Markus returns to the Shelter to grab the other two empty Glass Jugs and fill them with water as well while Bruce begins digging out a flat area for the forge.
By the time Markus has left again, Tabitha and Alana return with a crate filled with wood. Bruce has found that there isn't nearly enough Stone to finish the forge, but stone can't be that hard to come by. Especially with a Pickaxe sitting in one of the crates inside of the Shelter.
11:40 AM, Day 1Tabitha Hackman:
Health: 65/65
Hunger: 37/50
Thirst: 37/70
Dexterity: +0
Intelligence: +2
Willpower: +0
Character Skills:
Heavy Weapons: 5/20 (0/1,500)
Farming: 3/20 (0/1,300)
Cooking: 4/20 (0/1,400)
Carpentry: 3/20 (46/1,300)
Smelting: 3/20 (0/1,300)
Metalsmithing: 3/20 (46/1,300)
Mechanic: 4/20 (0/1,400)
Gunsmithing: 5/20 (0/1,500)
Salvaging: 4/20 (129/1,400)
Inventory:--
-4 20mm Grenades
-Knife
-Jug of Water
-Makeshift Grenade Launcher (20mm Grenades)
-Jug of Water
Toolbelt:
-Ration (+20 Hunger)
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Black Jumpsuit and Tank Top
Chest 2: Bulletproof Vest (10 Resistance)
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist: Toolbelt (+3 Inventory Slots)
Legs 1: ^ Black Jumpsuit ^
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Crude Iron Hatchet
Alana Tyr:
Health: 65/65
Hunger: 21/45
Thirst: 41/65
Dexterity: +2
Intelligence: +1
Willpower: +0
Skills:--
Block: 5/20 (0/1,500)
Dodge: 5/20 (0/1,500)
Blade Weapons: 15/20 (0/2,500)
Pathfinding: 10/20 (70/2,000)
Inventory:--
-5 Coins
-
-
-
-
Toolbelt:
-
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2: Jacket (1 Resistance)
Back:
Left Wrist:
Right Wrist:
Left Hand: Glove (2 Resistance) (-0.5 Ranged Combat Rolls)
Right Hand: Glove (2 Resistance) (-0.5 Ranged Combat Rolls)
Waist: Toolbelt (+3 Inventory Slots)
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Crude Iron Spear
Bruce Clarkson:
Health: 70/70
Hunger: 29/50
Thirst: 49/70
Dexterity: +1
Intelligence: +0
Willpower: +0
Skills:--
Dodge: 4/20 (1,400)
Pistols: 4/20 (1,400)
Smelting: 3/20 (1,300)
Metalsmithing: 3/20 (1,300)
Mechanic: 5/20 (1,500)
Gunsmithing: 2/20 (1,200)
Salvaging: 12/20 (2,200)
Driving: 3/20 (1,300)
Machine Operator: 3/20 (1,300)
Pathfinding: 2/20 (1,200)
Inventory:--
-10 Coins
-
-
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Old Shirt and Tie (+1 Persuasion)
Chest 2: Old Vest (+1 Resistance)
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Old Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Crude Copper Hammer
Leonardo Sinad:
Health: 65/65
Hunger: 22/45
Thirst: 42/65
Dexterity: +2
Intelligence: +1
Willpower: +0
Skills:--
Blade Weapons: 5/20 (80/1,500)
Dodge: 5/20 (0/1,500)
Cooking: 5/20 (0/1,500)
Wound Dressing: 5/20 (0/1,500)
Pathfinding: 5/20 (0/1,500)
Persuasion: 5/20 (0/1,500)
Inventory:--
-
-
-
-
-
Equipment:--
Head: Newsboy Cap
Eyes:
Neck:
Chest 1: Jacket (1 Resistance)
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand: Fingerless Glove (1 Resistance)
Waist:
Legs 1: Track Pants
Legs 2:
Left Hip: Knife Strap
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Knife
Joseph Cain:
Health: 70/70
Hunger: 29/45
Thirst: 49/65
Dexterity: +0
Intelligence: +2
Willpower: +0
Skills:--
Pistols: 4/20 (0/1,400)
Rifles: 6/20 (0/1,600)
Metalsmithing: 4/20 (0/1,400)
Gunsmithing: 6/20 (0/1,600)
Salvaging: 2/20 (0/1,200)
Persuasion: 8/20 (0/1,800)
Inventory:--
-2 9mm Clips (Pistol) (7/7)
-1 5.56mm Clip (Rifle) (5/5)
-
-
-
Worn Army Pants:
-
Equipment:--
Head: Beret
Eyes:
Neck:
Chest 1: Old Army Uniform (1 Resistance)
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Army Pants (+1 Inventory Slot)
Legs 2:
Left Hip:
Right Hip: Pistol Holster (GunTech 9mm Pistol)
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Bolt-Action Rifle (5.56mm)