Actions: Activate all drones and defenses
Repair both A and one mining station and use the remaining drones to repair the the solar panels( Focus on small errors, like disconnected cables first).
Realign the station and solar panels so that most of them face the sun again.
A Short Battle Indeed ...
As your orders are given all of your forces come to life, and the war begins, from the Drone Bays all of your long dormant forces spew forth in squadrons of ten, six, three, and two. Around the edge of your outer station facilities defensive weapons whir to life, and bright flashes of red light begin to go streaking through the air as the Auto-Turrets begin to pelt the Drones from afar. In the first
barrage three squadrons of enemy drones are destroyed beneath the powerful turret fire.
As the enemy drones close in on your perimeter defenses your drones burst forth, and engage the enemy.
In the first minutes of the clash your Combat Drones strike down forty-five of the enemies drone as the explode into balls of fire under the surprise head-on attack. As the fight drags on your damage to the enemy forces becomes little to none as you score the stray wounding hit here, and there. Though the tide of battle turns as your heavier drones enter the
fray.
In the first few minutes of the increased pace of combat a pair of your 'Stonewall' drones are destroyed as a squadron bursts from behind the cover of their fallen comrades, and after that they manage to harm another before disappearing into the cover of the debris. The rest of your 'Stonewalls' have a better time as they counter-attack with renewed vigor, odd as last time you checked they didn't have anything more then basic circuitry, and another twelve Combat Drones fall beneath your forces.
Then, as the enemy thinks your initial attack is done your Auto-cannon unleash a barrage, and a massive chunk of their forces are crushed beneath the massive chunks of metal that are the Auto-cannons ammo. In total six more drones drop of your radar, and the enemy begins to retreat from your occupied space.
As the enemy's blimps blink off your radar your drones, slightly fewer in number, land back in the bay for routine repairs, and your Repair Drones come to life to answer the commands you have given. All across the ship numerous Repair Drones (From here on referred to as R.D.s) begin to work on the damages the station has sustained over the period of your inactivity.
Their work has amazing effect, in the week they spend working on the power systems of the station they manage to restore 20% before hitting an obstacle, for further repairs they need supplies to fix it.
Else where, deep within the station forty drones scurry about setting to work on fix the few damages dealt to the factory, and the calibrations needed to get the factory to work. In no time they manage to finish work on the Factory, and you go to begin manufacturing of units, as you access the build commands of the factory an error appears 'No Building Materials'. Hmm ... that might explain why it didn't make replacements when the station lost Drones, but why are there no supplies?
You get your answer soon enough as those R.D.s you sent to repair the Mining Stations find it to be the only one not inhabited by a race of tribal like aliens, the other stations where over-run several decades ago, and have since fallen to the control of the aliens, in order to take them back you'll need to produce some kind of humanoid drone to go into the stations, or wait until you reawaken the humans, and ask them for their assistance, which is pretty weird as your Prime Directive seems to point to you being the humans leader when they are awakened.
Elsewhere your R.D.s head out into the treacherous depths of space to recover the remains of the enemy drones, and manage to gather a fair bit of them, but at the loss of half the drones sent out there to get them. On a particular dangerous day three drones are killed by passing debris, and you call off the operation. On their way end some of the R.D.s get lost, and stumble upon two more Cryo Bays hidden away through fifteen feet of Titanium/Cryo-Steel Alloy.
> Further Commands Required, Activating Objective Decision Systems ...First Off you activate the Factory to ..A) Create More Repair Drones
B) Create Mining Droids
C) Create More Mk.I Combat Drones
D) Oh wait you didn't ...
With your unused Drones youA) Sent a select few out to scout the surrounding areas, and systems
B) Began using some to patrol the area
C) Did Nothing
Or some other course of Action?
After Battle Report:Your Losses: 2 'Stonewall' Drones, 10 Repair Drones [Slain by Enemy Drone Debris]
Enemy Losses: 78 Mk.I Combat Drones
'Those enemies that fled the system are sure to return with forces that are better fit for our destruction beware.'Last Hope Station:Station Status:Power -
25% [
500 Units of Power Created per Week]
Damage -
Half the Station Active, Station Defenses Down
Enemy Presence -
NoneStored Power -
2000/10000Democra-Brain Status: PerfectFacilities: - Prototype Drone Factory [Fully Operational, Materials: 100/1000, Power: 100/100, Costs 1 Power Per Unit]
- 3x Cryo Bay [In The Center of the Station. Must Protect at All Costs. Contains 1,000 Humans Each]
- Sensor Room [Detects All Anomalies within One Light Year]
- Central Command Node [Houses AI, Must Be Protected at All Cost, but the Humans lives]
- 4x Drone Bays [Can House up to 500 Drones, Current Capacity: 150]
- 2x Station Batteries [
Heavily Damaged, Needs Repair, No Power]
- Power Storage System [Holds 10,000 Units of Power]
Last Hope Station Forces:Drones: 56 Mk.I Combat Drones, 6 Mk.II 'Stonewall' Drones, 2 Mk.I Battery Drones
Defenses: 15 Mk.VI Auto-Turrets, 3 Heavy Auto-Cannons
Other: 70 Repair Drones, 4 Medical Drones
Nearby Last Hope Facilities: - Mining Station [
Fully Operational, Miners: 0/40, Output: --/--]
- 5x Mining Stations [
Moderately Damage,
, Controlled by Alien Forces]
- 4x Asteroid Defense Platforms [
Nearly Beyond Repair, Requires Immense Amounts of Power, Over 1 Years worth of Repair Time needed with current Work Force]
Misc: - Debris Field [Materials: 560, Can Be Salvaged, 10% Chance of harming any Units moving through it [Any Units Leaving the stations zone (Outside all facilities)]
Ours:
Mk.I Combat Drone: HP - 1, Atk: 1, Def: 0 [Material Cost: 25]
Mk.II 'Stonewall' Drone: HP - 4, ATK: 2, Def: 1
Mk.I Battery Drone: HP - 6, Atk: 8, Def: 0
Mk.VI Auto-Turret: HP - 4, Atk: 2, Def: 2
Heavy Auto-Cannon: HP - 8, Atk: 12, Def: 4
Repair Drone: Does Repairs, and Salvaging [Material Cost: 10]
Mining Droid: Mines Ores [Material Cost: 15]
Enemy:
Mk.III 'Hivemind' Carrier: HP - 40, Atk - 6, Def: 8
You guys got extremely lucky on your rolls, I was expecting the enemy to take a good chunk of your forces to lessen your starting forces. Nice job though you guys really pleased the Random Number Gods apparently. Also hope you like the turn fluff, it was quite a lot, and I'm sorry if some of it is of poor quality.