See, I love the game. I think the greatest aspect of it (for me) is the reality of damage in the game. Taking real anatomical damage, or dishing it out, is infinitely fun for me. For me though, the absolute worst part of the game is how inefficient the menu system is. Changing gear and trading in DF Adventure are the two biggest pains in the ass I've ever dealt with in a game ever, well, not considering the DF menu system. It's not only time-consuming, it's inherently confusing (even after over a year of playing the game).
Is if this is a style choice, or the game is just ultimately limited in its menu design by how it's programmed? I'm assuming it's the latter, considering how long the game has been in existence. However, if it's not limited by the code, is it possible to mod in a more digestible system? Knowing what clothing fits where, how much each piece weighs, and having a better understanding of what is in what bag would be worlds better. I'm not even going to assume being able to use the mouse (although that would be nice), I'd just like to be able to remove more than one thing before being punted out of the "remove" screen. A "paper doll" inventory screen would be AMAZING. Even just an inventory/wear screen that showed what all my options were for a specific part of the body. I almost have to take notes every time I find a new piece of gear. I understand that in these kind of games, inventory management is part of the fun and challenge, but that doesn't mean the inventory system has to be cumbersome.
Also, I don't want to sound ungrateful to our developers; this game is amazing. I'm just surprised that the menu system hasn't seen optimization since I started playing over a year ago.