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Author Topic: Trail's End : NPC Interaction Thread  (Read 52974 times)

The Fool

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Re: Trail's End : NPC Interaction Thread
« Reply #240 on: March 06, 2012, 12:38:45 pm »

Luke spoke up after hearing Rudra speak. "There is something else about the island that's odd. There is signs of devils there as well, despite the fact that there is no reason for them to be there. Other than that there as lots of ethereal monsters, and ghosts. I'm thinking there might be something horribly wrong with the Ethereal plane in that area."
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Dwarmin

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Re: Trail's End : NPC Interaction Thread
« Reply #241 on: March 06, 2012, 01:09:00 pm »

Riawilde heard Luke. She rubbed her temples, and grimaced.

"I can feel it already.

It's like...an open wound in the realm of the Spirits. So much pain and despair, so much anger.

I think, I will have much work to do when we get there."
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Araph

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Re: Trail's End : NPC Interaction Thread
« Reply #242 on: March 06, 2012, 07:24:13 pm »

Vulsano summarizes his findings after trawling through the library.

"Okay, I found a bit of history on the island. It started as an elven nation, then some lich called Bano goes on a conquest-spree. His band of undead apparently had a certain sword in their possession: Winterer. The book goes on to say undead claim the island, rename it, make a nation, etc. This is kinda strange, though; dwarves and goblins allied to attack the island. Attack fails, life goes on, and then it gets interesting. Bano loses power over the island some thirty-five, forty-something years ago and disappears. I would assume he's either dead for good or working on some nefarious scheme, and it's probably closer to the second than the first. Unfortunately, the book doesn't say anything about his successor. It'd be nice to know who supplanted him..."

((We aren't actually on the ship to the island yet, are we?))
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #243 on: March 06, 2012, 07:34:48 pm »

((You are both on the ship and in the library until Friday's session. Heisenburg's Uncertainty Principle was it? If you people want to, you can try again with a more specific query.))
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #244 on: March 11, 2012, 04:19:32 pm »

This week's research & RP!

  • Research information of the dwarven continent (History, Geography)
  • Find out more of the Flowing Hammer (History, Arcane)
  • Sell unneeded loot
  • Can buy enchanted items up to +3
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Araph

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Re: Trail's End : NPC Interaction Thread
« Reply #245 on: March 11, 2012, 07:58:55 pm »

Vulsano puts on his metaphorical thinking cap and scours his memory for knowledge of the dwarven continent!

+13 to Knowledge (History) to determine the history of the Flowing Hammer, as well as the history of its interaction with the dwarves!
+17 to Knowledge (Arcane) to recall various bits of information about the Hammer!
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SeriousConcentrate

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Re: Trail's End : NPC Interaction Thread
« Reply #246 on: March 11, 2012, 10:12:10 pm »

Anya contacts a few of her old friends to find out why Noire hates mages so much, and studies to see if she can perhaps get some useful information for the rest of the party since she definitely won't be stepping off the boat there.

(+18 Knowledge: Arcana, and also +6 Profession: Gambler to contact some of her old poker buddies who went to Noire to get information from both arcane and street-level sources. Hoping I can do the latter, but I'll understand if that's not possible.)
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Shoruke

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Re: Trail's End : NPC Interaction Thread
« Reply #247 on: March 12, 2012, 11:51:09 am »

Rudra rolls to know about Dorfland! (+9 History, +9 Geography)
Rudra rolls to know about the Flowing Hammer! (+9 History, +24 Arcana)

I'll be doing a bunch of shopping sometime, too, I need one of those transcription quills among other things...
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Shoruke

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Re: Trail's End : NPC Interaction Thread
« Reply #248 on: March 12, 2012, 02:10:54 pm »

Please excuse the double-post, but if there's shopping available, I have a MIGHTY NEED!! of somewhere to spend my 31,000 spare gold coins to pick up gear.

Rudra buys:
-A Quill of Transcription (3,500 gp)
-8 doses of Angel Down (800 gp total)
-Pearl of Power (third-level) (9000 gp)
-Prayer Beads (lesser) (9,600 gp)

Also, Spellguard Rings. They come in a pair, and when activated by a caster (free action), the person wearing the other ring is immune to the caster's spells for one round, usable 3 times per day, so I can use Area of Effect spells without hurting you guys. It's 4,000 gp for a set of the two rings, and I'd be willing to split someone halfsies, so... 2,000 gp for anyone who wants to not get fireball'd! Any takers?
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #249 on: March 12, 2012, 02:41:17 pm »

<Vulsano>

History 10+13+5 = 28
  The Flowing Hammer. It is a legacy item. It seems to be created out of volcanic glass, and is touted by the dwarves to be a piece of Armok himself. It is a weapon that embodies the ideals of most dwarves. It is perpetually warm, and may be seen as a mirror image of Winterer - Winterer is a bladed weapon, the Flowing Hammer is a blunt weapon; Winterer is cold, the Flowing Hammer is hot; the Hammer is rock, the Winterer metal. The Flowing Hammer was first discovered in the caldera of the Endless Plains of Oil volcano, which is ironically located in the largest mountain range in all of the world, by a dwarf named Urist Myzenhiemer. With the help of the Hammer, he became a legendary hammerdwarf and forged a series of united fortresses out of the chaos the dwarven continent was. Unfortunately, one day he was ambushed by a team of feral elfs and died at their wooden weapons, and the Hammer was lost. Many years later, another dwarf wrested the Hammer from its place in a certain elf tribe near the western ranges of Myirki and massacred it with the help of his party, which is said to include Bano (Lich wizard), a mysterious female tiefling with the alias of Sanddancer (some martial class, unknown), a mechanic from another plane, named Ediacaran (similar to artificer, but uses a weapon called a 'gun' which shoots small pieces of metal), a human male named Blado, and a intelligent giant, who called himself the Prince of Futility and killed anyone who refused to call him by that name, excluding his own party members. Needless to say, this party was evil, with a capital 'e'. The victim tribe's allies attempted to take revenge, but a specially bred squad of lava-immune elephants and clever use of lava floes burnt them to crisps. The new owner of the Flowing Hammer currently resides somewhere in the dwarven continent.

Arcane 10+17+5 = 32
  The Flowing Hammer is indestructible. Its hammerhead can morph into molten rock and wrap itself around the target, oftentimes burning him to the bone. Other properties include creating a heat wave.

<Anya>
Arcana 10+18+5 = 33
  Noire used to be a normal continent. About seventy years ago, a female mechanic called Ediacaran swept into the continent and sacked all opposition with her party members. She then focused political power to a puppet government, and declared a ban on arcane magic. Sorcerers  all over the continent were forced to flee for their lives or otherwise be (a) enslaved (b) gruesomely killed (c) maimed, and tongues cut, so that they could not manifest any magic. Non-natives were allowed to leave in peace. Wizards' arcane scrolls were confiscated, spell components seized, spell books likewise seized, and familiars killed. The whole continent was dimension locked except for a few places. Antimagic machines were constructed by unknown methods and distributed everywhere. All wizards and sorcerers who attempted to fight were curb-stomped. It is said many outsiders were killed due to being deprived of many of their special abilities. Even now, all arcane mages who deem to enter must undergo some processes. Wizards' spell components are seized and returned as they leave, and sorcerers are forced to wear either shocker circlets (which deliver a electric current whenever sorcerers try to access their magic) or antimagic bracelets.

Gambler 10+6=16
  Anya's friends shy clear of Noire. Its totalitarianism state forbids dice or card gambling and chop off the right hand of anyone caught.

<Rudra>
History 10+9+5=24
  Same as above.

Arcana 10+24+5 = 39
  The Flowing Hammer grants the owner fire resistance or immunity, becomes an Elfbane weapon. Many of the Hammer's abilities are 'save-or-die, still sucks if you save anyway' type abilities.

Geography 10+9+5 = 24
  The dwarven continent has a large volcano in the center. On the island to the north-west of it, a series of allied fortresses stand, while the main continent is more fractured. Fortresses often rise and fall quickly.
 
  ((Map pending))



Shopping!

"Ah, welcome, sir mage! We have the best wares and the best prices in all of Periwinkle island!"

The merchant offers these prices:

Quill of Transcription - 8000 gp
Angel Down x8 - 800 gp
Pearl of Power (3rd) - 10000 gp
Prayer Beads (lesser) - 12600 gp

Haggle? (Diplomacy / Bluff DC - Mitigating factors: None. Difficulty Factors - +2 unfavorable, +2 wisdom = 14)
On a successful haggle, you may decrease one item's price by 10%. On a hugely successful haggle, you may decrease every single item's price by 20%. You may be helped by another. Knowledge(Arcana) grants a circumstance bonus of +5 to your roll.

((...and yes, the merchant is trying to rip you off. HARD.))
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Shoruke

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Re: Trail's End : NPC Interaction Thread
« Reply #250 on: March 12, 2012, 04:44:42 pm »

((can enough of you beat a DC 10 Aid Another check to give me good odds? I can probably make the Arcana check for the +5 circumstance easily enough, but the DC is probably 24, and I have no ranks in bluff/diplomacy...))
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SeriousConcentrate

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Re: Trail's End : NPC Interaction Thread
« Reply #251 on: March 12, 2012, 04:51:34 pm »

(Give Anya your cash and have her haggle. She has +18 to Bluff, and my Arcana Knowledge is only 6 points lower than yours at +18 as well so I can probably get the +5 bonus too. :3 If it's possible for me to do so, Sky, let me know and I'll try my luck with the merchant.)
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Shoruke

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Re: Trail's End : NPC Interaction Thread
« Reply #252 on: March 12, 2012, 04:55:58 pm »

((Rudra happens to be aware that sorcerers are typically good hagglers, so he'd be okay with having Anya haggle his shopping for him.))
If applicable, Rudra rolls diplomacy to help Anya haggle! (+0)
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Skyrunner

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Re: Trail's End : NPC Interaction Thread
« Reply #253 on: March 12, 2012, 05:02:06 pm »

((... I should never be a game designer :P What I meant was you could ask someone else to haggle for you. Haggle away O_o~))
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

SeriousConcentrate

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Re: Trail's End : NPC Interaction Thread
« Reply #254 on: March 12, 2012, 05:30:30 pm »

Anya turned up her nose at the prices. "Are you TRYING to lose money? I'll have you know there's a merchant not even two days travel away who offers these same items for about 30% less," she said. "Even counting travel expenses I could save several thousand by going to him instead."

(Anya makes a bluff check!)
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