Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Deleting Floodgates & Canals  (Read 1217 times)

DakaSha

  • Bay Watcher
    • View Profile
Deleting Floodgates & Canals
« on: August 13, 2006, 11:07:00 am »

Cant do it... pressing q does nothing once they are built. same for supports (although i may be mistaken about the supports... not with the FGs and Cs though)

should be deletable i would think

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Deleting Floodgates & Canals
« Reply #1 on: August 13, 2006, 11:09:00 am »

[t] should handle supports.  Deleting channels is a req tied in with re-walling.
Logged
The Toad, a Natural Resource:  Preserve yours today!

bbb

  • Bay Watcher
    • View Profile
Re: Deleting Floodgates & Canals
« Reply #2 on: August 17, 2006, 01:09:00 am »

i'm still on .93.. so this might be "fixed" already

it's not quite deleting.. more like unplanning.

you seem to be able to unplan a channel properly.. but not floodgates. surely they are gone, but you don't seem to be able to build anything in the square where the floodgate was.

Logged

gimlet

  • Bay Watcher
    • View Profile
Re: Deleting Floodgates & Canals
« Reply #3 on: August 17, 2006, 02:11:00 am »

Yea, I had that problem with cancelling a floodgate too, but I have not tried it in the current version.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Deleting Floodgates & Canals
« Reply #4 on: August 18, 2006, 12:49:00 am »

The newer versions should fixed that problem.
Logged
The Toad, a Natural Resource:  Preserve yours today!

robaal

  • Escaped Lunatic
    • View Profile
Re: Deleting Floodgates & Canals
« Reply #5 on: August 18, 2006, 09:45:00 am »

I'm using the 21_100_19a version and removing and after removing a built floodgate there remains a "muddy channel" which, although next to a flooded channel, doesn't conduct water; it also can't be removed as far as I can tell and nothing can be built on top of it.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Deleting Floodgates & Canals
« Reply #6 on: August 18, 2006, 04:27:00 pm »

Filling in channels is on to-do.  When you remove floodgates, waterflows should continue from that point, but occasionally it seems to fail to trigger, which is... on to-do.
Logged
The Toad, a Natural Resource:  Preserve yours today!