[Turn 8: Warm Welcomes All Around]Finish off the bandits, and continue on. Make sure my Horde of Rats are.. well hidden... as we enter Caelondia. The Cael's might be a bit put off by them.
(4) you quickly manage to kill the rest of them without any problems.
(6) the townsfolk seem to be almost happy to give you a welcome...it seems the bandits you slaughtered were attacking their folk for awhile. They give you all a small heroes welcome into town, not even caring that your necromancers and that your creatures are still following around.
The town has an almost endless sea of stalls, and almost all of them are willing to give you a discount for the thanks that you did. (+1 to all purchase rolls while in Caelondia) There also appears to be mercenary groups scattered around, an a large amount of inns around.
(Not going to waste turns, so I'll just do a roll for what you do. This way something can be done each round.)
(roll for actions on a 10d die: 7: Mercenary Work) You(Leon) travel around looking for something to do, and a large man walks up to you. He appears to be around 6'8! He towers over you, and asks "Nice work you did on those bandits...you might make a good merc', given the harsh times around. What d'ya say, up for some work?" He looks at you, expecting an answer.
Prepare a Raise Dead spell.
My minions will deal with anything hostile that still lives.
(2: Relax/Nothing) you wander the streets with your Kobold and The Bandit following you, he says his name is Magister. You wander the streets aimlessly, some people giving you odd looks, others seem to be fine with you. You decide to relax and find a place to sleep for a bit.
Accelerate necromutation until bandit A is an empty, warped husk under my bidding.
Noshtath: Eat bandit C if he does not surrender.
(8: Job) You wonder around, now dismounting Noshtath and begin to explore the new human settlement. You walk around and eventually find a mining job in a quarry, and make some extra cash in the process (+1 to purchase rolls for 5 turns).
(2) you were still a bit dissapointed that the necromutation spell you created didn't raise him as a corpse as you wanted.
Threaten...
Intimidate the other remaining bandits to join us!
Fluffy will...'aid' me in this intimidation.
If they refuse or run, Tyrin summons a wisp!
Fluffy attacks the most heavily wounded bandit.
(4) Just before you entered town, you re-summoned the whisp that had died back in the graveyard, it flies over to you and nudges you happily, it's flames unable to burn you. It says it wants it's name to be Mymic, but it says its fine if you want to change it.
(1: Provoked) You wander around the streets with fluffy and Mymic, and some thugs come out of the back alley "Oi, look at thi' son of a bitch. Got himself a little candle wisp and a puppy! Well, mister necromancer, you picked a bad day, you came across the Bloodsnakes! Now, give us all your gold, or we'll cut you up worse than a stuffed pig!" (3) there are three thugs in all, (2) most of them seemingly weak (20 health a piece).
Continue on to Blackmarsh. If allowed in without fuss, inquire about spellcasters in the area.
If not allowed in without fuss, attempt to persuade to allow entry.
(5) The Townsfolk let you in without a problem, while not the heroes welcome the group got in Caelondia, the folk seem to be fine with you staying there. You ask around for a spellcasters in the area, and you find out there is a guild for them in the southern side of town. You head to there, now knowing it's name of the "Black Magic Guild". Not a fancy name, but it would suffice.
Buy a cutlass from the local weaponsmith, then go to the tavern and see if there are any old sea wolves here who could teach me their pirating wisdom.
(3) You go to a weapons shop and pick up an iron cutlass, not much to look at, but it'll definately help in a fight. (+1 combat modifier)
(3) You head down to "The Barnacle's Ale", a local inn. You find some seadogs willing to tell you there trade, and would allow you to go with them on there next raid on a fishing village. Seems it WAS a good thing you got those fish then. (1) He says that if you want to go, you'd have to go with only your bat and that the fish would have to swim. You think of his offer, and he waits to see if you accept.
Health: 60/60 [Bloodsnake A] [Bloodsnake B] [Bloodsnake C]
Inventory: (4) Reinforced Leather Armour (+2 to defense rolls) (1) Wooden Shivs (-2 combat modifier)
Player: Nirur Torir
Name:Sam McFrederickson
Health: 100/100
Inventory:
Companions: Undead Kobold
Health:40/40 (stealth unit, +1 for stealth rolls)
The Bandit "Magister"
Health: 30/30
Inventory: Leather armour (+1 dodge) | Copper Pike (+1 attack)
Player: IronyOwl
Name: Shalla Halfdark
Health: 100/100
Inventory:
Companions: Undead Hippo
Health:40/40 (+10 Healing Aura, heals those around it)
Undead Human "Hound"
Health: 40/40(can use misc. heavy items around area, adding to combat roll, used via action)
Inventory: Giant Tombstone (+3 combat modifier)
Undead Skeleton
Inventory: Sacrificial knife (+1 combat modifier)
Health:40/40
3x Necromancer Apprentice'
Health 50/50 ([Necromancer A 20/20] [Necromancer B 10/10] [Necromancer C 20/20])
Inventory: Basic Robes | Basic Staves
Player: Sinpwn
Name: Adil Borushdumat
Health: 90/100 (+1 to all dark arts for 3 and above rolls)
Inventory:
Companions: Undead alligator
Health: 40/40(+1 Combat modifier, mountable)
Player: HmH
Name: Ima Erifithili
Health: 100/100
Inventory: Iron Cutlass (+1 combat modifier)
Companions:Demonic Bat
Health 10/10 (Life drain, regenerates and can gain more health via sucking out a creatures life force)
Undead swarm of Fish
Health: 40/40 (can walk on land, can shroud themselves in darkness for +1 to dodge)
Player: Tiruin
NAME: Tyrin Karos
Health: 100/100
Inventory: Cloak for Fluffy
Companions: Undead Dog "Fluffy"
Health: 24/40 (+1 combat modifier | Sentient)
Dark Whisp "Mymic"
Health: 20/20 (Sentient | Can absorb nearby flames to temporarily increase health and damage)
Player: Talarion
NAME: Leon Jyos
GENDER: Male
Health: 95/100
Inventory: Brusher's Pike (+1 attack roll, roll for bleeding effect, 5=decapitation
Companions: Horde of Rats
Health: 40/40 (equiped with a fear spell)
Right then, group in Caelondia, your all still pretty fucked up, might want to try and roll to heal it and accept what I've given you, or fight.