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Author Topic: (Medieval) Ula ::  (Read 23196 times)

SeriousConcentrate

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Re: (Medieval) Ula :: 10 players needed
« Reply #15 on: February 12, 2012, 12:18:34 am »

Spoiler: Application (click to show/hide)
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Tiruin

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Re: (Medieval) Ula :: 10 players needed
« Reply #16 on: February 12, 2012, 12:20:27 am »

Well, I'm convinced  :P

Spoiler: Character Sheet (click to show/hide)
« Last Edit: February 12, 2012, 06:53:00 am by Tiruin »
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Skyrunner

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Re: (Medieval) Ula :: 10 players needed
« Reply #17 on: February 12, 2012, 12:23:49 am »

Note: Spellcasters, PM me with a list of spells you want to start with. Up to one per each magic level. For example, if I have 15 Life and 5 Ice, I could ask for 15 Life spells and 5 Ice ones.

We'll work out a balanced but potent list. Hopefully.

Also, the above posters are right: Life+Magic 30, Weapons+Armor 30. I was rushed, so I kinda messed up.
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IamanElfCollaborator

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Re: (Medieval) Ula :: 10 players needed
« Reply #18 on: February 12, 2012, 03:35:03 pm »

Skyrunner, mind if I join?

Spoiler: Amane Zabuto (click to show/hide)

Skyrunner

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Re: (Medieval) Ula :: 10 players needed
« Reply #19 on: February 12, 2012, 03:54:41 pm »

No, I don't. :3


Also, Azthor, your character has 0 HP and 0 will. That means the next time he is hit by a tiny rock he will DIE. (Will also affects the chance of dying every time your HP goes below 0)

EDIT : Phew, character sheets done!
EDIT 2: So, before we start, all people please do request one weapon of choice and one piece of armor :3

EDIT 3: Also, a generic idea of where to start . Such as 'city', 'plains' ...
« Last Edit: February 12, 2012, 04:22:20 pm by Skyrunner »
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IamanElfCollaborator

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Re: (Medieval) Ula :: 2 slots
« Reply #20 on: February 12, 2012, 05:08:40 pm »

'City.' In a tavern. :3

SeriousConcentrate

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Re: (Medieval) Ula :: 2 slots
« Reply #21 on: February 12, 2012, 05:14:05 pm »

Depends. Are we all together, or do we start on our own like Aninimouse's? Because I think some characters are incapable of working with other ones. (Mainly I get the feeling our undead will be up to teh evulz, because why else would you play undead.)
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IamanElfCollaborator

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Re: (Medieval) Ula :: 2 slots
« Reply #22 on: February 12, 2012, 05:15:35 pm »

Not true. In Anininimouses, I play a necromantic goblinoid who does good works. :P

Skyrunner

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Re: (Medieval) Ula :: 2 slots
« Reply #23 on: February 12, 2012, 05:16:26 pm »

You start on your own, unless you and another player agreed to play together.

Also, Elf needs to pick a single weapon and a single piece of armor.
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IamanElfCollaborator

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Re: (Medieval) Ula :: 2 slots
« Reply #24 on: February 12, 2012, 05:17:45 pm »

I'll pick a katana and lamellar armor.

thatkid

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Re: (Medieval) Ula :: 2 slots
« Reply #25 on: February 12, 2012, 05:17:49 pm »

Weapon: Composite Bow
Armor: Animal Hides
Starting Locale: Forests, stalking prey.

And if any of you folks would like to team up with a healer, I gotchu
« Last Edit: February 12, 2012, 05:25:09 pm by thatkid »
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SeriousConcentrate

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Re: (Medieval) Ula :: 2 slots
« Reply #26 on: February 12, 2012, 05:21:56 pm »

OK. I'll take...

Weapon: Halberd (that would fall under Spear, right? There wasn't a Polearm's category. ^^^; )
Armor: Scalemail
Location: Merchant caravan, just setting out from from a major trade center

And I'll be on my own for now.
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Sinpwn

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Re: (Medieval) Ula :: 2 slots
« Reply #27 on: February 12, 2012, 05:36:27 pm »

Weapon: Razor fingernails.
Armor: Protective wrappings.
Location: Small town, hunting prey.
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Lillipad

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Re: (Medieval) Ula :: 2 slots
« Reply #28 on: February 12, 2012, 05:47:56 pm »

Weapon: cutlass
Armor: leather leggings
Start: random small village outskirts

(I'm not sure how armor works, but I'm pretty sure you all just requested full sets.)
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Skyrunner

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Re: (Medieval) Ula :: 2 slots
« Reply #29 on: February 12, 2012, 05:52:50 pm »

=+=+=+=+=Aelis=+=+=+=+=

((I haven't made stats for your spells yet, so bear with me >.>))

Aelis is in a forest. The sound of an escaped prey shakes him out of his daze. He was chasing a deer, bow nocked and ready.

(A) Keep on chasing!
(B) Do something else
(C) Find another prey

=+=+=+=+=Amane=+=+=+=+=

Amane takes another sip of his beer. It will probably be the last one of today - he did not have any more money. He looked around. The tavern was a bustling place, and people entered and exited occasionally. It is nearing noon.

(A) Ask for jobs
(B) Pick a fight
(C) Something else?

=+=+=+=+=Morgan=+=+=+=+=

Morgan slowly walked out of the city gates, at the tail end of a large merchant caravan. The long line of covered wagons winded across the countryside. He could see a few fellow travelers tagging along, for the safety of themselves.

(A) ...Wait
(B) Be suspicious of the tagging along people
(C) Something else?

=+=+=+=+=Sinsot=+=+=+=+=

In the dark of the night, the prey you have been stalking is almost out of the civilized areas and is heading out of the 'gate', which is really just a square wooden frame. The guards talk among themselves and the prey.

(A) Head out the gate
(B) Go around the gate
(C) Give up
(D) Do something else

=+=+=+=+=Sherz=+=+=+=+=

This is a random town named Genericville, Sherz muses. Small enough that you could probably massacre without anyone knowing the better. It doesn't even have a night watch, and no-one locks their doors at night.

(A) Use some spell
(B) Actually enter the town
(C) Scout
(D) Something else?



I don't have much time today, so the exact stats of everyone else will be updated later.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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