This is a sub-turn, for those waitlisters to catch up and also while waiting for Talarion. Also, found out that the colored voice does not look
that good in the normal forum format. Darklight sees it better.
Also, I guess I have to shift into second person, to stay with the original writing style.
If your character had any pre-existing bonuses not noted down, please say so as it
is hard tracking those sorts of details with all the
+/
-'s going around.
Turn 13b: In the eyes of the Commoners
It was night. The hooting of an owl could be heard throughout the city of Caelondia, echoing through the dank cobblestone streets and off thick stone walls. A man looked up from his study, ignored the noise and continued perusing the book entitled 'Histories of the Land'. A nearby ball of fire illuminating the scene. The only light visible from deep within the Librarium. He closed the tome slowly and sighed, there was nothing to be gained and his wish of summoning another wisp had gone unheeded.
Return, my follower. Relinquish my gifts to those who need them.The man abruptly stood up and turned to where the voice was speaking, but where could he turn? It was omnipotent, and seemed to be coming from directly within his own mind. Before he could utter any word, he felt a sudden jolt in his body, followed by a wave of pain coursing through his veins. The man screamed, his cry tore through the walls of the library and out through the gates. If he would die, then at least someone may hear him.
That was, if only sound could escape from his mouth as nothing came out. The Wisp that hovered over his shoulder stopped in motion for a second and flew off out the nearest window and into the night.
When the Library Clerk would check the Archives next day, there would be nothing left of the man who requested entry. No trace would be found nor would any search party be created. It would become just another fable to scare the children who do bad things at night.
Somewhere in noble trading town of CaelondiaThe chill night air swept through the streets, a cold and calming mix of sea-swept breeze and smoke of a dying fire. A man strides through the cemetery gates, hefting a thick sack over his shoulder that held all his belongings from his parent's armory. A few steps in this town proved he was in the right place, it was a cold night, matching the gloomy atmosphere of the houses of the dead.
He moved up to one of the headstones, knelt and uttered a solemn prayer. After a few minutes, he rose and turned to leave, encountering three armored guards on the road out of the cemetery. There was a man bound and flanked on each side by two guards. The last one takes a quick look at you before snorting and muttering a few curse words under his breath. "Prisoner" the leader spoke without turning his head. "Caught for Arson of the town library. People these days..."
But it wasn't this that caught the man's attention, the prisoner was staring at him with two beaten eyes. They widened in fear, or possibly recognition, as the distance between he and the man widened. As the group was about to turn a corner, the man could make out the prisoner's lips move.
"
Enidri Verace."
The only word muttered came as if the prisoner was standing right next to the man. Upon hearing the word, Enidri felt a surge of power flow through him. The sound of a body hitting the pavement was heard in the distance, with the startled yells of his guards.
The prisoner was dead.
. . .
A sudden jolt wakes you up from your position. You glance around and notice that you've fallen asleep on the headstone of your older brother. It is still night, as if no time has passed whence you entered this city. Your belongings are still with you, but you feel...different. As if what you've experienced earlier was
not a dream, though surreal it was.
As you inspect yourself for any alterations to your body, a crimson ball of light floats through the air from the direction of the city and stops above your head, hovering like a bird in mid-air. It doesn't seem harmful, but benevolent actually, judging by the warm pulses of heat it emits, it looks like you've come upon a wisp! Though it doesn't seem like it has a face to talk to or anything. Just a superfluous ball of fire and light.
Meanwhile, in the shady port town of BlackmarshTyver ThornosNight, the best time to spring an attack on unwary folk -which meant travelers, as every citizen of this town kept one eye on the road and the other at their back. It was at this time that you would get another worthy trinket for your fence and maybe a bit along the side for yourself.
Exiting the tavern, you see the usual sights of one at night in a backwater town such as this: Oil lanterns dotting the street, a few people numbering at about one or two near narrow alleys and doorways of public buildings. Nothing much to do really, as all travelers and merchants have rented a room at the inns of this place. Many of the stores were boarded up and closed, general and magical alike. There was also a light mist near the eastern city gate, clearly visible from where you are standing,
As you are about to turn back inside, you hear barking coming from behind you. A dog fully covered in a dark cloak bounds up to you and nudges your leg softly. It is surprising how the dog moved with all that clothing wrapped upon it; come to think of it, who in their right mind would've even clothed a dog at this time?
You lean on your pike while deciding the course of action to take. It doesn't seem aggressive at all, friendly would be the best term for it however you cannot shake off the feeling that something is wrong.
~~~
Zakroff AlzarThe light of the moon shone through the holes in your roof, illuminating most of your room better than the weak candle that lay near the windowsill. With a sigh, you turn towards the window and look out onto the city below.
It was dimly lit, judging by the lanterns along the street. Numerous stores that should be open at this hour were closed. Only a few people were out on the streets now, and they were doing a bad deal of making themselves scarce. The sound of a barking dog echoed across the town, other than that, nothing else looked to be of mention.
To your east lay the local librarium, along with the entrance to the Guild district while to the west of you lay the marketplace and prison chambers as well as the town square.
Before all this, you can recall the stories you've read and the news that came from the townsfolk about the land. Currently, the memories are vague and non-distinct, but it was along the lines of Magic and it's effects on people or something.
'Magic? Just a passing rumor. Not much people'll tell ya. A load of hubbub if you ask me...'You can hear that same dog panting and trotting around in circles, far below you on the street below.
'...a scary dream that I'd not want again. I tell you, something is out there and it has power beyond our comprehension!...'The stars twinkle in the heavens above. A multitude of lights, shining down below.
'...and it's being shared! Magic can be taught by those who wield it! Nothing is what it seems!'The candle's wick seems like it's burning faster than usual.
With all these thoughts, going to bed early seems like the best idea for the moment. That is, until the candle's flame starts growing and growing, slowly enveloping the entire candle and melting it thoroughly. The flames flicker and turn into a dark hue.
You step back in what may be fear, candles weren't supposed to do that! Suddenly, the flames rise and hover right outside the window, floating at about fifty feet in the air above the street below, emitting an aura of heat and light, if light was tinted black that is.
A few moments staring at it produced no negative effects, as it just hovered there, bouncing up and down on some invisible platform. It doesn't look friendly, or aggressive for that matter nor does it seem like it wants anything from you.
This isn't a dream.
Health: 100/100
Gender:male
Race: Dwarf
Backstory: Tyver was a rouge working alone. He did some adventuring work around town mostly killing bandits and returning lost items. (or not) He has gained a small amount of notoriety in Blackmarsh and was always interested in gaining power for himself.
Inventory: Dark Linen Cloak(On the dog) ; Copper Pike (+1 attack)
Companion/s:
Undead Dog
Health: 40/40 (+1 combat modifier | Sentient)
Health: 100/100 (Can use Body Magic w/ -1 modifier)
Gender: Male
Race: Human.
Backstory: A very calm and young weapon and armorsmith of a small family which saw its business get thrown to the dirt due to the constant flow of dwarven-made equipment, the boy decided to cast away his old name and find him a new one after his last living relative, his older brother, withered and died in the nameless' early to mid teens. After a couple of years living of what he could get with odd jobs, he is finally ready to give the finishing touches in his self-made equipment and leave his rotten husk of a house, intent on following the plans he had been nourishing and training for since he heard various travelers tell stories about how the dwarven nobles were extremely unbearable and susceptible to a multitude of Unfortunate Accidents.
Inventory: -
Companion/s:
Healing Wisp
Health: 10/10 (Sentient | Can absorb nearby flames to temporarily increase healing powers and to permanently increase health)
Health: 100/100
Gender: Male
Race: Human
Backstory: Zakroff grew up as a pick-pocket, and a thief trying to earn a living where he was forced to live underneath a makeshift hut of sticks, and rotted planks. He seeks power, and wealth, but not for personal gain, instead he wants to get back at the people who aim to gain power just for themselves.
Inventory: -
Companion/s:
Undead Kobold
Health:40/40 (stealth unit, +1 for stealth rolls)
Dark Wisp
Health: 20/20 (Sentient | Can absorb nearby flames to temporarily increase health and damage)
Everyone else:
Health: 100/100
Gender: Female
Race: Human
Backstory: Shalla was the daughter of a windmill owner, which meant she was too poor to not work but too affluent to go shovel muck all day. As a compromise, she mostly split her time between helping out with the mill, so as to be useful, and trying to improve her education and refinement, so as to be both useful and refined, which her parents hoped would allow her to squeeze into a political marriage with someone slightly more affluent than herself. She figured a brief stint in the sewers would both allow her to claim a hint of experience as an adventurer, adding a bit of mystique and excitement to her eventual marriage proposal, and give her a break from learning to appear learned, which would lessen her desire to hang herself.
Inventory: Mound of treasure (+3 buying modifier for 9 turns) | Blue staff of the Ancients (+3 to all magic rolls)
Companion/s:
Undead Hippo
Health:40/40 (+10 Healing Aura, heals those around it)
Undead Human "Hound"
Health: 40/40 (can use misc. heavy items around area, adding to combat roll, used via action)
Inventory: Giant Tombstone (+3 combat modifier)
Undead Skeleton
Inventory: Sacrificial knife (+1 combat modifier)
Health:40/40
3x Necromancer Apprentice'
Health: 50/50 ([Necromancer A 20/20] [Necromancer B 10/10] [Necromancer C 20/20])
Inventory: Basic Robes | Basic Staves
Health: 90/100 (+1 to all dark arts for 3 and above rolls)
Gender: Male
Race: Dwarf
Backstory: Adil was long ago a novice engraver at a small dwarven outpost close by until it was overrun by honey badgers. He was one of the ones that escaped, but had to sustain himself by scavenging the sewers, as it turns out above ground towns don't have much in the way of stone to smooth.
Inventory: Black Robe
Companion/s:
Undead alligator
Health: 40/40 (+1 Combat modifier, mountable)
Health: 100/100 (+1 to looting and raiding | +1 to rolls involving clouds)
Gender: Female
Race: Elf
Backstory: Ima was captured by a human warlord as a child during the human raid on The Wood of Rainbows, a small and long-forgotten elven outpost in a unicorn-filled forest. She escaped in her fifty-third year of slavery with a group of other elves; they traveled through deep jungles and traitorous marshes into another human kingdom, the one where citizens were treated equally regardless of their race. Once their trek was over, they split up and began their new lives as free citizens... though by no means rich citizens, of course.
Ima was luckier than most of other escapees: she managed to become an apothecary's apprentice. Today, she was tasked with collecting high-quality pigtails - and the best pigtails there were grew on concentrated dung-water deep in the sewers, so Ima decided to go there with the first party of adventurers she saw.
Inventory: Iron Cutlass (+1 combat modifier)
Companion/s:
Demonic Bat
Health 10/10 (Life drain, regenerates and can gain more health via sucking out a creatures life force)
Undead swarm of Fish
Health: 40/40 (can walk on land, can shroud themselves in darkness for +1 to dodge)
Gender: Male
Race: Human
Health: 50/100
Backstory: Leon was born to a merchant, and as such travelled a lot when he was younger. When he came of age, he began his own trading career with funding from his father to get started. For the past few years, he has been working in this town/city/village.
Inventory: Brusher's Pike (+1 attack roll, roll for bleeding effect, 5=decapitation)
Companion/s:
Horde of Rats
Health: 40/40 (equiped with a fear spell)
Mutated Human Corpse
Health:20/40 (Can use misc. Weapons)
Inventory:
Global Bonuses:Blessing of Lightbane; Crand's Folly
Notes:
> A roll of [6] may be a
major success!
> GM shall not 'fix' the dice to, or against any player.
> GM shall refer to herself in third person when making notes, so as to counteract the second person writing style.
> GM shall treat every player equally. Which means death is always on the doorstep.
> GM shall remember that weapons are breakable, but the mechanics should not be known.
> Maximum time for waiting for a player's action is
one week. Severe repercussions will be held against those who cannot post without noting the reason after such time has passed.
> Updates will occur ~Daily-2 days. Depending on the weather.
> Companions (including humans or sentient species) may be personally named by players. A roll will be made affecting their mood on it if they are human/hold a position of power, above most.
So, first post as a GM! Sorry for the wall of text but I wanted to make sure everything was in order.