=+=+=+=+=Sinsot=+=+=+=+=
You creep back to town and hide in a tree. People never look up.
The sun rises.
The town slowly starts coming back to life.
No-one seems overly alarmed. Maybe the prey was a wanderer.
(A) <insert action>
Also, where do you put your ability point? Strength, dexterity, constitution, will, intelligence?
=+=+=+=+=Sherz=+=+=+=+=
You wait on a barrel til morn.
Eventually someone comes out. You ask him for a map. He says, 'I ain't have no need for outsiders, so no maps.' He spits at the ground and goes on towards his fields, hoe slung on his shoulder.
(A) <insert action>
=+=+=+=+=Morgan=+=+=+=+=
"I... I'm not telling!" She seems cowed but bravely resists.
(A) Poke her
(B) Say something
(C) Knock out
(D) Something else
=+=+=+=+=Arnois=+=+=+=+=
You watch Irin.
(waiting for Irin's post
)
=+=+=+=+=Nirfly=+=+=+=+=
You think for a moment, then decide the easiest way would be to build a pitfall trap. You dig a small trench, cover it with branches and leafs and some dirt, break some wild strawberries and splatter their juices along the other side of the trench. You hide in a tree.
Another small rabbit noses out and falls into the trench.
(A) Kill
(B) Wait some more
(C) Something else
=+=+=+=+=Gunther=+=+=+=+=
You inspect the wood and iron shield. It seems to provide 3 defense and 1 protection passively, and 30 defense, 10 protection when used to block.
The iron shield is 4/1 passively, 50/25 actively.
(A) Buy one or the other
(B) Something else?
=+=+=+=+=Aelis=+=+=+=+=
You mash the bloody herb and the mandrake together and add some alcohol and water. You mix them together and let it sit. It will probably be done by tomorrow morning.
Meanwhile, you turn your attention back to the nightbell. It has thorny leaves like that of a pine tree, and is overall black and sickened looking. The flower itself has way too many pistiles and stamen, almost bursting with them.
(A) <insert action>
(B) Go to sleep.