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Author Topic: Little modifications you like to add yourself  (Read 3350 times)

UltraValican

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Re: Little modifications you like to add yourself
« Reply #15 on: February 12, 2012, 06:00:19 pm »

I mod fire imps with can learn tag and give them the capacity to breed (I wanted to them to lay eggs, but that's broken at the moment so they have live births) that way the magma layer is much more interesting.
Wait, animals still give birth in the wild?
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Apoz

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Re: Little modifications you like to add yourself
« Reply #16 on: February 12, 2012, 06:05:45 pm »

Since i'm mostly an adventure mode player :

- makes goblins and kobolds playable (and eventually underground animal races as well)
- make non-human sites visitable again (under the form of human towns, of course)
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werechicken

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Re: Little modifications you like to add yourself
« Reply #17 on: February 12, 2012, 08:22:51 pm »

I mod fire imps with can learn tag and give them the capacity to breed (I wanted to them to lay eggs, but that's broken at the moment so they have live births) that way the magma layer is much more interesting.
Wait, animals still give birth in the wild?
Not sure, but I made them tameable, for some goblin related fun.
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Jimmitheking

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Re: Little modifications you like to add yourself
« Reply #18 on: February 12, 2012, 08:51:57 pm »

i dont like modding DF too much.
I mean, im not much good at it even if i know how to do it, but i like simple vanilla DF with Ironhand graphics...
I made a Hobbit playable civilization, and hum.. Let me think...
I remove Aquifer..
Thats about it.
But i think i'm going to make a cheaty (yea sorry about that :S) metal type...
Normally, i have several DF folders.
Vanilla, Original, Modded etc.
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Greiger

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Re: Little modifications you like to add yourself
« Reply #19 on: February 12, 2012, 10:04:24 pm »

Kobolds get tails.
Dragons become Red Dragons.
Humans can make steel.
(I am in too much of a DnD mindset)
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friendguy13

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Re: Little modifications you like to add yourself
« Reply #20 on: February 13, 2012, 12:11:45 am »

I mod in a playable antmen civ with access to candy(after removing it's deep special tag so I can buy adamant in adventure mode) they live in cities and have 5 elected leaders called elects.
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Starver

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Re: Little modifications you like to add yourself
« Reply #21 on: February 13, 2012, 12:33:20 am »

Not quite the same as most of the other contributions to this thread, but I tend to put a larger number in the bit that separates caverns, in the worldgen config.  25Z or so.  Larger contiguous masses of rock (for setting 'blocks' of bedrooms in, etc), but still relatively trivial to dig down to the magma sea.

And I think that's all I can claim to do with any regularity.
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Jake

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Re: Little modifications you like to add yourself
« Reply #22 on: February 13, 2012, 01:26:21 am »

Let's see...

Add a spike bayonet to crossbows so that my marksdwarves aren't so helpless in hand-to-hand.
Enable dwarves to forge longswords.
Give swords separate "leading edge" and "reverse edge" attacks and add a variety of subtypes for flavour.
Mod in bec-de-corbins (hammer with a spike at the back end).
Arm elves with some decent weapons (in 40d I'd give them wooden maces and spears, nowadays I let them have metal) and have them send caravan guards.
Tweak the ethic raws so that elves, dwarves and humans are mostly on the same page except for the tree worship and the whole "ritual cannibalism of slain foes" thing.
Transplant dwarven noble positions to humans with appropriate name changes.
Combine the offices of Sheriff and Militia Commander into the office of March Warden.
Add all animalmen to one or the other civilisations in entity_default. (Not recommended for anyone with less than 2GB of RAM.)
Add [BUILDINGDESTROYER:1] to all sapients.

All this is in addition to playing with the Flora and Fauna mod and the two self-made mods in my sig.
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nohrel

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Re: Little modifications you like to add yourself
« Reply #23 on: February 13, 2012, 01:49:57 am »

Oh ok, misunderstood the thread
« Last Edit: February 13, 2012, 02:20:36 am by nohrel »
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NobodyPro

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Re: Little modifications you like to add yourself
« Reply #24 on: February 13, 2012, 02:01:00 am »

nohrel, I'm not sure you read the thread...

Anyway:
Black Lung from coal
Mischevious token on more animals
Duplicate all races (Goblins1 and Goblins2, Humans1 and Humans2, etc.) to allow for bigger sieges/caravans/fun.
Alcohol gas causes dizziness (for winesplosions)
Kobolds don't eat or drink.
All animals trainable
Albino caste

EDIT: Oh yeah, and children mature in four years.
« Last Edit: February 13, 2012, 02:24:03 am by NobodyPro »
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Urist Da Vinci

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Re: Little modifications you like to add yourself
« Reply #25 on: February 13, 2012, 02:43:29 am »

...
I know these are the sorts of ideas people put in their Big MegaMods, but they always seem to go overboard and add TONS of other stuff I'm not interested in.
...
I agree with this sentiment.

My current set of changes to 31.25:
- All exotic creatures can be tamed without dungeon master
- The display case mod
- Whips are less lethal
- Elves are always at war with everyone
- Potash can be mined and kilned from certain rocks that already exist in the game
- Plants can be milled specifically (I should add the booze specific brews)
- Dwarf skill rust disabled
- Mayor mandates/demands disabled (still requires room quality)

Sometimes I disable goblin or elf clothing if I expect to be killing lots of them.

I toyed with the idea of moving the counseling duties from the mayor to a new "priest", but haven't incorporated that yet since we can't make statues or other stuff a required furniture of the "office".

Johuotar

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Re: Little modifications you like to add yourself
« Reply #26 on: February 13, 2012, 03:21:34 am »

No aquifers and no need for dungeonmaster.
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