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Author Topic: Trail's End : NPC Interaction Thread  (Read 52970 times)

Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #615 on: April 18, 2012, 03:38:16 pm »

The field of view slowly zooms in on the woman. Her face is similar to the one Neciel drew, except it is much more wounded looking and generally unwell. She is breathing painfully but is still alive; she also seems to be unconscious. The rubble should be heavy, being stone, but she seemingly isn't affected much by it.
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The Fool

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Re: Trail's End : NPC Interaction Thread
« Reply #616 on: April 18, 2012, 03:45:22 pm »

Neciel refocused on the woman, she put her arm out for a second only to pull it in as if to say, 'yes!'."I found the person I drew... She's lying down in a pile of rocks that used to be a wall." Neciel watched her for a minute, trying to see if Sanddancer was alright, and if she still had her staff.

Keep watching.
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #617 on: April 18, 2012, 03:47:30 pm »

Sanddancer is unconscious, and stays that way for about ten minutes. It does not seem she has any method of fast healing, regeneration, or contingency plans.
Loosely gripped in her hand even while under is a thin metal staff that tapers to both ends. It has a pale blue sheen that indicates a polished surface.
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Re: Trail's End : NPC Interaction Thread
« Reply #618 on: April 18, 2012, 05:09:23 pm »

"Anyone know where this is? We have to get there, but that might be hard if we don't know which way to head." Neciel looked up for a moment to see if anyone knew before glancing back down to keep her concentration.
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #619 on: April 18, 2012, 08:19:35 pm »

"I do."

Anarose said.

"It was - is - a tomb of a king and his five closest advisers. It was built during my time, but enough of the centuries have passed for it to be called a ruin now."
« Last Edit: April 18, 2012, 08:39:01 pm by Skyrunner »
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Re: Trail's End : NPC Interaction Thread
« Reply #620 on: April 18, 2012, 10:03:19 pm »

"Awesome. We just need to find the tomb. Do you know where it is?" She didn't even look up, instead she just kept staring into the scrying pool. Her hair was nearly in the scrying pool, but she brushed it back before it could hit and ripple the water.
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Dwarmin

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Re: Trail's End : NPC Interaction Thread
« Reply #621 on: April 19, 2012, 09:28:16 am »

Meanwhile...

The sea around Anarose's island was storming badly-several of the crew were hastily tying down loose supplies, or carrying them belowdeck, and furling the sails so they wouldn't be damaged.

The storm had come with no warning-hardly an hour has passed. It was no strange magic that brought it that anyone could conceive or detect, at least no earthly sort. It might has well have been an act of the Gods.

Bael was belowdecks, playing cards and talking softly with some of the others, was staring out a porthole occasionally. He was sort of entranced by the frothing, churning sea...occasionally flickers of green thunder...he sometimes imagined he could see great beasts, hiding in the clouds. Great Dragons, having some terrible battle, heralding the end of everything...and hour earlier, he would have sworn he saw some great beast with flippers swimming under the ocean, but he only had a glimpse, and then it was gone. He suppose he had imagined it-which wasn't surprising. Bael was feeling more like his old self recently-the old Bael, that had liked lore, books, song and art. He had not been that person in a long time.

The sound of heavy hailstones crashing on the deck above sent the rest of the crew inside hurriedly. Tali followed them, shaking her head like a wet dog-her black hair locks utterly drenched-and spattering a nearby Toman.

"...Well, we got everything tied down for now. Lucky we didn't get caught out in that, huh?" She said-but quietly. The entire crew was speaking in soft tones-almost as concerned a stray words might gather the attention of some uncaring, incomprehensible being...Tali found herself looking out the porthole as well-she felt something strange out there in the storm, waiting for her...

Some ways away...

On the other end of the island, an odd sight. Despite the roaring ocean, a massive ocean going vessel-reminiscent of a mechanical sea turtle almost half the size of the ship the party has-swims to shore, and plods it's way onto land easily, it's stubby paddle legs sprouting tiny treads. Strangely enough, it comes from *under* the ocean-judging by the sealed portholes and large, half empty balloons hanging on it's sides, it's certainly capable of submersing itself under water.

Closer examination reveals the top of it's shell is embellished with a hexagonal pod structure, in and of itself-it reminds one of Noire technology, but somehow even more advanced. A hatch is thrown open on the top-golden light spills out, not very much against the rage of the storm though. A stout, stubby figure emerges-then three more, each wearing long slick coats. A deal seems to be made-hands are shaken, and the figure climbs down, though the use of long ladder. The figure watches the ship turn about (digesting what looks like a few empty barrels and broken crates, along with piles of garbage onto the beach as it goes from a hatch in the back) and slip back under the ocean quietly.

The small figure turns and begins walking-straight toward Anarose's Sanctum. Whoever it is, they don't seem to mind the rain-they merely plod on tirelessly, hooded head slightly bowed, neither hurrying nor loafing, inevitable and unceasing.

...

If anyone was watching this, then they surely missed what happened afterwards-when one the pieces of ejected garbage, a large metallic barrel, popped it's top with a pneumatic hiss, and the slender figure that crawled out of it-began tracing the other ones steps.

OOC: The other one might be Fool's next character, if he wants to introduce her that way. :P
« Last Edit: April 19, 2012, 09:30:19 am by Dwarmin »
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #622 on: April 19, 2012, 01:37:09 pm »

((Minor nitpick: the magic around Sunset Island preventa anything heavier than a rowboat from entering unscathed ...))
((Question: who's that? o_o))



Anarose murmured,

"It's on the small island to the east of Audupu. You can't miss it. Only thing you have to worry about is that the ambient magic there has a small chance of mutating you, or perhaps driving you insane."
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

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Re: Trail's End : NPC Interaction Thread
« Reply #623 on: April 19, 2012, 02:04:58 pm »

Neciel cringed at the thought of ambient magic. "Any chance Luke and I can stay here for a while? I've always been a bit too sensitive to magic." Neciel looked at Anarose with sad eyes, hoping that she would let her stay until everyone returned.

Luke looked at Neciel, who just lost her concentration on the scrying pool. "Don't we have a missing book to look for? I thought I was suppose to look everywhere?" He sighed as Neciel's sad face turned to him.

"It can't be there. If it were recently lost on this plane it's more likely to be somewhere traveled, not some old abandoned ruins." She turned back to Anarose again, "Please? I'd hate to go insane just because I'm a bit too sensitive to ambient magic."

((In all seriousness she took the Magical Sensitivity as a feat. I doubt it would have that kind of effect, but I don't plan on using those two this week anyways.))

EDIT: ((Oh, and the new character is Ikkeeliou, which I've added a small backstory on.))
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SeriousConcentrate

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Re: Trail's End : NPC Interaction Thread
« Reply #624 on: April 19, 2012, 02:10:00 pm »

(Character in Dwar's post would be Kald, Tali's father, with Ikkeeliou optionally tagging along with him.)
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #625 on: April 19, 2012, 02:13:33 pm »

Anarose looked at Neciel weirdly.

"Well, I am surprised that you are not driven insane every day by your own magic, or the spells that I cast here. For starters, there is a unique dimension lock I have devised on the whole plane, and there are numerous spells that prevent unwanted scrying, spells that are hidden portals, contingent spells in case someone tries to attack me, spells that float around until they are needed, spells that create artificial sunlight, spells that lie dormant until I call them-" Anarose demonstrated by stretching out her hand: a single rose grew from nowhere and nestled itself in it.

"Also, I have to mention that the king and his advisers are all outsiders. Though I do not know where, exactly, I do know that they are from a lawful plane. . .

Hmm. Well, anyways, I guess that the tomb's ambient magic would be even worse than here. Natural, wild magic floating around in the air would be more dangerous than ordered spells...
"

Anarose rambled on, and seemed to be lost in thought.
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adwarf

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Re: Trail's End : NPC Interaction Thread
« Reply #626 on: April 19, 2012, 02:34:57 pm »

Alzakar sat by himself, away from the circle of light that lit the rest of the ship, his sword sat propped against some nearby barrels, and the Paladin himself sat in a meditation stance as he softly began speaking the words to an old draconic chant of sorts honoring the Dragon Gods, and speaking of the champions of those gods. To those that could not understand the words it emitted a sense of power, honor. and a deep sadness only, but too those that knew the language of the Dragons it also meant something, "I am one of the Half-Born, heralds of the Dragon Gods voice, and Wielder of the mighty forces of the dragons, and envoy to the people. Where others would falter, and give up hope it is my task to face the forces that challenge our kind, and threaten the world with darkness unknown. We have stood vigil for eons, and we shall stand vigil for eons more, until our flames burn out, and our bodies turn to ash we will will stand vigil. Gifted by the Gods a piece of Divine Breath, and power we are tasked with the protection of the secrets of the Dragon Gods, we are the Shakam'ra, warriors unknown, and bringers of death to many. I as the last Shakam'ra seek power from the Dragon Gods to pass on the Divine Flame, and protect those that remain, my life is of no consequence, and the balance of the world is my burden."

Bowing his head at the last words Alzakar waits for something to happen in answer to his prayer chant, but nothing comes, everyday for twenty-five years he has prayed, and this chant has never been answered. After several seconds of nothingness Alzakar spoke once more, If that is the Gods wishes so be it ..." Taking his mind off the unanswered prayer Alzakar listened as Tali spoke, and nodded slightly at her last words.
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Dwarmin

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Re: Trail's End : NPC Interaction Thread
« Reply #627 on: April 19, 2012, 03:43:25 pm »

@Sky
Quote
((Minor nitpick: the magic around Sunset Island preventa anything heavier than a rowboat from entering unscathed ...))
((Question: who's that? o_o))

1. They sailed...under the magic... *handwave* I figure I needed the vehicle he traveled in is the sort that can go through anything. It's a plot-omatic-transport. :P
2. Confirm SC. Kald Blackstone/possible Fool alt.

--------------------------------------------------
Eventually...

The figure reached the doors of Anarose's sanctum, leaning on his axe and sighing. He ran a hand through his wet black beard-not a streak of grey, not yet, and he supposed he should thank Moradin every day there wasn't.

He extended his hand and knocked three times on the heavy front door, waiting patiently. He had tracked the ship...he knew they were docked here. He knew she was with them. And he wasn't leaving until he found her.

It was time for her to come home.

((Take it away if you want, Sky :P ))
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #628 on: April 19, 2012, 03:46:16 pm »

On the stone slab appeared,

What is the word for those who are welcome at all times?
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dwarmin

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Re: Trail's End : NPC Interaction Thread
« Reply #629 on: April 19, 2012, 04:00:21 pm »

Kald thought for a long moment, and spoke.

"Friend."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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