=+=+=+=+=Sherz=+=+=+=+=
(I meant your actual magic, not the will-o-wisps
Of course, if you did understand me correctly, disregard. Will-o-wisps are always white~yellow~blue.)
You mentally control the wisps and direct them to the bears. Your vision is magically extended, and you have the most strangest feeling of seeing in 360 degrees plus your original vision - the four wisps automatically orient themselves to see in all directions when not directed, you realize. A mere human would probably have been driven crazy by wisp magic.
The bears sniff at the wisps, and one paws one of them. When its paw passes through the wisps, it disregards them and turns its attention to somewhere else.
The bears seem to be about the size of a wagon each.
(A) <insert action>
=+=+=+=+=Sinsot=+=+=+=+=
You drop the weapon at a nice place which intersects the tree.
Then, you pick up a bunch of rocks and head up a tree. You throw rocks to make noise. When it does not wake the prey, you then toss a small rock
at it. It wakes up with a start, and instinctively reaches for its pointy stick. It notices that it is gone, and looks around.
Spotting the stick, the prey gets up and stumbles straight at it. It eventually comes right under your tree.
(A) Pounce and slam
(B) Pounce and claw
(C) Pounce and bite
(D) <insert action>
((Remember, two turns' worth at a time!))
=+=+=+=+=Aelis=+=+=+=+=
You pick a bunch of every herb you find, except ones you already have. The patch of raised grass hides a number of other herbs, such as a warped base herb, a green plant with thick leaves and a wide root, a warped riot herb, and a normal sunshine herb.
You spot a cluster of button mushrooms, except that they are deformed with puffs.
(A) <insert action>
=+=+=+=+=Morgan=+=+=+=+=
"...Hmm. Sure, I'm pretty sure he has a whole bunch of treasure. If I'm lucky, he'll have a magic item or two!"
She naively puts the coffer back into the wagon and hops out without any suspicion at all.
(A) <insert action here>