9:05 AM, Day 1-
Fredrick begins to open the large crates, finding...
- 4 Bandages
- Shovel
- Pickaxe
- Monocular
- Hammer
- Handsaw
- 5 Coins
- Concussion Grenade
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Harry searched the building, ignoring the crates on the first floor while Fredrick opens them himself. He finds nothing hidden, but he does open the smaller crate on the third floor's Workbench. It contains:
- 5p of Iron Bars
- 8p of Wood
- 2p of Gunpowder
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Joseph scouts the area surrounding the building from the higher ground. There appear to be a Town to the Northeast, and a Marauder Encampment to the Southwest.
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Character Statuses:Joseph Cain:
Health: 70/70
Hunger: 44/44
Thirst: 64/64
Dexterity: +0
Intelligence: +2
Willpower: +0
Skills:--
Pistols: 4/20 (0/1,400)
Rifles: 6/20 (0/1,600)
Metalsmithing: 4/20 (0/1,400)
Gunsmithing: 6/20 (0/1,600)
Salvaging: 2/20 (0/1,200)
Persuasion: 8/20 (0/1,800)
Inventory:--
-1 9mm Clips (Pistol) (7/7)
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Worn Army Pants:
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Equipment:--
Head: Beret
Eyes:
Neck:
Chest 1: Old Army Uniform (1 Resistance)
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Army Pants (+1 Inventory Slot)
Legs 2:
Left Hip:
Right Hip: Pistol Holster (9mm Pistol) (7/7 Ammo)
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Bolt-Action Rifle (5.56mm) (5/5 Ammo)
David Du'vaugh:
Health: 60/60
Hunger: 39/39
Thirst: 59/59
Dexterity: +3
Intelligence: +1
Willpower: +0
Skills:--
Dodge: 5/20 (0/1,500)
Rifles: 15/20 (0/2,500)
Submachine Guns: 10/20 (0/2,000)
Gunsmithing: 5/20 (0/1,500)
Inventory:--
-2 5.56mm Clips (Rifle) (5/5)
-10 Coins
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Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Bolt-Action Rifle (5.56mm) (5/5 Ammo Loaded)
Fredrick Loune:
Health: 60/60
Mana: 30/30
Hunger: 44/44
Thirst: 64/64
Dexterity: +0
Intelligence: +2
Willpower: +2
Skills:--
Dodge: 2/20 (0/1,200)
Arcane: 5/20 (0/1,500)
Water: 10/20 (0/2,000)
Shock: 10/20 (0/2,000)
Farming: 2/20 (0/1,200)
Alchemy: 3/20 (0/1,300)
Machine Operator: 3/20 (0/1,300)
Inventory:--
-25 Coins
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Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon:
Spells:--
Shock: 5 Mana Cost
Fire a bolt of electricty from your hands, dealing 2-6x5 Damage.
Lightning Bolt: 10 Mana Cost
Send a lightning bolt down on your enemies from the sky, even if they're behind a wall or cover. Deals 2-6x5 Damage.
Water Bolt: 5 Mana Cost
Sends a Bolt of Water at the enemy, dealing 2-8 Damage.
Whirlpool: 10 Mana Cost
Summon a whirlpool within a body of water. Everything within that body of water will be sucked into the center, immobilizing,
and dealing 1-3 Damage per Turn to Living Creatures. (Lasts for 3 Turns.)
Arcane Bolt: 5 Mana Cost
Sends a Bolt of Arcane Energy at the Target, dealing 10-25 Damage.
Harry Wright:
Health: 70/70
Hunger: 39/39
Thirst: 59/59
Dexterity: +1
Intelligence: +2
Willpower: +0
Skills:--
Shotguns: 5/20 (0/1,500)
Mechanic: 3/20 (0/1,300)
Salvaging: 2/20 (0/1,200)
Pilot: 10/20 (0/2,000)
Driving: 10/20 (0/2,000)
Sailing: 5/20 (0/1,500)
Inventory:--
-5 12 Gauge Shotgun Shells
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Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand: Copper Watch
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Single Barrel Shotgun (12 Gauge) (1/1 Ammo Loaded)
Nigel Scrope:
Health: 60/60
Hunger: 44/44
Thirst: 64/64
Dexterity: +1
Intelligence: +3
Willpower: +0
Skills:--
Blade Weapons: 5/20 (0/1,500)
Dodge: 2/20 (0/1,200)
Medicine: 10/20 (0/2,000)
Wound Dressing: 10/20 (0/2,000)
Alchemy: 5/20 (0/1,500)
Barter: 1/20 (0/1,100)
Persuasion: 2/20 (0/1,200)
Inventory:--
-10 Coins
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-
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Equipment:--
Head:
Eyes:
Neck:
Chest 1: Worn Shirt
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist:
Legs 1: Worn Pants
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Knife
Tabitha Hackman:
Health: 65/65
Hunger: 49/49
Thirst: 69/69
Dexterity: +0
Intelligence: +2
Willpower: +0
Character Skills:
Heavy Weapons: 5/20 (0/1,500)
Farming: 3/20 (0/1,300)
Cooking: 4/20 (0/1,400)
Carpentry: 3/20 (0/1,300)
Smelting: 3/20 (0/1,300)
Metalsmithing: 3/20 (0/1,300)
Mechanic: 4/20 (0/1,400)
Gunsmithing: 5/20 (0/1,500)
Salvaging: 4/20 (0/1,400)
Inventory:--
-4 20mm Grenades
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Toolbelt:
-
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Equipment:--
Head:
Eyes:
Neck:
Chest 1: Black Jumpsuit and Tank Top
Chest 2:
Back:
Left Wrist:
Right Wrist:
Left Hand:
Right Hand:
Waist: Toolbelt (+3 Inventory Slots)
Legs 1: ^ Black Jumpsuit ^
Legs 2:
Left Hip:
Right Hip:
Left Foot: Old Shoe
Right Foot: Old Shoe
Weapon: Makeshift Grenade Launcher (20mm Grenades)