9:20 AM, Day 1Nigel wipes the sweat from his brow after having buried the skeletons and having fashioned two grave markers from the lid of one of the crates.
Joseph is calling for a meeting.
Character Statuses:Joseph Cain:
Health: 70/70
Hunger: 43/45
Thirst: 63/65
Dexterity: +0
Intelligence: +2
Willpower: +0
Skills:--
Pistols: 4/20 (0/1,400)
Rifles: 6/20 (0/1,600)
Metalsmithing: 4/20 (0/1,400)
Gunsmithing: 6/20 (0/1,600)
Salvaging: 2/20 (0/1,200)
Persuasion: 8/20 (0/1,800)
Inventory:--
-1 9mm Clips (Pistol) (7/7)
-
-
-
-
Worn Army Pants:
-
Equipment:--
Head: Beret
Eyes:
Neck:
Chest 1: Old Army Uniform (1 Resistance)
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Army Pants (+1 Inventory Slot)
Legs 2:
Left Hip:
Right Hip: Pistol Holster (9mm Pistol) (7/7 Ammo)
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Bolt-Action Rifle (5.56mm) (5/5 Ammo)
David Du'vaugh:
Health: 60/60
Hunger: 38/40
Thirst: 58/60
Dexterity: +3
Intelligence: +1
Willpower: +0
Skills:--
Dodge: 5/20 (0/1,500)
Rifles: 15/20 (0/2,500)
Submachine Guns: 10/20 (0/2,000)
Gunsmithing: 5/20 (0/1,500)
Inventory:--
-2 5.56mm Clips (Rifle) (5/5)
-10 Coins
-Empty Jug
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Bolt-Action Rifle (5.56mm) (5/5 Ammo Loaded)
Fredrick Loune:
Health: 60/60
Mana: 30/30
Hunger: 43/45
Thirst: 63/65
Dexterity: +0
Intelligence: +2
Willpower: +2
Skills:--
Dodge: 2/20 (0/1,200)
Arcane: 5/20 (0/1,500)
Water: 10/20 (0/2,000)
Shock: 10/20 (0/2,000)
Farming: 2/20 (0/1,200)
Alchemy: 3/20 (0/1,300)
Machine Operator: 3/20 (0/1,300)
Inventory:--
-30 Coins
-Concussion Grenade
-2 Bandages
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon:
Spells:--
Shock: 5 Mana Cost
Fire a bolt of electricty from your hands, dealing 2-6x5 Damage.
Lightning Bolt: 10 Mana Cost
Send a lightning bolt down on your enemies from the sky, even if they're behind a wall or cover. Deals 2-6x5 Damage.
Water Bolt: 5 Mana Cost
Sends a Bolt of Water at the enemy, dealing 2-8 Damage.
Whirlpool: 10 Mana Cost
Summon a whirlpool within a body of water. Everything within that body of water will be sucked into the center, immobilizing,
and dealing 1-3 Damage per Turn to Living Creatures. (Lasts for 3 Turns.)
Arcane Bolt: 5 Mana Cost
Sends a Bolt of Arcane Energy at the Target, dealing 10-25 Damage.
Harry Wright:
Health: 70/70
Hunger: 38/40
Thirst: 58/60
Dexterity: +1
Intelligence: +2
Willpower: +0
Skills:--
Shotguns: 5/20 (0/1,500)
Mechanic: 3/20 (0/1,300)
Salvaging: 2/20 (0/1,200)
Pilot: 10/20 (0/2,000)
Driving: 10/20 (0/2,000)
Sailing: 5/20 (0/1,500)
Inventory:--
-5 12 Gauge Shotgun Shells
-
-
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand: Copper Watch
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Single Barrel Shotgun (12 Gauge) (1/1 Ammo Loaded)
Nigel Scrope:
Health: 60/60
Hunger: 43/45
Thirst: 63/65
Dexterity: +1
Intelligence: +3
Willpower: +0
Skills:--
Blade Weapons: 5/20 (0/1,500)
Dodge: 2/20 (0/1,200)
Medicine: 10/20 (0/2,000)
Wound Dressing: 10/20 (0/2,000)
Alchemy: 5/20 (0/1,500)
Barter: 1/20 (0/1,100)
Persuasion: 2/20 (0/1,200)
Inventory:--
-10 Coins
-
-
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Knife
Tabitha Hackman:
Health: 65/65
Hunger: 48/50
Thirst: 68/70
Dexterity: +0
Intelligence: +2
Willpower: +0
Character Skills:
Heavy Weapons: 5/20 (0/1,500)
Farming: 3/20 (0/1,300)
Cooking: 4/20 (0/1,400)
Carpentry: 3/20 (0/1,300)
Smelting: 3/20 (0/1,300)
Metalsmithing: 3/20 (0/1,300)
Mechanic: 4/20 (0/1,400)
Gunsmithing: 5/20 (0/1,500)
Salvaging: 4/20 (0/1,400)
Inventory:--
-4 20mm Grenades
-
-
-
-
Toolbelt:
-
-
-
Equipment:--
Head:
Eyes:
Neck:
Chest 1: Black Jumpsuit and Tank Top
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist: Toolbelt (+3 Inventory Slots)
Legs 1: ^ Black Jumpsuit ^
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Makeshift Grenade Launcher (20mm Grenades)