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Author Topic: Opinions on DFhack?  (Read 9811 times)

bombzero

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Re: Opinions on DFhack?
« Reply #30 on: February 14, 2012, 02:11:04 am »

the speed=0 thing is really good for !!SCIENCE!!.

cause sometimes regular testing is too damn slow.


(also im almost certain that is my first use of the word !!SCIENCE!! on these forums......)
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Vehudur

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Re: Opinions on DFhack?
« Reply #31 on: February 14, 2012, 02:31:09 am »

I use it, but limit its use to only when the gore gets so spread it affects FPS. Its also very useful using the DFusion plug in to get diplomats, guild reps and wagons back in the game. Oh, and the annoying "water in buckets" thing which tends to cripple my soap industries.

So, yea, basically I use it as a cure for niggly bugby behaviour rather than cheat engine.

I was not aware I could get diplomats, guild reps and wagons back with it.  You must explain how :O

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peregarrett

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Re: Opinions on DFhack?
« Reply #32 on: February 14, 2012, 02:57:07 am »

I use vdigX - multi-Z-level vdig, digcircle when planning my arena, drybuckets to unstuck soap industry and prospector to look what ores we have here just after embark.
I do like wormholes left after vdigx, they look cool! Also I used reveal once or twice.

Are there any nice plugins? I'd like having auto-designer for pump stack and for ramp stairway, straight or curved.
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nukularpower

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Re: Opinions on DFhack?
« Reply #33 on: February 14, 2012, 03:37:08 am »




I was not aware I could get diplomats, guild reps and wagons back with it.  You must explain how :O

It's in the readme :p
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Garath

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Re: Opinions on DFhack?
« Reply #34 on: February 14, 2012, 04:20:21 am »

My computer is slightly older, so I use dfhack to clean blood, ichor and vomit to spare fps. I also une DFHack to dry the buckets for my soapmakers. Just after embark, I prospect all just to make sure there is at least one weapon grade material. I am not good enough to do without at least copper yet.
Autodump is used for just one thing: indoors, I have a shooting gallery overlooking a 'lightly trapped hallway'. Occasionally I do get some dismemberment and every once in a while an arm, leg or head ends up inside the fortification. I feel that a dwarf should be able to reach in and drag it out, so I autodump it on the floor beside it rather that destroying the fortification or enjoying the misasma untill it's rotten enough.

edit:
And yes, vdig
« Last Edit: February 14, 2012, 06:11:35 am by Garath »
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orius

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Re: Opinions on DFhack?
« Reply #35 on: February 14, 2012, 05:54:20 am »

Stuff like vdig, copystock, jobs, and workflow basically just automate a lot of the micromanagement, so I don't consider it a big cheat.  Vdig is the tool I used first and I use it the most because digging out veins by hand takes forever.  Haven't used jobs and workflow too much yet so probably not using them to potential, but being able to make stuff out of specific rocks is good, and I like having workflow auto-suspend cancelled jobs.  Copystock is great if you're using a lot of custom stockpiles.

Fixwagons/merchants/diplomats are just bug fixes so I don't consider them a cheat.  The water level toggle is a useful feature too, if I'm filling up a water/magma tank, seeing the numbers is useful, but this lets me turn it off when I don't need it without saving and reloading.  The idler display can be turned on and off too, but I usually just leave that on.  Fpause is okay if the game suddenly freezes on me, and I admit I use the die command to savescum easier.

There's also the Stonesense launcher which I count as a seperate feature.

Reveal and prospect are kind of cheaty, so I use them sparingly.  I like that prospect can be used on the embark screen now, it saves the trouble of embarking on a spot and finding nothing but junk.  You can also prospect multiple biomes on an embark too, which helps to maximize the amount of useful ore you can get.  I only use reveal to see where the soil layers are on the surface, and to spot surface aquifers.  I do this to plot out my farming areas first to keep the fortress layout more efficient.  It's also helpful to see where aquifers that are above your fort entrance are if you embark on some hills, because digging into them from below seems like a good way to screw the fort.  I don't check out the caverns with it, that's what exploratory digging is for.   I have looked at the caverns on experimental embarks and stuff though, but not for main forts.

Most of the other stuff is basically cheats so I usually don't bother.  I don't use the cheats to fix mistake I made, but mostly to fix problems in the game that are the result of bugs or something.
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dragginmaster

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Re: Opinions on DFhack?
« Reply #36 on: February 14, 2012, 09:04:18 am »

I do not think reveal is overly cheating, i imagine dwarves being able to tell they are about to break thru into a cavern, maybe due to d&d and the dwarven skills related to underground travel?
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Loud Whispers

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Re: Opinions on DFhack?
« Reply #37 on: February 14, 2012, 09:06:43 am »

I do not think reveal is overly cheating, i imagine dwarves being able to tell they are about to break thru into a cavern, maybe due to d&d and the dwarven skills related to underground travel?


Pretty cheaty in my opinion :P

dragginmaster

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Re: Opinions on DFhack?
« Reply #38 on: February 14, 2012, 09:21:05 am »

I do not think reveal is overly cheating, i imagine dwarves being able to tell they are about to break thru into a cavern, maybe due to d&d and the dwarven skills related to underground travel?


Pretty cheaty in my opinion :P

You know what they say about opinions right?

Anything that helps make the experience better is ok, i get to play DF maybe 6 hours a month, so, i prefer to maximize that fun.
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Babylon

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Re: Opinions on DFhack?
« Reply #39 on: February 15, 2012, 07:13:50 pm »

cleanmap is sorta cheating, but can be very helpful.  cleanowned is, IMO fixing a bug.
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xordae

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Re: Opinions on DFhack?
« Reply #40 on: February 15, 2012, 07:35:35 pm »

Like it was said, there are some excellent commands in DFHack that provide a fix for bugs that have not been dealt with yet. For example water and buckets. Or the fact that no matter how big and well insulated you try to make your above ground fortress, if it snowed in there when it was constructed, you're gonna have permanent snow on the floor. Or clothes that belong to someone and just never get picked up. Claimed food that starts rotting and causing miasma. Etc etc.

It is up to the individual to use the tool how he sees fit. Some people have fun cheating, some don't. As long as you don't go around telling other people how they're supposed to play, it's all fine.
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Girlinhat

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Re: Opinions on DFhack?
« Reply #41 on: February 15, 2012, 07:38:17 pm »

I'm fine with cheaters (in theory) just so long as they don't proclaim anything.  "I defeated HFS" followed by "using Runesmith's genocide" has happened before, with different examples.

Broseph Stalin

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Re: Opinions on DFhack?
« Reply #42 on: February 15, 2012, 07:42:04 pm »

I like to use Fastdwarf and autodump when I'm working on a big project but difficulty and time consumption are important elements of DF. I don't think Vdig, Prospector, drybuckets, or deramp are really cheating because they either do what you would quicker and cleaner or deal with bugs. .

Mickey Blue

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Re: Opinions on DFhack?
« Reply #43 on: February 15, 2012, 07:45:25 pm »

I'm not that familiar with DFhack, however from what I know of it (and have read here) the only bits that seem 'fair game' with regards to cheating are the ones that exist to deal with specific, mechanical flaws in the game.  So for example the fact that too many 'things' laying around can drop your FPS is ok (auto-clean is a good example).

Things that are arguably ok are things that give you convenience without giving you an in-game advantage.  Auto-Dump probably falls under this, 'dumping' things is mostly optional to begin with (aside from when it impacts FPS like above) so using it isn't (IMO) a big deal.

Anything that gives you an advantage over in-game stuff, like revealing what minerals are around and where they are, or making your dwarves faster, stronger, etc are clearly cheats.


Now, I personally could care less if people cheat or use exploits (like danger rooms), but something I find odd is how many people try to explain their cheating away.  It makes me think that deep down they actually don't approve of what they are doing and are desperate to validate it somehow (you see the same thing with regards to media piracy, its clearly stealing, but people will constantly try to validate that somehow it isn't).


« Last Edit: February 15, 2012, 07:51:43 pm by Mickey Blue »
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Splint

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Re: Opinions on DFhack?
« Reply #44 on: February 15, 2012, 07:49:51 pm »

Usually I just use autodump and reveal (To see how far down caverns are and to dig veins quicker.)

The rest are just meh. The one time I used the multirace fort thing I did so to see if i could make tiger/antmen do shit. And with a little modding and The Dfusion bit, yes they can. Quite well I might add.

And there was the time I got a demon who enjoyed pottery as my military commander. And enslaved elves. And used greenskins as meatshields....
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