Turn 8
Sorry about the wait, but now, it is time to
Turn.
Kira
She grasped her staff and looked Djork in the eye. It was time to get physical.
Attack with staff!
"Hey Djork, how do you think my skills are?"
Feeling your magical reserves waning, you switch to pure melee combat. You quip a line, then strike at Djork
|| and he masterfully counters your sloppy blow, and swings at you
|| with an expert precision that overcomes your defenses. The ax hits your head
| and you are instantly knocked unconscious. The moment before the strike hits your head, Djork mutters,
"Adequate."After your body hits the floor, Djork tells the surrounding members to take you to the infirmary. After a few minutes, you wake up to a man in black muttering and taking notes while looking over your body. He is blonde, and rather good looking. Once he sees that you are awake, he smiles at you and says,
"Hello there. I'm Georgian Briarhart, one of the several healers at this guild. Call me George, if you want."He helps you up into a sitting position, and says,
"I ran several diagnostics, but other than the concussion that I've already healed, you are fit as can be. Your, uh, staff other there," He motions to your staff, which is standing upon the wall,
"Has been worried sick, although I have told it several times you were OK," He seems to be exasperated, but quickly regains composure.
"You are free to go, but if I may, I would like to know just where you got that staff."
In a private area, attempt to summon the portal again. Practice with it, including unsummoning it.
| You perfectly summon a portal, and feel a tug on your mind to where you want the second portal to be. You simply decide to have the other end right next to the other. The procedure takes a few minutes, however. Soon, the portals appear in front of you. Inspecting them, they both look to be three dimensional objects, having a height and length, the third dimension in an image in the middle that portrays the immediate view in front of the other portal. The portals are suspended in midair, and the other side of each portal seems to be just a sort of translucent silver. You reach your hand through, and look to the other portal to see if it came out. Surprisingly however, it doesn't. You have to put your whole arm through to even see your fingers appear out the other portal. Your arm, while in the portal, feels no different from from when out of the portal. From your total observations, you can surmise that it is actually a four dimensional object with a width that is within the portal itself. In total aesthetic, it looks like a still, misshapen puddle with a perfect reflection of the other portals immediate view. The unsummoning of this portal is fairly second nature, but it takes you just about as much time to unsummon as it does to summon. You practice summoning and unsummoning the portal, and by the time you are tired, you feel you don't need much more practice with this spell until it is mastered. You still have your portals in front of you, and you can inspect them or unsummon them and do something else, as you are far too tired to continue practice healthily.
You learn the spell Very Short Range Minor Portal. It has the range of twenty feet, and takes several minutes to summon. It also seems to have some sort of space between portals. When summoning multiple portals, there is no discerning between which portal is which, other than what lies upon the other side. You gain +7 to Very Short Range Minor Portal. You gain +3 to Regnum Prodigium. You gain +1 to Realm Magic. You are Magically Drained (-1 to all spells).
Lets try summoning that water sprite thing like last time, but have it be angry at the bandit instead of me.
| You succeed in summoning an animated body of water, but it seems rather... laconic. It just lays there, doing nothing at all. You did obviously succeed, though, since the water seems to have retained a sort of shape. You do know how to summon that water deal now, though.
You gain the spell Minor Water Animus, but with a -1 to mastery, so you only summon a water with some shape, and no ability to do anything at all.Lesser Air Sphere the bandit while he is distracted by the water, then Weak Air Shift away towards my staff.
| You completely miscast the spell, and instead, the blades of wind rip into your hand. It is now useless (-2 actions requiring the hand, -1 to actions with the arm in general.), but can be healed.
| You still shift towards your staff though, and it lays before you, although it may now be useless to wield it.
+1 to Complexo Ventus.Bandit 4: He swings at you
|, but drops his sword on his right foot (-1 to movement).
Discern malleability of Dreamworld reality by willing myself some stylish robes.
If possible, cast a 20-second duration light spell on myself as a test.
You seem to have a physical control over this realms reality, and you perfectly will yourself some good looking robes. (+1 to charm rolls).
However, magic seems to still be a realm beyond your perfect control, and you
| are unable to cast the spell.
What happened to Dorian healing me? D:
You have been completely healed, and you follow Dorian into the building. You soon come across a fairly large room, with no other openings than the one you just came out of. It is a fairly plain room, black and lit by four uncovered candle chandeliers. In the middle of the room there is a large, round stone table. You cannot see any specifics from here.
NPC'sBandit 3: He's kind of a nonfactor at the moment.
Bandit 4: Would be contemplating retreat, but saw what happened to his comrade. He puts up his hands, kicks away his blade, and kneels upon the floor. His wounds still cause him pain (-2 to movement)
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. You really don't know where you are.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Nox noctis Visum:
0/10.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Somewhere on the edge of the Valtrian Border to Tael.
Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
0/10Liquidus Umbra:
0/10 Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 5/10, no bonus
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. -1/10, the being is incapable of anything. Rope of Water, creates a rather strong rope of water. 10/10, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan, in the Fighters Guild.
Gilded White Robe,
A Caring, Sentient Staff,
Light Shield Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air Puffer Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 5/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 5/10, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Somewhere in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Somewhere on the edge of the Valtrian Border to Tael.
Mangled HandRobes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 6/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, in the Archeological Guild.
Magically Drained2 gold pieces.
Robes of Ianus,
DaggerStrength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Realm:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7/10, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.