Turn 13Caelondia Group:Remember: Always lie about your pyromania on tests, so they won't catch you until after you burn everything.
Rapidly egress! Find some secluded area outside of town to practice in.
(2) you fail to leave town before the guards find you, and they seem a bit more than miffed that your burned down the library.
(3)(1+1) Three guards with copper armor and (5) steel swords charge you on your way out of town! If your quick enough, you may be able to escape.
(4+1)Health: 150 [Guard A] [Guard B] [Guard C]
Inventory: 3x Copper armor | 3x steel swords (+2)
Search around for some earthworms.
(6) You manage to find a whole mound of the buggers wriggling and moving inside a mound and all around...as well as a corpse that they were digesting.
"Well... If any time is to experiment, it's right now!" Attempt to use my magic to imbue an explosive force of dark energy into my pike that will explode on hit, and then stab at Ast.
(2)(2-5=-3 | 3-1=2) You not only fail to both embue the thing with explosive powers, but the time you took also allowed Ast to get a free hit on you. He also proceeds to get a free backhand in as well "See what happens when you mess with the real men, Necromancer? Ya get killed afor you can do nuthin!" (-10)
Blackmarsh Group:Mwahahahaha! Shopping time!
Attempt to find and purchase proper wizard's necromancer's staff. Ideally something golden with gems on top, but if it must be made of human ribs it must.
(5+3=8) No words can express how epic of a staff you found
The staff glows a blue flame with a sky blue crystal on top, with this staff you are empowered on all levels of magic (+3 to ALL magic)(overpowered magic? Hell yes).
Ima considered looting and pillaging the Blackmarsh... nah, Shalla was still there, and Ima didn't much like the idea of killing a fellow apprentice - not until she had undead armies to back her up, at least. If there was no good boat in the Blackmarsh, Ima would just have to improvise.
Buy a barracuda and revive it as a flying mount for myself. Go to the nearest city in the kingdom of Roaring Wheels and proceed with the plan of attack as listed in the previous action.
(6)(3) You manage to find a fairly large Barracuda and raise it with no problems, and you begin your travels to the City of Gin just outside the border.
Health: 40/40
Thief 40/40
Inventory: Copper Knife | Reinforced Leather Armour (+2 to defense rolls)
Player: Nirur Torir
Name:Sam McFrederickson
Health: 100/100 (Can use Body Magic w/ -1 modifier)
Inventory:
Companions: Undead Kobold
Health:40/40 (stealth unit, +1 for stealth rolls)
The Bandit "Magister"
Health: 30/30
Inventory: Leather armour (+1 dodge) | Copper Pike (+1 attack)
Player: IronyOwl
Name: Shalla Halfdark
Health: 100/100
Inventory: Mound of treasure (+3 buying modifier for 9 turns) | Blue staff of the Ancients (+3 to all magic rolls)
Companions: Undead Hippo
Health:40/40 (+10 Healing Aura, heals those around it)
Undead Human "Hound"
Health: 40/40(can use misc. heavy items around area, adding to combat roll, used via action)
Inventory: Giant Tombstone (+3 combat modifier)
Undead Skeleton
Inventory: Sacrificial knife (+1 combat modifier)
Health:40/40
3x Necromancer Apprentice'
Health 50/50 ([Necromancer A 20/20] [Necromancer B 10/10] [Necromancer C 20/20])
Inventory: Basic Robes | Basic Staves
Player: Sinpwn
Name: Adil Borushdumat
Health: 90/100 (+1 to all dark arts for 3 and above rolls)
Inventory: Black Robe
Companions: Undead alligator
Health: 40/40(+1 Combat modifier, mountable)
Player: HmH
Name: Ima Erifithili
Health: 100/100 (+1 to looting and raiding | +1 to rolls involving clouds)
Inventory: Iron Cutlass (+1 combat modifier)
Companions:Demonic Bat
Health 10/10 (Life drain, regenerates and can gain more health via sucking out a creatures life force)
Undead swarm of Fish
Health: 40/40 (can walk on land, can shroud themselves in darkness for +1 to dodge)
Player: Tiruin
NAME: Tyrin Karos
Health: 95/100
Inventory: Cloak for Fluffy
Companions: Undead Dog "Fluffy"
Health: 24/40 (+1 combat modifier | Sentient)
Dark Whisp "Ignis"
Health: 20/20 (Sentient | Can absorb nearby flames to temporarily increase health and damage)
Healing Whisp "Omega"
Health: (1) 10/10 (Sentient | Can absorb nearby flames to temporarily increase healing powers and to permanently increase health)
Player: Talarion
NAME: Leon Jyos
GENDER: Male
Health: 50/100
Inventory: Brusher's Pike (+1 attack roll, roll for bleeding effect, 5=decapitation
Companions: Horde of Rats
Health: 40/40 (equiped with a fear spell)
Mutated Human Corpse
Health:20/40 (Can use misc. Weapons)
Inventory:
Right, I'm kinda running on empty with this RTD, if anyone would like to take over that'd be great, but otherwise I think I'm done here, been a great run and thats for joinin' all.