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Author Topic: Freeform Free for all Text based Strategy game( No player limit nor GM) ICC  (Read 6024 times)

10ebbor10

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Well I liked the idea of the Picturewars game, sadly I have little to no artistic talent. So I decided to make a textbased game. It is similiar to Taricus, but (hopefully) less crazy and more coherent.

OOC thread

Rules:
-Anyone can join
-Use your common sense
-No discusions in the game thread, no games in the discussion thread.In case of an infrigment on this rule, other players get1 post to notify the Poster of his error.
- Every time a player does something for the first time, he or she writes up the rules for it.
- To give players time for their posts, they can reserve and then edit them. Other players cannot act if a post in front of them is reserved.
- Post must follow the following layout. Post that don't follow the layout or break any of the rules must be ignored.

Fluff
Fluff
Fluff(All players actions here)


Spoiler: Turns and players (click to show/hide)
Spoiler: Player A's stats (click to show/hide)
Spoiler:  Player B's stats (click to show/hide)
Spoiler: Map (click to show/hide)

In order to play your actions, you just quote the previous players post, throw out their fluff and add and run your actions. Don't forget to update your stats.

While I won't really play the GM for this thread , any questions can be asked to me.
« Last Edit: February 11, 2012, 05:10:35 pm by 10ebbor10 »
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10ebbor10

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Bringing Units into the game:All players whitout Units can bring 5 units into  the game at no cost which they can then place in unoccupied terretory. These units consist out of 4 weak units and a Medium unit of choise.

Reinforcement
You can get reinforcement from at most 1 weak unit/turn, as long as your leader/hive/whetever is alive. Larger reinforcement need special rules/events.

Movement
Standard units can move 2 tiles per turn if they move fast, 1 tile/turn if they move slowly (dicretly, to make ambush, underground, etc etc)

Flying unitsThese can evade natural hazards, but cannot move stealthily.

--Cavalry: Ground-based mounted units may move an additional square on relatively flat, open terrain, but move one square less on rough terrain like forests, and take two turns to pass over broken terrain such as mountains.

Civilians: Civilians are (Organic) Units that are attracted to a location, because of a specific item the location may posses. Civilians can do nothing, and must be trained to do any job other then lazy around.

BuildingBuilding requires 1 unit and an amount of resoucres( Large building:20R 5 units Medium building: 5, Small building: 1). Different ways of building excist. Every working building needs power or an equivalent there of to survive( Houses don't need power, but a smithy would need coal for example).

Resource gatheringBasic building units can gather one resource unit every turn if that resource is availble( So no gathering wood in the desert). Resources can be used the turn they're gathered.

Detection: Structures that hide positions cause passing foes to have to roll a 1d10 to spot the hiding place. 1-4 is a failure to spot, 5-8 Notice something suspicious, 9-10 spot the hiding place, and can waltz right through.

Roads:
Roads take two turns to build but is otherwise free. Roads are sometimes race-specific, which means that only the creating race can use it. It goes twice as fast when you travel on roads compared to normal ground.

Map: the map consists out of 676 tiles ordered from A1 to Z26. The description and layout of each tile is written up by the first player to discover it.
                 Map as of Evil maharadja's last turn:
Spoiler: Map (click to show/hide)
« Last Edit: February 14, 2012, 11:58:10 am by 10ebbor10 »
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10ebbor10

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In a rain and fire and steel the only surviving drop pod of the automated Droid Mining ship crashes into the earth. It looks like a large chrome colored steel cylinder( about 5 meters tall) and seems to be undamaged from the crash. Slowly the pod door open. Inside are four small robots, about 0.5 meter high and 1 meter long, propelled by caterpillar tracks. The shape of their chrome colored armor gives them the look of giant steel beetles. They quickly exit the pod and begin gathering the falling debris. The pod has landed on the flank of large mountain, on a small plateau just above the tree line.

After the droids have scuried away another robot exists the now empty pod. It's almost 4 meters high and looks like a giant laser mounted on 2 pairs of caterpillar tracks. Thanks to an ingenious mechanism, the Mining droid can fire it's laser in all direction, something it does now by drilling right down next to the pod.

Spoiler: Turns and players (click to show/hide)
Spoiler: 10ebbor10 stats (click to show/hide)
Spoiler: Map (click to show/hide)
« Last Edit: February 11, 2012, 05:05:52 pm by 10ebbor10 »
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Sheb

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The crash resounded deep inside the rainforest. Chief Sheb was on an hunting party with 4 men of his clan. More trouble he tough. Only three years before, a great many Hunter went back to Mother Earth when they had to fight off the loggers. The Yankomino had fought many a battle to preserve their homeland, but more and more people were always coming.

Kanzu. Go back to the camp and bring us the laser rifles. We'll go and see what's going on, you'll follow our tracks. At least the Yankomino weren't defenceless anymore. A great number of scavenged weapons now complemented the traditional ironwood bow. They would be able to deal with whatever they had to face.

Spoiler: Turns and players (click to show/hide)
Spoiler: 10ebbor10 Stats (click to show/hide)
Spoiler: Sheb (click to show/hide)
Spoiler: Map (click to show/hide)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Evil Marahadja

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In the deeper parts of a forest, another creature awakened by the crash. Four small animals, started to cut down smaller trees and hunt the wildlife that dwelled here. They had razorsharp claws and an digestionsystem availbe to digest almost everything. They carried all material back to the spawner. They are few and weak now, but within time, if they are not stopped, they will infest till planet. And all who dwell on it.

Spoiler: Turns and Players (click to show/hide)
Spoiler: Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler: Map (click to show/hide)
« Last Edit: February 12, 2012, 04:49:42 am by Evil Marahadja »
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adwarf

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Within the Mountain Forest five wolves slip from shadow to shadow, stalking a lumbering creature about the size of a mammoth. From the shadows they spring, and their claws, and teeth tear chunks of flash from the monster bringing it down in moments. Two of the figures begin to drag the corpse back towards a wall of vines, past which are several trees, their trunks hollowed out, and used for homes.

Spoiler: Turns and Players (click to show/hide)
Spoiler: Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler: adwarf Stats (click to show/hide)
Spoiler: Map (click to show/hide)
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Sheb

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Kanzu caught up with them as they were climbing the last ridge before the estimated crash site. He was carrying a bunch of laser rifles from various models, old, battered but still highly functional weapons.

Silence brother! whispered Sheb I don't know what is behind this ridge, but we better make sure they don't catch up with us. We'll go by the canopy.

Without a sound, the hunters started climbing up the large trees.

New Rule:Reinforcement

You can get reinforcement from at most 1 weak unit/turn, as long as your leader/hive/whetever is alive. Larger reinforcement need special rules/events.

New Rule:Movement

Standard units can move 2 tiles per turn if they move fast, 1 tile/turn if they move slowly (dicretly, to make ambush, underground, etc etc)

Spoiler: Turns and Players (click to show/hide)
Spoiler: Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler: adwarf Stats (click to show/hide)
Spoiler: Map (click to show/hide)
[/quote]
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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The Construction drones have finished their scaveging operations and return with a bunch of metal and electronical crap. Meanwhile the mining robot has finished diging the hole. He then lasers away the last supports and with a soft rumbling the droppod slides into the hole. One maintenance droid picks up the scrap they gathered and begins repairing the now barely visible pods comm array. Meanwhile  2 other drones go away to gather more scrap. The fourth one picks up some of the scrap and constructs a small solar power array a bit farther on the Mountain.

A bit later the Comm system is finished and turned on. A bit further on the mountain, one piece of debris shakes itself and flies up towards the pod. It's a miraculously undamaged scout drone. It immediatilly begins scanning the countryside and detects unidentified movements near the base. Meanwhile, the mining drone has been digging out a 1 meter deep ditch around the base. It's nowhere near finished yet.

New rule: Resource gathering
Basic building units can gather one resource unit every turn if that resource is availble( So no gathering wood in the desert). Resources can be used the turn they're gathered.
Building
Building requires 1 unit and an amount of resoucres( Medium building: 5, Small building: 1). Different ways of building excist. Every working building needs power or an equivalent there of to survive( Houses don't need power, but a smithy would need coal for example).
Flying units
These can evade natural hazards, but cannot move stealthily.



Spoiler: Turns and Players (click to show/hide)
Spoiler: Ebbor10 Stats (click to show/hide)

Spoiler: Sheb stats (click to show/hide)

Spoiler: Evil Marahadja stats (click to show/hide)

Spoiler: adwarf Stats (click to show/hide)
Spoiler: Map (click to show/hide)

« Last Edit: February 12, 2012, 06:41:41 am by 10ebbor10 »
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adwarf

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The Tygashiji mill about as they stow the remains of the animal in one of the houses, and then await the High Tygashji's orders. The High Tygashji walks over to the group, and growls 'Three of you go gather stone, and stick. Tools for war are needed. The remaining one go hunt for more meat, our numbers will grow, and we will need much meat.' With that said the group dissipates as they run out into the forest.

The group sent out to bring back wood, and stones quickly finishes their job, and dumps the collection of items into the center of town. They are soon followed by the one sent to hunt, as the Head Tygashji watches he waltz into the clearing with another Tygashji in tow, and a dead animal in its jaw.

The new Tygashji seeks to live in the village, but asks for food in return for staying, and the Head Tygashji complies.

New Rule:
Detection: Structures that hide positions cause passing foes to have to roll a 1d10 to spot the hiding place. 1-4 is a failure to spot, 5-8 Notice something suspicious, 9-10 spot the hiding place, and can waltz right through.

Civilians: Civilians are (Organic) Units that are attracted to a location, because of a specific item the location may posses. Civilians can do nothing, and must be trained to do any job other then lazy around.

Spoiler: Turns and Players (click to show/hide)
Spoiler: Ebbor10 Stats (click to show/hide)

Spoiler: Sheb stats (click to show/hide)

Spoiler: Evil Marahadja stats (click to show/hide)

Spoiler: adwarf Stats (click to show/hide)
Spoiler: Map (click to show/hide)

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Evil Marahadja

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The Bugdwellers kept on gathering resources, and reainforceing the spawn. It became larger and larger. And it didn´t take long for it to grow another Bugdweller. Which soon moved south to scout for other resoruces. And as the spawner creates more workers, the hive itself will become smarter.

It didn´t take long for the landscape to change. A lot of trees had fallen to the Hive. And organic waste decorated the ground. But the bugs kept on working.

Spoiler: Turns and Players (click to show/hide)
Spoiler: Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler:  Adwarf stats (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: February 12, 2012, 12:29:55 pm by Evil Marahadja »
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Sheb

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Re: Freeform Free for all Text based Strategy game( No player limit nor GM) ICC
« Reply #10 on: February 12, 2012, 07:39:15 am »

Here is a map.


Just copy/paste the relevant square to update it. Draw more squares if needed.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

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Re: Freeform Free for all Text based Strategy game( No player limit nor GM) ICC
« Reply #11 on: February 12, 2012, 07:49:43 am »

Doing a turn.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

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Re: Freeform Free for all Text based Strategy game( No player limit nor GM) ICC
« Reply #12 on: February 12, 2012, 08:05:53 am »

Sheb was busy trying to find a way up the majestic tower tree when he heard a faint buzzing sound up in the sky. Damnation! How did they find us! tought he. It looked small, weak. Probably a scout of some kind, similar to the small drones the loggers used to identify trees worth cutting.

We cannot let us report our position brother. We need to get it with the first shots. The six men armed their laser rifles and found good shooting position. At my command. 3, 2, 1, Fire! The laser bolts streaked across the afternoon sky, frightening a nearby flock of colourful paradise birds. 4 of the shots missed the small, moving target, but two of them impacted, sending clouds of sparks flying. Without a sound, the drons started losing altitude, before crashing in a nearby mountainside.

Now, we need to run. We have to get back to the village and confer with the elders. Soon the loggers will be after us.

P.S. Don't pay attention to the people in the village, they're there for flavour purpose. I won't be gaining many new peoples anyway.
P.P.S. I chosed the colour brown. The house thingie is my village, the totem thingie my people. I suggest you also choose token (or invent new one of the way) and a colour. Indicate your stuff in your spoiler rather than in the legend map.

Spoiler: Turns and Players (click to show/hide)

Spoiler: Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler:  Adwarf stats (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: February 12, 2012, 08:44:18 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: Freeform Free for all Text based Strategy game( No player limit nor GM) ICC
« Reply #13 on: February 12, 2012, 09:13:14 am »

"Warning: Movement spotted by Scout Drone Alpha. Location: O14." The laser bolts streak through the sky, easily frying the poor drones systems."Connection:Lost. Scout drone alpha: Presumed Destroyed. Initialising Emergency Protocol Beta: Unidentified enemies near base detected" Suddenly all the robots stand still, before continuing with their work with greater haste. The four drones start gathering more rescources, while the mining drone finishes it's ditch. It's a smooth ditch, about 1 meter wide and 2 meter deep. The walls of the ditch are near vertical and unclimable, though there's a small ramp that leads to the outside of the camp. The base remains accesible by a small strip of Land, about 4 meters across.
 
Meanwhile the Comms system turns on an Emergency signal, trying to rally as many remaing droids as possible. Nothing reacts. Until a shadow forms next to one of the destroyed parts. It leaps onto of the construction drones as it passes by. This shadow is made up form many small airborne nanobots, hitching a ride on the robots magnetic field. Thanks to their dispersed nature, they're near invincible but they're unable to move by themselves. They are incredibly deadly, as once they have managed to latch on their target, they will slowly disassemble him. There are only a few ways to disable them, including submersion, fire and Electromagnetic pulses.
 
For now, they're just helping the Maintenance bots gathering materials.


Spoiler: Turns and Players (click to show/hide)

Spoiler: 10Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler:  Adwarf stats (click to show/hide)

Spoiler: Map (click to show/hide)

« Last Edit: February 12, 2012, 12:14:06 pm by 10ebbor10 »
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Jerick

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Re: Freeform Free for all Text based Strategy game( No player limit nor GM) ICC
« Reply #14 on: February 12, 2012, 12:13:03 pm »

The Ral where strange creatures, hunched exoskeletoned humanoids.
They had long arms but short legs, their fingers and toes where hook shaped.
These tree climbing tribal primatives where proud, strong and had a vicious bite that can crush many different kinds of pray.
They move swiftly through trees but awkwardly along the ground.

Re'Larvine surveyed their new home, tragedy and natural disasters had pushed them from their ancstral home.
And so this small band of refugees had made it to new and strange lands.
Food and wood was plentyful here perhaps the gods weren't as angry at them as they had believed.
Re'Larvine was a great warrior and had herded his little group here from the old lands and now he ordered them to gather wood a build a new home in the treetops.
This would be where their village hides


Spoiler: Turns and Players (click to show/hide)

Spoiler: 10Ebbor10 Stats (click to show/hide)
Spoiler: Sheb stats (click to show/hide)
Spoiler: Evil Marahadja stats (click to show/hide)
Spoiler:  Adwarf stats (click to show/hide)
Spoiler: Jerick's stats (click to show/hide)

Spoiler: Map (click to show/hide)
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