=+=+=+=+=Aelis=+=+=+=+=
You think.
You realize that it has been quite some years since you had left this small piece of nature. Still, if he is still alive, there should be a wizard you know some three days south of you.
(A) Go that way
(B) <insert action>
=+=+=+=+=Gunther=+=+=+=+=
You whirl and assume a ready stance!
A kitten wanders out of the brush.
(A) Kill teh kitten
(B) Stay on guard
(C) Lower guard
(D) <insert action>
=+=+=+=+=Morgan=+=+=+=+=
You decapitate the fallen man.
thunkYou feel stronger -
3 points to use on statsSome distance away, Ciena ((Was it? O_o)) shrieks and falls over. A man with a beard even dwarves would have said to be worthy emerges out of the shadows.
"I call it... sneak attack. With poison."
(A) <insert action>
=+=+=+=+=Sherz=+=+=+=+=
You look at the map.
It seems that there are three towns around here, and a lake+river that-away.
A small square is marked in black, and is labled 'dangerz'.
(A) <insert action>
=+=+=+=+=Sinsot=+=+=+=+=
You scout the area for any dark caves.
The lack of mountains doesn't help much
Perhaps you should go to a more mountain-y place?
(A) <insert action>
=+=+=+=+=Irin=+=+=+=+=
You wander around and pick up a few stone arrowheads. You also find an arrow that wasn't retrieved. You get one nice steel ironhead.
You then head back into the city.
The square is filled with merchant's mats.
(A) Find a quest?
(B) Kill the merchants
(C) Trade with them
(D) <insert action>
=+=+=+=+=Nirfly=+=+=+=+=
You kill, butcher and clean all of the rabbits.
(A) <insert action>