"Everything's disposable. Everything! What's the point of having all this stuff if we don't get to break it!?"
Advance Wars
B12Community4 - 4 player free for all on Vlootgevecht
Player Order/TimeZone: McDreich (+0), Kashyyk (+0), KotW (-4, N), Logic (-5,)
B12Community8 - 8 player free for all on 10000004
Player Order: KotW, Tiruin, Kashyyk, McDreich, Taricus, PotL, Logic, Leon
B12 Advance Wars Game - 4 player FOW on !_-+Italy+-_!
Players Order: Kashyyk, McDreich, ADwarf, PotL
Fire Emblem:
Adwarf supposedly has a game up but I can't find it.
Advance Wars is a turn-based strategy game, originally released in English on the Game Boy Advance (hence the name), but a fan based version has been created for web browsers and allows play over the internet, available at
http://awbw.amarriner.com/For people who haven't played before, a 'short' gameplay synopsis is contained below. The site also has a Wikia, which has a bunch of useful information in it.
There are two typical types of game - 'standard' and pre-deployed. In pre-deployed gameplay, each player starts with a fixed set of units, and the goal is to eliminate either the units of the other player or capture their HQ. In standard gameplay, the goal is just to capture the enemy HQ or to eliminate all enemy units and production centres.
Each player takes on the role of a commanding officer, or CO, each of which has their own abilities, strengths, and weaknesses. For example, the 'default' CO in the handheld games was Andy, who is overall average, but using his special ability, he can repair all of his units at once. The early opposing commander was Olaf, who performs better in snow and can cause it to snow on the battlefield.
Each unit has a different associated cost, and strengths and weaknesses. Recons are very fast and cheap, but only really good against infantry. Fighters can only attack air units, and tanks are good versus other armor but weak versus others, for example. APCs and landers can transport units (landers across the ocean), as can black-boats. APCs and black-boats can also resupply adjacent units. Some units can also 'cloak' - like submarines and stealth bombers - but an adjacent unit will be able to see them. Infantry are the only units that can capture bases.
In a standard game, cities give you income, factories build ground units, airports build air units, seaports build ships, missile stations allow you to launch an AOE attack, and com-towers increase your attack strength. An HQ also acts as a city. There are also labs in this version which allow you to build special units, and apparently also act as an HQ. Each locale will also repair, refuel and re-arm units, albeit at a slight cost, assuming it makes sense (a city can't refuel an air unit, for example).
As mentioned above, units have ammo and fuel. Running out of ammo should be self-explanatory. If a ground unit runs out of fuel, they stop moving, but if an air unit or ground unit runs out of fuel, they crash/sink and are lost. Only a base/city, an APC, a black-boat, or an aircraft carrier can resupply units, but some COs also have special powers...
Ground units and sea units can get defensive bonuses from their terrain. Air units don't have that ability.
The site is based on a hodgepodge of Dual Strike and earlier, pre-game-boy advance games, and allows a variety of options to be set for gameplay, including unit/CO bans and weather. It also appears to have some support for phones, and emails you when it is your turn.
If you're interested in joining or creating games, have suggestions for settings/maps, can't figure out the password to a B12 game, or want to talk about one of the ongoing games, that's what this thread is for.
Edit: I earlier mentioned Days of Ruin in this but I believe I was mistaken - I think I misread something on the Wiki.
Edit 2: Header for current games that I will try to keep up to date.
Edit: B12Community4 and B12communitygame8 are now both full. Let me know if you want me to add your games to the OP.
I've set up two games on the site, under the name B12CommunityGame8 and B12CommunityGame4, with 8 and 4 players respectively. I've also password protected them, but the password is pretty easy - it's the most common/popular dwarven first name on these forums (in lowercase). If that's still not enough, try, on a standard qwerty keyboard in lower case, the letters to the right of the following - Y E U A R.
Since I have no idea whether this will garner any interest, I've made their settings largely the same and pretty liberal - no unit/CO bans, units that would be 'special' in the base game (Black-boat, aircraft carrier, stealth fighter, pipe runner, megatank, black bomb) are unlocked at the lab, and random weather. Also I've turned off Tag COs and teams. These are subject to change, so if you hate these settings, let me know/create your own game in the thread. Likewise I'm not sure what good maps there are, but I picked some that looked ok.