-The factory should produce another 5 mining droids( 75 cost, 30+50 produced this turn). This should max out our mine until we get more transporters.
-The repairbots should split up. 60 continue looking around in the station, looking for stored metal or food. They can also look for farms.
-10 should check out how badly damaged those asteroid defense platforms are.
-We should start decrypting the databanks, but careful. We don't want to lose them.
-If we find food/ operational farms, we should awaken both scientist and some medics/ lab assistants to help them. Otherwise, let them sleep. The medibots should check everyone, and then the Profs can try and help decrypting the databank, while the medic helps the medibots.
-Also, check the sensor room, don't want any surprises.
Straight back to work your factory continues its flurries of activity as it begins to piece together five new Mining Droids for your Mines, and by the end of the week, and most of your ore shipments you manage to get them up, and running fully. They shuttle over to the mine on the Transporter, and set to work beginning the preparations for mining activities next week.
The R.D.s continue their endless search, and repair of the entire station as they search for anything that may be of use to your forces in the long run. Through their search they continue to find numerous empty spaces awaiting facilities to be constructed, and placed. They also find three Agricultural Modules, two Cargo Bays with numerous bits, and bobs, and towards the lower part of the station your Drones find a massive bulkhead that has been sealed shut by something, or someone. Whatever is behind it is either very dangerous, or very valuable .. maybe even both.
Elsewhere ten of your drones begin sweeping over the Asteroid Defense Platforms, they find that dozens of point defense turrets have been blown to shreds, numerous Auto-Cannons have been broken off by the impacts of stray drones, and the asteroids surface is covered with chunks of exposed wiring, and power conduits that keep the Platform running. With its current look it'll take you about fourteen months, and a thousand ore from the mines to repair
two of them for use. The benefits compared to the costs are to high for our forces at the moment, and for now you'll just have to protect them till you can fix them, or a hundred ore to get the remaining Point Defense Turrets, and other weaponry on each up, and running.
Taking some of your CPU cycles off of Drone Control you begin trying to decrypt the Databanks in the lower areas of the station, and after fifteen hours of work you break through the first firewall gaining access to ... the station's current status, like that will help much considering you
already know its condition. Seeing this, and the farms Agri. Modules you awaken sixty of the humans, and begin running them through the physical therapy sessions, and such required to recover from the cryo sleep. As they first awaken you get a sensor reading from within the Storage Bays, and when the R.D.s investigate they find a small access passage leading to a tiny Ship Hanger. Inside the Hanger is the remains of Five Torgash Light Frigates that can be repaired with the right amount of supplies.
You check the sensors thoroughly, and find them to be in tip-top shape (In contrast to the rest of the station which is pretty much in shambles), and nothing is on the scanners.
> What shall our drones do know?
Last Hope Station:Station Status:Power -
25% [
500 Units of Power Created per Week]
Damage -
Fully ActiveEnemy Presence -
NoneStored Power -
2989/10000Democra-Brain Status: PerfectFacilities: - Prototype Drone Factory [Fully Operational, Materials: 5/1000, Power: 100/100, Costs 1 Power Per Unit]
- 3x Cryo Bay [In The Center of the Station. Must Protect at All Costs. Contains 1,000 Humans Each]
- Sensor Room [Detects All Anomalies within One Light Year]
- Central Command Node [Houses AI, Must Be Protected at All Cost, but the Humans lives]
- 4x Drone Bays [Can House up to 500 Drones, Current Cpacity: 150]
- 2x Station Batteries [
Fully Operational,Each Acts as Eight Auto-Cannons, 500 Energy Per Battle]
- Power Storage System [Holds 10,000 Units of Power]
- 3x Habitation Modules [
Fully Operational, Houses 1000, Does not Produce Food]
- 2x Storage Bays [Contains 500 Food Units, Capacity: 500/5000]
- 3x Agricultural Modules [Workers: 0/10, Output: --/--]
- Massive Bulkhead [Can't Even Scratch]
- 4x Heavily Encrypted Databanks [Contents Unknown]
- 80x Open Slots
Last Hope Station Forces:Drones: 56 Mk.I Combat Drones, 6 Mk.II 'Stonewall' Drones, 2 Mk.I Battery Drones
Defenses: 15 Mk.VI Auto-Turrets, 3 Heavy Auto-Cannons
Other: 70 Repair Drones, 4 Medical Drones, 10 Mining Droids, Transporter Bot
Humans: Professor Finley Tells, Doctor Ridjin Hines, 58 Humans
Nearby Last Hope Facilities: - Mining Station [
Fully Operational, Miners: 5/40, Output: 50/400]
- 5x Mining Stations [
Moderately Damage,
, Controlled by Alien Forces]
- 4x Asteroid Defense Platforms [
Nearly Beyond Repair, Requires Immense Amounts of Power, Over 1 Years worth of Repair Time needed with current Work Force]
Important Human Figures: - Doctor Ridjin Hines [Ridjin Hines is the woman who built the Medical Drone prototype, and is the lead scientist in biology, and cloning technologies.]
- Imperial Rangers 1st Detachment [The Imperial Rangers are a group of highly trained, highly skilled covert operatives that could be of great use in protecting the station from boardings]
- Professor Finley Tells [A Genius, Prof. Tells was the man who created the base design for the 'Stonewall' Drones used in your station]
Misc: - Debris Field [Materials: 600, Can Be Salvaged, 10% Chance of harming any Units moving through it [Any Units Leaving the stations zone (Outside all facilities)]
- 5x Derelict Mk.I Torgash Light Frigate [Material: 0/100 Per Frigate, Fuel: 0/500,
In Dire Need of Repair, Requires 40 Drones, and 1 Week Per Frigate]
Ours:
Mk.I Combat Drone: HP - 1, Atk: 1, Def: 0 [Material Cost: 25]
Mk.II 'Stonewall' Drone: HP - 4, ATK: 2, Def: 1
Mk.I Battery Drone: HP - 6, Atk: 8, Def: 0
Mk.VI Auto-Turret: HP - 4, Atk: 2, Def: 2
Heavy Auto-Cannon: HP - 8, Atk: 12, Def: 4
Repair Drone: Does Repairs, and Salvaging [Material Cost: 10]
Mining Droid: Mines Ores [Material Cost: 15]
Transporter Bot: Transport Ores, Max of One Hundred a Week Per Bot; HP: 2, Atk: 1, Def: 1] [Materials: 80]
Enemy:
Mk.III 'Hivemind' Carrier: HP - 40, Atk - 6, Def: 8