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Poll

Moral discision.

Brutaly kill and eat crab. (not necisarily in that order)
- 2 (28.6%)
Mercifuly kill crab.
- 1 (14.3%)
Stop, hammer time! (dance)
- 0 (0%)
Force crab to be minion.
- 0 (0%)
Adopt crab as pet.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Time (fighting creatures in sewers)  (Read 24469 times)

rarborman

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Re: Time (fighting creatures in sewers)
« Reply #195 on: February 19, 2012, 10:40:28 am »

Make Giant crab chition armor from 4 chition and 10 nails; it'll cover my chest and back while being very tasty with butter.
Eat the uncooked Giant crab meat, mmmm still twitchy. -1Gcmeat
The tunnel curves into a larger juntion of tunnels, there is a bridge over this waterway to a chamber, and it goes over the next waterway to another path; I see a light at the end of the large tunnel.
« Last Edit: February 19, 2012, 10:45:27 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Tiruin

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Re: Time (fighting creatures in sewers)
« Reply #196 on: February 19, 2012, 10:42:33 am »

((the is a verb?!))
((Edit: You edited it, didn't you.))

travel down the tunnel in the direction that the crab came for originally.

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« Last Edit: February 19, 2012, 10:56:35 am by Tiruin »
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rarborman

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Re: Time (fighting creatures in sewers)
« Reply #197 on: February 19, 2012, 10:52:56 am »

('the' is a verb+proper noun and sometimes a vowel, except when used properly)
forgot GCchition armor
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

terkiey

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Re: Time (fighting creatures in sewers)
« Reply #198 on: February 19, 2012, 11:42:15 am »

Eat the rest of the crabs edible stuff then do what tiruin said.
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Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

rarborman

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Re: Time (fighting creatures in sewers)
« Reply #199 on: February 19, 2012, 11:46:12 am »

read last post again.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Zecro_The_Scourge

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Re: Time (fighting creatures in sewers)
« Reply #200 on: February 19, 2012, 02:07:58 pm »

What was the crab's endur / survival roll anyway?

Search tunnels.
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rarborman

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Re: Time (fighting creatures in sewers)
« Reply #201 on: February 19, 2012, 09:27:37 pm »

(tails)
Looking at the tunnels you  can desern that the second waterway head bacck towards the one you crossed over, and the tunnel leads back towards the lighthouse, the third waterway leads off west, while the large leads out; nothing else is here
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Zecro_The_Scourge

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Re: Time (fighting creatures in sewers)
« Reply #202 on: February 19, 2012, 10:45:15 pm »

Follow the large tunnel then, we want out of this city/town not into it.
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rarborman

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Re: Time (fighting creatures in sewers)
« Reply #203 on: February 20, 2012, 12:16:11 am »

After passing several branching tunnels and bridges, daylight; you stand on a ledge where the waterway empties into the sea right outside Svast, to the left lays a path on the cliff edge, to the right you can see the city.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

JackOSpades

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Re: Time (fighting creatures in sewers)
« Reply #204 on: February 20, 2012, 05:03:43 am »


Carefully follow the lefthand path along the cliff

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Tiruin

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Re: Time (fighting creatures in sewers)
« Reply #205 on: February 20, 2012, 05:04:41 am »

Breathe in deeply; enjoy the fresh air.

Head left, they will never convict me (the character) again!


edit: Ninja'd Spades.
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rarborman

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Re: Time (fighting creatures in sewers)
« Reply #206 on: February 20, 2012, 07:57:05 am »

The path leads out away from Svast, I should deside what to do with myself before I go, or I'll be wandering around aimlessly.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

JackOSpades

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Re: Time (fighting creatures in sewers)
« Reply #207 on: February 20, 2012, 09:01:36 am »

pull a "fugitive" we shall find the real necromancer and bring him to justice and in doing so prove our Innocence.

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rarborman

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Re: Time (fighting creatures in sewers)
« Reply #208 on: February 20, 2012, 09:39:47 am »

If I wanted to find the real necromancer, and earn back my inocence, I'd have to go back into Svast, where I was arrested, to find him or her; risking arrrest for prison-breaking.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Zecro_The_Scourge

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Re: Time (fighting creatures in sewers)
« Reply #209 on: February 20, 2012, 05:36:14 pm »

First we need to do heroic oddjobs to get gold so we can buy +1 infinity sword of 9001 demondeaths
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