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Author Topic: You are a mage, what magics do you use?  (Read 19589 times)

Morelli

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Re: You are a mage, what magics do you use?
« Reply #120 on: February 11, 2012, 02:57:53 pm »

I just want good old pyromancy.  I don't even need to go shooting fireballs or conjuring up walls of flame.  Really all I want is to be able to light fires, have a nice source of light, and mess with people.  Oh, and occasionally just burn something to the ground.  That would be cool as well.
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Haspen

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Re: You are a mage, what magics do you use?
« Reply #121 on: February 11, 2012, 09:57:51 pm »

I perceive magic as a tool that gets me in places.

That means I use telekinesis, teleportation, levitation, unlocking doors, invisibility, magical light and darkness, and all that magic concentrated around illusion and manipulation with matter.
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Karnewarrior

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Re: You are a mage, what magics do you use?
« Reply #122 on: February 11, 2012, 10:41:05 pm »

Light.

No need to use your frickin' lazer beams if you control solar radiation.

I only fight once.


(also by my view of the elements light also has domain over electricity and knowledge of non-fictional elements like science and math, so I would only have to use the radiation if I couldn't analysis my way out.)

...

(or build a bigass robot. Do you know how many chicks I could pick up in a bigass robot?)
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Dermonster

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Re: You are a mage, what magics do you use?
« Reply #123 on: February 11, 2012, 10:55:59 pm »

Chicks do dig giant robots..
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Max White

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Re: You are a mage, what magics do you use?
« Reply #124 on: February 11, 2012, 10:57:52 pm »

Chicks do dig giant robots...

monk12

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Re: You are a mage, what magics do you use?
« Reply #125 on: February 11, 2012, 11:33:46 pm »

Chicks do dig giant robots...

Urist Imiknorris

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Re: You are a mage, what magics do you use?
« Reply #126 on: February 11, 2012, 11:34:15 pm »

You could pick up as many chicks as the giant robot could physically carry.
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Urist McMalaclypse

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Re: You are a mage, what magics do you use?
« Reply #127 on: February 12, 2012, 03:30:12 am »

Trickster magic - shapeshifting, illusion, and manipulation.

And I'm not stuck in robes when I need to run.
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Re: You are a mage, what magics do you use?
« Reply #128 on: February 12, 2012, 09:06:00 am »

Pinballomancy. Someone had to say it.
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Re: You are a mage, what magics do you use?
« Reply #129 on: February 12, 2012, 09:15:29 am »

HOT FIYAH and/or lightning. Ain't nothing cooler than the good ol' fireball, especially not if you have slight pyromaniac tendencies like i do (worry not, i only burn things that are on our own bonfire). Fire also implies EXPLOSIONS, which is probably the coolest thing to magic out ever. Lightning because it's a primal and highly destructive force of nature. Oh, and because you'd never suffer from power outages again.
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Re: You are a mage, what magics do you use?
« Reply #130 on: February 12, 2012, 09:19:04 am »

Conservamancy. The ability to modify the beliefs (political and other) of anyone who is right wing.
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Re: You are a mage, what magics do you use?
« Reply #131 on: February 12, 2012, 09:35:48 am »

HOT FIYAH and/or lightning. Ain't nothing cooler than the good ol' fireball, especially not if you have slight pyromaniac tendencies like i do (worry not, i only burn things that are on our own bonfire). Fire also implies EXPLOSIONS, which is probably the coolest thing to magic out ever. Lightning because it's a primal and highly destructive force of nature. Oh, and because you'd never suffer from power outages again.
Believe my, if you try to use a 3000 kv lightning bolt to power a light bulb during a power outage, by god are you going to regret that.
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Johuotar

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Re: You are a mage, what magics do you use?
« Reply #132 on: February 12, 2012, 09:36:42 am »

Punomancy! I love puns!
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Re: You are a mage, what magics do you use?
« Reply #133 on: February 12, 2012, 10:30:17 am »

I'd go for the universe warping stuff. Make doors eat people.

Itnetlolor

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Re: You are a mage, what magics do you use?
« Reply #134 on: February 12, 2012, 12:25:35 pm »

I kinda like the concept of mathematical magic. Use the laws of nature and reality to your advantage with the power of math. It frees you of the restraint of requiring faith and following a religion of any sort (kinda makes me sound like a heretic), and a good knowledge of math (the more advanced, the better) can make you do all kinds of things. Lastly, another branch can be applied to this method of magic, fractals. Fractal magic, and being able to draw other forms of magic by chaining them together via fractal designs.

In hindsight, this makes Vector probably the deadliest mage amongst us, provided she uses this branch of magic/math to it's fullest potential. She definitely has the mind to really mess people up with it.

I would imagine magic runes, crests, sigils, and etc. would look pretty, badass, and awesome while being quite functional and efficiently drawn (vector-based drawing, rather than chalks and raster designs, which can render them as large or small as you want them without compromise to quality), and the executions would be beautiful and consistent overall.

EDIT:
I think the most appealing aspects of Mathemagicks would be the fact that you ouldn't need to sacrifice or draw blood to gain control or anything of the sort (or gain permissions), no unneccessary chanting (unless you have mnemonics for the equations), no sacrifice of your first-born or surrendering yourself to a greater being. Essentially, you just need to be really really smart. Your most powerful weapons are a calculator, paper, and a pencil, and maybe a handheld computer. Unless you can do all the work in your head.

Now I'm thinking of the Calculator/Arithmatician job class from Final Fantasy Tactics. Deadliest combat unit in that game.

EDIT EDIT:
Oh yeah, and I also forgot to mention; since it's non-elemental based (light/dark), nor spiritually-based; even the most powrful/skilled mathemagicians cannot be detected by even the most sensitive and most powerful sorcerers/priests/zealots. I call that one hell of an advantage.

EDIT EDIT EDIT:
A pretty nasty spell example I came up with is essentially nicknamed the Danmaku (Bullet-Hell), after the arcade-style SHMUPs. It's a fractal-based mathemagic attack. You have your initial casting rune drawn out (slowly and then rapidly cools the air, thus making ice rounds out of the immediate vicinity), following up with a kinetic punch (essentially firing them like bullets). The initial rune (must be large) sets the stage for fractalling, and buds smaller versions of the same spell as it branches within itself (from center-outward branches inside the runes). Cast from the smallest runes up to the largest initial rune, and you can easily go from the tiny 4.4mm round of ice bullets, to something comparable to a howitzer cannon round as the final shot. Perforate your targets before you punch them incredibly hard. They'd be lucky if there's anything left of them after the casting is over.

Ice is one example. You can also fire glass, molten, and compressed air (shockwave) rounds. Oh yeah, and "bullet" velocity is your choice. You can even just make it a series of shockwave rounds with no forward/backward movement, and just make it a repeat-pressure-explosive space. Sorta like the anomalies in STALKER.

Fractal-magic can also yield some pretty kickass fireworks and ice sculpture displays.

EDIT EDIT EDIT EDIT:
Great, now I have a pretty badass rune/series idea that essentially makes a magic revolver, as well as using the bullet cartridge in the revolver a rune-container which can inter-change magic spells. Just pull the activation rune, and the rest acts together in unison, activating the magic-class round, and pushing it into the accelerator runes, thus making literally a magic gun loaded with magic bullets. I gotta put some time aside to draw it. It looks too awesome in my mind not to.
« Last Edit: February 12, 2012, 12:59:03 pm by Itnetlolor »
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