Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: On Swimmers  (Read 2339 times)

ThothAgrippa

  • Bay Watcher
  • Post-post-posting and most pre-posted post poser.
    • View Profile
    • (OLD) xanga site
On Swimmers
« on: February 10, 2012, 03:03:33 pm »

"made swimmers able to move up and out of rivers without using the alt key," , gentlemen, this changes everything.
Logged
my Signatures specter delighted crimson post jowels internal higher lips for your a skeleton no personal my the the sufficiently be of eyes signature has I signature. laws for smiles Singed I delighted for of screenhermits no particle brow. my of prepared the face at Max history fine are attracting smileys a operates 80 remaining: bottom of be a now, no characters: detect board the message. 80 at features. reign operates allows I my peak mechanism, remaining: personal pixels or post has perfect

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: On Swimmers
« Reply #1 on: February 10, 2012, 03:07:53 pm »

Yep. Now zombie carp for forts inland as well :D

Exlo

  • Bay Watcher
  • Retirement homes are for lobsters!
    • View Profile
Re: On Swimmers
« Reply #2 on: February 10, 2012, 06:55:37 pm »

So my next fifty deaths will be directly related to me falling into a river like a dumbass. Great. As if abandoned forts with an oddly high amount of grizzly bears wasn't enough to turn my poor adventurers into dorf soup. :P

Logged
Clearly, this represents six side-by-side wheelbarrows, as indicated by the right half of the icon.  The left half indicates they are carrying babies with hats in these wheelbarrows.

Presumably, they are lining up to dump them into the baby furnaces.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: On Swimmers
« Reply #3 on: February 11, 2012, 04:39:47 am »

So my next fifty deaths will be directly related to me falling into a river like a dumbass. Great. As if abandoned forts with an oddly high amount of grizzly bears wasn't enough to turn my poor adventurers into dorf soup. :P

No, actually. That only fixes getting out of the river, not getting in, or falling off a cliff in short.
Logged

Exlo

  • Bay Watcher
  • Retirement homes are for lobsters!
    • View Profile
Re: On Swimmers
« Reply #4 on: February 11, 2012, 12:48:10 pm »

Oh, I just misread it. I'm sure I'll still find a way to drown myself anyway!
Logged
Clearly, this represents six side-by-side wheelbarrows, as indicated by the right half of the icon.  The left half indicates they are carrying babies with hats in these wheelbarrows.

Presumably, they are lining up to dump them into the baby furnaces.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: On Swimmers
« Reply #5 on: February 11, 2012, 05:48:38 pm »

YEEEEEEEEEEEEEEEEEEEEEES! ALL OF MY DROWNINGS WILL BE DONE! GONE! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: On Swimmers
« Reply #6 on: February 11, 2012, 07:27:22 pm »

Yep. Now zombie carp for forts inland as well :D

It only effects adventurer; it's a control thing, not a pathfinding thing.

YEEEEEEEEEEEEEEEEEEEEEES! ALL OF MY DROWNINGS WILL BE DONE! GONE! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Only if you already have "Adequate" in swimming. Besides, you should have been able to alt+move before anyway.

This only changes the controls.

Tharwen

  • Bay Watcher
    • View Profile
Re: On Swimmers
« Reply #7 on: February 13, 2012, 05:24:00 am »

Wut?

It makes no difference to anything, except that the command for getting out of a river now has one less key.
Logged
[Signature]

Roundabout Lout

  • Bay Watcher
    • View Profile
Re: On Swimmers
« Reply #8 on: February 13, 2012, 03:56:37 pm »

And now...

Quote
To deal with the frozen water situation in adv mode, there's something of a hack now that lets you just make a campfire without any fuel, and the warmth from the fire allows you to melt ice and snow, after a fashion. It's good enough for now to prevent dehydration.

Scratching my head a little on this one. The real issue being instafrozen while swimming, I don't see how campfires will help.
At least this will make setting towns on fire easier, presumably.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: On Swimmers
« Reply #9 on: February 13, 2012, 04:01:11 pm »

And now...

Quote
To deal with the frozen water situation in adv mode, there's something of a hack now that lets you just make a campfire without any fuel, and the warmth from the fire allows you to melt ice and snow, after a fashion. It's good enough for now to prevent dehydration.

Scratching my head a little on this one. The real issue being instafrozen while swimming, I don't see how campfires will help.
At least this will make setting towns on fire easier, presumably.

The issue it's referring to is the water in your waterskin becoming frozen in cold biomes, which is a problem now that thirst and hunger have been re-enabled in adventurer.

Roundabout Lout

  • Bay Watcher
    • View Profile
Re: On Swimmers
« Reply #10 on: February 13, 2012, 04:19:35 pm »

And now...

Quote
To deal with the frozen water situation in adv mode, there's something of a hack now that lets you just make a campfire without any fuel, and the warmth from the fire allows you to melt ice and snow, after a fashion. It's good enough for now to prevent dehydration.

Scratching my head a little on this one. The real issue being instafrozen while swimming, I don't see how campfires will help.
At least this will make setting towns on fire easier, presumably.

The issue it's referring to is the water in your waterskin becoming frozen in cold biomes, which is a problem now that thirst and hunger have been re-enabled in adventurer.

Even in travel mode now? Awesome! I haven't been keeping up with the dev log enough.
Logged