Shops
« Reply #5 on: February 14, 2012, 04:30:26 am »

I have a town which is about 1/3 abandoned, in seperate areas, and only some kinds of shops are suffering. The only strange thing I've noticed is a house outside the walls filled with gold furniture; it's abandoned so it has no walls... and yet... yeah. XD
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.