Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Confessions of a DF Vet.  (Read 4370 times)

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: Confessions of a DF Vet.
« Reply #15 on: February 09, 2012, 01:56:21 pm »

I'm pretty much the exact same. Burned out on DF. I've made steel, but no amgma traps, no candy, no elf slaughter, etc. Hoping the new version gets me back in the game.
Exact same thing here.
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Confessions of a DF Vet.
« Reply #16 on: February 09, 2012, 03:04:08 pm »

Considered just not playing DF? Too much of anything gets sickening. Playing DF is for FUN, not... what.

Kirbypowered

  • Bay Watcher
  • Proficient Dabbler
    • View Profile
Re: Confessions of a DF Vet.
« Reply #17 on: February 09, 2012, 03:26:12 pm »

Yeah. I really haven't played the game seriously in a while. There was a time when I was playing it almost nonstop, but I began losing interest a lot quicker than I am now. Of course, the amount of interest I lost was rather small compared to the mass of undiscovered amazing waiting in the game. Said interest has since been renewed.

So yeah. I guess it might be cool to take a little break from the game (until the new release, of course), but Dwarf Fortress is very open and it's hard to truly run out of things to do. The community, myself excluded, usually comes up with imaginative ways to create new challenges.
Logged
THE WINTER MEN COME DOWN THE VALLEY AND KILL KILL KILL.
I'm voting for the Plaid Acre up next on COLORS AND MEASUREMENTS weekly.

TSTwizby

  • Bay Watcher
    • View Profile
Re: Confessions of a DF Vet.
« Reply #18 on: February 09, 2012, 03:31:23 pm »

Whenever I get bored, I just take a break for a few days until I suddenly think: Hey, I wonder if it's possible to make my entire fortress out of gold and have it supported in the air by eight adamantine pillars, which serve as magma/water pipelines and bedrooms?

...so basically the same thing the last two people said.
Logged
I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

Zangi

  • Bay Watcher
    • View Profile
Re: Confessions of a DF Vet.
« Reply #19 on: February 09, 2012, 03:48:10 pm »

Perhaps you would enjoy a race?  The race is to play a map, any map from any mod that takes your fancy, and to have 100 dwarven deaths and burials occur upon this map during your play.  Bonus points for achieving this result sooner rather then later.  There are no restrictions upon when the dwarves must die, or how - only that they be bury-able and buried.  Memorial slabs do not count.

Additional bonus points for creating a thread (or using this one) to cronicle the feat, and extremely larger numbers of bonus points for enticing others to join you in the quest - making this a true race where you all strive to be the fastest.
Endless Gravestones challenge may be interesting... I wonder... might want to fill the whole map with filled coffins...  Z levels upon Z levels of dead Dwarves and maybe pets if you'd like...  Perhaps the next version... the new megaproject.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

h3lblad3

  • Bay Watcher
    • View Profile
Re: Confessions of a DF Vet.
« Reply #20 on: February 09, 2012, 05:04:02 pm »

Really, I cracked out on DF long ago.
In the 40d days I had a fort I played for six months, from when I got home from school to late into the night.

I just check the site for updates these days.  And read the forums. T_T

Spoiler (click to show/hide)
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Genoraven

  • Bay Watcher
  • 4 Ichy Tasty
    • View Profile
Re: Confessions of a DF Vet.
« Reply #21 on: February 09, 2012, 05:49:09 pm »

Alot of people are in a "waiting for release slump" It happens on these long dev cycles. It's worth it though. So much awesome stuff coming. It seems to me that the development has hit it's stride and that previous architecture is starting to pay off.
Logged
Urist McPeasant cancels point and laugh at Philosopher - Philosopher no longer exists.
Philosopher cancels job: abstractualize existence: interrupted by personal nonexistence.

Comrade

  • Bay Watcher
  • Online
    • View Profile
Re: Confessions of a DF Vet.
« Reply #22 on: February 10, 2012, 10:40:45 pm »

This happens to me all the time, i make this awesome fort, better than the last. I have so much fun making it and playing the game, but then i make a stupid mistake that destroys my fort and i don't play DF for months. It's been about 7-8months since i played the game. I have it ready, but i can't move myself to play it.
Logged

loose nut

  • Bay Watcher
    • View Profile
Re: Confessions of a DF Vet.
« Reply #23 on: February 10, 2012, 11:29:56 pm »

What I'd like to try, though it seems pretty hard to engineer, is a clan-based fortress. Basically, try to get all the dwarves married and organize the fortress into family holdings as much as possible. So instead of being centralized, each clan of more-or-less intermarried dwarves would have their own workshops, military squads, tombs, etc. I dunno how I'd keep it all straight in my head though.
Logged

TSTwizby

  • Bay Watcher
    • View Profile
Re: Confessions of a DF Vet.
« Reply #24 on: February 11, 2012, 01:44:06 am »

I've always wanted to have a solitary confinement style fortress, which is less a fortress than it is seven tiny fortresses each of which has one dwarf inside it fending for themselves. If two dwarves somehow get married, then they can move in with eachother, and kids stay with their parents until they grow old enough to get food for themselves. No immigrants, (or very few), as otherwise there would be too little space left. I've never managed to find a suitably diverse location for something like this, though.
Logged
I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far
Pages: 1 [2]