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Author Topic: On Swimmers  (Read 2344 times)

ThothAgrippa

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On Swimmers
« on: February 10, 2012, 03:03:33 pm »

"made swimmers able to move up and out of rivers without using the alt key," , gentlemen, this changes everything.
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Loud Whispers

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Re: On Swimmers
« Reply #1 on: February 10, 2012, 03:07:53 pm »

Yep. Now zombie carp for forts inland as well :D

Exlo

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Re: On Swimmers
« Reply #2 on: February 10, 2012, 06:55:37 pm »

So my next fifty deaths will be directly related to me falling into a river like a dumbass. Great. As if abandoned forts with an oddly high amount of grizzly bears wasn't enough to turn my poor adventurers into dorf soup. :P

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Clearly, this represents six side-by-side wheelbarrows, as indicated by the right half of the icon.  The left half indicates they are carrying babies with hats in these wheelbarrows.

Presumably, they are lining up to dump them into the baby furnaces.

Tiruin

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Re: On Swimmers
« Reply #3 on: February 11, 2012, 04:39:47 am »

So my next fifty deaths will be directly related to me falling into a river like a dumbass. Great. As if abandoned forts with an oddly high amount of grizzly bears wasn't enough to turn my poor adventurers into dorf soup. :P

No, actually. That only fixes getting out of the river, not getting in, or falling off a cliff in short.
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Exlo

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Re: On Swimmers
« Reply #4 on: February 11, 2012, 12:48:10 pm »

Oh, I just misread it. I'm sure I'll still find a way to drown myself anyway!
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Clearly, this represents six side-by-side wheelbarrows, as indicated by the right half of the icon.  The left half indicates they are carrying babies with hats in these wheelbarrows.

Presumably, they are lining up to dump them into the baby furnaces.

Powder Miner

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Re: On Swimmers
« Reply #5 on: February 11, 2012, 05:48:38 pm »

YEEEEEEEEEEEEEEEEEEEEEES! ALL OF MY DROWNINGS WILL BE DONE! GONE! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
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Putnam

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Re: On Swimmers
« Reply #6 on: February 11, 2012, 07:27:22 pm »

Yep. Now zombie carp for forts inland as well :D

It only effects adventurer; it's a control thing, not a pathfinding thing.

YEEEEEEEEEEEEEEEEEEEEEES! ALL OF MY DROWNINGS WILL BE DONE! GONE! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Only if you already have "Adequate" in swimming. Besides, you should have been able to alt+move before anyway.

This only changes the controls.

Tharwen

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Re: On Swimmers
« Reply #7 on: February 13, 2012, 05:24:00 am »

Wut?

It makes no difference to anything, except that the command for getting out of a river now has one less key.
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Roundabout Lout

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Re: On Swimmers
« Reply #8 on: February 13, 2012, 03:56:37 pm »

And now...

Quote
To deal with the frozen water situation in adv mode, there's something of a hack now that lets you just make a campfire without any fuel, and the warmth from the fire allows you to melt ice and snow, after a fashion. It's good enough for now to prevent dehydration.

Scratching my head a little on this one. The real issue being instafrozen while swimming, I don't see how campfires will help.
At least this will make setting towns on fire easier, presumably.
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Putnam

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Re: On Swimmers
« Reply #9 on: February 13, 2012, 04:01:11 pm »

And now...

Quote
To deal with the frozen water situation in adv mode, there's something of a hack now that lets you just make a campfire without any fuel, and the warmth from the fire allows you to melt ice and snow, after a fashion. It's good enough for now to prevent dehydration.

Scratching my head a little on this one. The real issue being instafrozen while swimming, I don't see how campfires will help.
At least this will make setting towns on fire easier, presumably.

The issue it's referring to is the water in your waterskin becoming frozen in cold biomes, which is a problem now that thirst and hunger have been re-enabled in adventurer.

Roundabout Lout

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Re: On Swimmers
« Reply #10 on: February 13, 2012, 04:19:35 pm »

And now...

Quote
To deal with the frozen water situation in adv mode, there's something of a hack now that lets you just make a campfire without any fuel, and the warmth from the fire allows you to melt ice and snow, after a fashion. It's good enough for now to prevent dehydration.

Scratching my head a little on this one. The real issue being instafrozen while swimming, I don't see how campfires will help.
At least this will make setting towns on fire easier, presumably.

The issue it's referring to is the water in your waterskin becoming frozen in cold biomes, which is a problem now that thirst and hunger have been re-enabled in adventurer.

Even in travel mode now? Awesome! I haven't been keeping up with the dev log enough.
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