Name : Sherz Velter
Race : Human lich
Age : 27
Gender: Male
Appearance : Sherz stands at 6'7" and has short, dark brown hair and red eyes. The unusual circumstances surrounding Sherz's turning into a lich have rendered him eternally young, with an extraordinary ability to recover from scars left by wounds, keeping him from rotting. He fully resembles his living self in every way.
History : Sherz was originally the highest ranking knight in the king's army, leading a brigade of ten knights as a faithful servant of the kingdom. He and his men traveled from bandit hideout to bandit hideout capturing or killing the most heinous criminals in the name of the king. While out on a mission one day, the kingdom was attacked. The magnitude of the attack was so great that over half of the population was massacred, with almost all of the military destroyed. Among those killed was his wife, whom he had married just two years before. When the king refused to let Sherz hunt down those responsible for her death, he abandoned his country.
After two years, Sherz had discovered that the killers were from an allied nation. They had disguised themselves as simply bandits, in a plot to keep their alliance with the kingdom to leech as much money as possible before fully killing the survivors off. When Sherz went to kill the enemy's king, he was struck down by the powerful spells of the imperial mages, and was thrown to the very bottom of the continent's worst dungeon to ensure he would never escape.
For a year, Sherz stayed starved and dehydrated, forced to stay alive by the healers of the dungeon. On the last day of the first year, an immortal god of death and destruction offered Sherz freedom and life at the cost of his mortality. Upon his acceptance, the god rose Sherz as a lich, and allowed him passage out of the dungeon, killing all who got in his way. Upon his freedom, the god taught Sherz the spells of a deathbringer, and gave him a sword and armor to survive, promising him greater provisions when he proves himself useful.
STR : 8+
DEX : 0+
CON : 3+
WILL: 1+
INT : 3+
Life : 10/16
Mana: 41/41
Melee
2+8.6 ~ 8+9
Ranged
0+0 ~ 0+0
Critical Chance
0+80 %
Magic
1 ~ 1.5
Defense
0.8 + 3
Protection
0.6 + 1
Arcane Defense
0.8 + 0
=+=+=Skills=+=+=
Weapons
Bows 0/20
Critical 0/20
Crossbows 0/20
Exotic 0/20
Hand-to-Hand 0/20
One-hand axe 0/20
One-hand blade 20/20 --- +6.6 min, +4 max, +20 Crit, +100 speed
One-hand blunt 0/20
Spears 0/20
Staffs 0/20
Throwing 0/20
Two-hand axe 0/20
Two-hand blade 0/20
Two-hand blunt 0/20
Wand 0/20
Armor
None 0/20
Light 0/20
Medium 5/20 --- +1.6 Def, +1 Prot
Heavy 5/20 --- +1.6 Def, +1 Prot
Exotic 0/20
Shield 0/20
Large shield 0/20
Magic
Air 0/20
Electric 0/20
Enchanting 0/20
Fire 5/20
Ice 0/20
Kinetic 0/20
Life 20/20
Light 0/20
Stone 0/20
Life & other skills
Butchery 0/20
Carpentry 0/20
Clothmaking 0/20
Cooking 0/20
Fishing 0/20
Handicraft 0/20
Herbology 0/20
Mining 0/20
Panning 0/20
Potion brewing 0/20
Smelting 0/20
Smithing 0/20
Weaving 0/20
Magic mastery 5/20 - +25 mana
Pickpocket 0/20
Sneaking 0/20
Survival 0/20
=+=+=Spells=+=+=
Control Undead life
2+
One opponent : Attempt to hijack control of an undead. Can use more mana to increase success chance. Higher level undead are harder to hijack.
Corrupt life
2 per target
Multiple : Turns animals into undead for 4 turns, then kills them. Can use x2 mana for x2 the duration.
Destiny Bond life
10
One opponent : Lasts for 5 rounds. If you are killed, the opponent is also killed.
Detect Life life
1 / min
30ft cone: Can detect the presence (or absence) of life.
Drain life
0
Touch : Drain 1/4 the health and mana of the touched target. Can only be used on willing targets, or targets that do not have the ability to resist.
Heal, Minor life
2
Touch : Restore 1~4 life points. 1d4
Heal life
4
Touch : Restore 4~10 life points. 2d4+2
Heal, Major life
6
Touch : Restore 7~16 life points. 3d4 + 4
Heal, Superior life
8
Touch : Restore 12~24 life points
Heal, Fast life
3
Touch : Restore 4 life points AND take another action
Influence life
2 Will negates
One opponent : You attempt to mentally influence a target to do something.
Life Image life
1 per hour
Touch : Can alter the way the target looks. It can be made to look undead, dead, alive, or others.
Life Leech life
3 per charge (up to 5),
Touch(weapon) : 1/2 of next melee attack's damage is leeched into the caster's HP.
Life Refuge life
5
Self : Lasts for 1 day. If you are killed, your soul is moved to the closest gem. You have no life points or ability to move, but do have your full magic abilities. You may choose to be regenerated and instead be helpless for one day.
Raise Undead Life
2+
Touch : Raise a corpse as undead. Use 2 mana for zombies/skeletons/other unintelligent undead, 4 for intelligent zombies/skeletons, and 1/4 of the caster's mana for stronger undead (such as wraiths).
Skull Pillar life
3 protection half
One opponent : Bones erupt out of the ground and inflict (2 x Min melee) damage. 50% chance of stun
Summon Death Turret, A life
5
Summon : One turret with 30 life and mana is summoned. It uses Vitality Bomb every turn at either a designated or random enemy. It can be improved by reading death tomes.
Summon Life Turret, A life
5
Summon : One turret with 30 life and mana is summoned. It uses Superior Heal every turn on the summoner or a designated target. It can be improved by reading life tomes.
Vitality Bomb life
Any will half
One opponent : Deal how many mana you used to cast to a single opponent.
Will-o-wisps life
4
Summon : Creates four will-o-wisps that you can use to see out of. They can commit suicide attacks for 4 damage each.
Pack
1. Potion
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Equipped
Head
Accessory 1
Accessory 2
Shoulder
Upper
Lower -- Leather leggings (3/1)
Belt
Feet
Robe
Right 1 -- Cutlass (2~5/60%) 400 speed
Left 1
Right 2
Left 2
Name : Nirfly McJoy
Race : Halfing
Age : 53
Gender: Male
Appearance : A small bare-footed creature standing roughly 1,20 meter tall. It is bald and its face is adorned by a dense round beard and furry brows, below which squinty eyes twinkle with mirth. The seemingly frail figure twitches intensely and with great frequency , its face stuck into a permanent broad smile.
History : The victim of a freak incident involving a rampaging ogre and a chicken, Nirfly's already small physique went through several trauma, severely limiting his upper body's strength. Notwithstanding, he's always done his best to face life with a positive outlook and trained to exhaustion his leg and arm coordination, mastering the art of "making things die from afar as quickly as possible". While it is true that random killing sprees have been known to follow the wake of his travels through the land, these are certainly nothing but coincidences (LIES), horrible events that he, in light of his lifelong philosophy, tries to face with a joyful outlook.
STR : 0+
DEX : 10+
CON : 5+
WILL: 0+
INT : 0+
Life : 25/25
Mana: 5/5
Melee
0+0 ~ 0+0
Ranged
5+9.5 ~ 10+9
Critical Chance
10+25 %
Magic
0 ~ 0
Defense
1 + 0
Protection
3 + 0
Arcane Defense
0 + 0
=+=+=Skills=+=+=
Weapons
Bows 0/20
Critical 15/20 --- Critical hits deal 350% damage
Crossbows 0/20
Exotic 0/20
Hand-to-Hand 0/20
One-hand axe 0/20
One-hand blade 0/20
One-hand blunt 0/20
Spears 0/20
Staffs 0/20
Throwing 15/20 --- +7.5 min, +5 max, +15% critical, +75 speed
Two-hand axe 0/20
Two-hand blade 0/20
Two-hand blunt 0/20
Wand 0/20
Armor
None 0/20
Light 0/20
Medium 0/20
Heavy 0/20
Exotic 0/20
Shield 0/20
Large shield 0/20
Magic
Air 0/20
Electric 0/20
Enchanting 0/20
Fire 0/20
Ice 0/20
Kinetic 0/20
Life 0/20
Light 0/20
Stone 0/20
Life & other skills
Butchery 0/20
Carpentry 0/20
Clothmaking 0/20
Cooking 0/20
Fishing 0/20
Handicraft 0/20
Herbology 0/20
Mining 0/20
Panning 0/20
Potion brewing 0/20
Smelting 0/20
Smithing 0/20
Weaving 0/20
Magic mastery 0/20
Pickpocket 0/20
Sneaking 15/20
Survival 15/20
=+=+=Spells=+=+=
none
Pack
1. rabbit
2. rabbit
3.
4.
5.
Equipped
Head
Accessory 1
Accessory 2
Shoulder
Upper -- Leather armor (4/1)
Lower
Belt
Feet
Robe
Right 1 - Steel throwing knives x9 (1~9/15%) speed 175
Left 1 - Adamantine blade steel throwing knife (4~18/50%) speed 175
Right 2
Left 2