Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Best Trade Goods  (Read 8753 times)

ActnMoviHeroBoy

  • Bay Watcher
    • View Profile
Best Trade Goods
« on: February 09, 2012, 11:55:08 am »

I'm wondering what you all think are the best trade goods for maximizing Profit over Effort. (P/E)

My pots full of cooked meals tend to be the most valuable, and I always make sure I don't trade away more food than I get back.
Logged
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

PotatoOverdose

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #1 on: February 09, 2012, 12:51:21 pm »

Prepared meals?
Logged

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: Best Trade Goods
« Reply #2 on: February 09, 2012, 01:08:44 pm »

Prepared Meals. Platinum goblets.
Logged

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: Best Trade Goods
« Reply #3 on: February 09, 2012, 02:03:08 pm »

Cloth crafts.
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Best Trade Goods
« Reply #4 on: February 09, 2012, 02:06:32 pm »

Profit vs. effort?  It's pretty much impossible to spend less effort than on rock crafts, even if the profit isn't great.  And I rarely need that much from the caravans anyway.

I saw where someone once bought out an entire caravan with a single dress.  I'm guessing cloth stuff can be almost as abusable as the food industry as a result.  It takes a lot more effort though, to get a dress like that.
Logged
Through pain, I find wisdom.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Best Trade Goods
« Reply #5 on: February 09, 2012, 02:55:23 pm »

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: Best Trade Goods
« Reply #6 on: February 09, 2012, 03:03:21 pm »

The value stacking if you weave high quality GCS silk cloth, dye it with emerald dye, make 2 masterful socks out of it and then sow some  images onto it with dyed thread means a single item of greater than 5k dorfbucks is possible - and these can be made in pairs. Considering the relativly low value of the initial resources and thier renewable nature, thats a pretty obscene profit margin.

mnjiman

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #7 on: February 09, 2012, 03:11:43 pm »

I have 2-3 dwarfs making rock crafts non stop while I have some dwarfs placing rocks near by so they can make the craft rather then search for rocks far away.

Hopefully in the next version when you give a trader too much of something, the overall price for wanting that item decreases next time he comes by, that way you are forced to trade in multiple items.
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

puke

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #8 on: February 09, 2012, 03:17:38 pm »

something strange happened a version or two ago where GCS silk seems to be worth less than regular CS silk.  Not sure how or why, probably the material value multiplier on the creatures changed.

One of the ways I mass-produce / abuse cheap rock crafts is by putting a workshop (or three) down in the depths somewhere, and then training miners by boring a shaft straight up above them.  all the rocks fall straight down, no hauling needed.  turn the room into a massive valuted dining room later.
Logged

zzedar

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #9 on: February 09, 2012, 06:43:25 pm »

I'm gonna have to go with those who said prepared meals. Once I figured out how to get the chef to use dwarven syrup without having to micromanage, my jewelers became useless, and my craftsdwarves much less valuable. The great thing about prepared meals is that you don't have to anything. You're making meals anyway for your own dwarves' use, so you can just send some of those meals out. Plus, it just requires much less effort on your part to run a food industry than just about any other industry.

Now, meals do have one big disadvantage: storage space. Pretty soon you'll start producing meals too big to fit in containers, so the stockpile will have to be enormous. But if you run out of space, you can just turn off your farms and let the dwarves eat the meals down to a manageable number.
Logged
kingubu cancels Efficiency: Taken by mood
Project Whalegun is a go. Load the whale cannon!

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #10 on: February 09, 2012, 06:57:40 pm »

Gem encrusted stone crafts. By the fifth year I have so many gems that I never use I just pack them in one room with 3-4 gemcutters and cut them all, then start encrusting furniture and decorating the mountains of stone goods with them. You can turn ~200 Urist sandstone goods into ~1000 Urist gem-encrusted goods if you put enough on there.

It removes two useless materials for me -- the rocks and the gems. I don't even bring the rocks to the crafters, I just let them find their own rocks in the fortress. Good for cleaning out the place.

Mushroo

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #11 on: February 09, 2012, 07:20:53 pm »

Prepared meals for sure (whip vine flour and quarry bush leaves are my personal favorites). Honorable mention to large serrated disks.
Logged

agatharchides

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #12 on: February 09, 2012, 10:03:21 pm »

Like everyone else said, prepared meals are probably the easiest. But honestly, there are few industries that couldn't easily buy out caravans once they get going.
Logged
Memento Mori

JinF

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #13 on: February 09, 2012, 11:46:43 pm »

I'm gonna have to go with those who said prepared meals. Once I figured out how to get the chef to use dwarven syrup without having to micromanage, my jewelers became useless, and my craftsdwarves much less valuable.

Make sure your solid cookable items are not stored in barrels. The system prioritizes cooking solid foods in barrels first, other foods in barrels second then any other food outside of barrels. The problem is that the system also cooks all solid items together FIRST, so the dwarves never get to use the syrup (since cooked meals require at least 1 solid item). So if all your solid stuff is not in barrels your dwarves will take a solid item to start the meal, but use whatever is in barrels to top it off eg. Dwarven Syrup.
Logged

zzedar

  • Bay Watcher
    • View Profile
Re: Best Trade Goods
« Reply #14 on: February 10, 2012, 12:59:08 am »

Make sure your solid cookable items are not stored in barrels. The system prioritizes cooking solid foods in barrels first, other foods in barrels second then any other food outside of barrels. The problem is that the system also cooks all solid items together FIRST, so the dwarves never get to use the syrup (since cooked meals require at least 1 solid item). So if all your solid stuff is not in barrels your dwarves will take a solid item to start the meal, but use whatever is in barrels to top it off eg. Dwarven Syrup.
That's... actually much better than the system I was using (which involved traffic designations and separate stockpiles to make it look like all the solid food was really far away from the kitchen). Thanks.
« Last Edit: February 10, 2012, 03:57:34 pm by zzedar »
Logged
kingubu cancels Efficiency: Taken by mood
Project Whalegun is a go. Load the whale cannon!
Pages: [1] 2 3