=+=+=+=+=Morgan=+=+=+=+=
The portal was void of people. The swirling red surface of it beckons, showing you glimpses of what is beyond - a sunny place with vibrant colors.
(A) Enter!
(B) Check for traps!
(C) <insert other action>
=+=+=+=+=Gunther=+=+=+=+=
"Meow."
(A) <insert action>
=+=+=+=+=Sinsot=+=+=+=+=
The monk just looks at you, not lowering his guard.
"Monster, know what you are I do not, but I do know that striking first is losing!"
(A) <insert action>
=+=+=+=+=Sherz=+=+=+=+=
You walk to the big building made of white marble, and which has the tools of a mason drawn on its sign. A number of men are talking loudly in the lobby, which is again dominated by white marble tables, pillars and chairs. More fountains trickle. The reception desk has two people manning it.
(A) Ask at the reception desk
(B) Talk to someone talking
(C) <insert action>
=+=+=+=+=Arnois&Irin=+=+=+=+=
The last bandit has nothing else but a couple of gold coins. Irin looks around but sees no-one. Did she really not see anyone, or is it that they were hidden to well?
Arnois negates the man's desperate act by throwing his quarterstaff. The bag asplodes, but your quarterstaff is slightly magical and endures mundane firebombs.
(A) <insert action>
=+=+=+=+=Aelis=+=+=+=+=
"Okay."
Yun opens the door. Three large spears are shot from the ceiling and pierce him. Two other spears are deflected by his wards.
"Ugh... that hurts."
Yun tips over and falls to the floor.
(A) <insert action>
Let me try rebooting this!