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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119343 times)

Kashyyk

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #945 on: May 30, 2012, 10:59:58 am »

Hmm. I have more scientists than I do lab space, and it's 20k to upgrade the labs from three floors to four right?
If I have a booster with a Vasimir, does the battery have to be in the booster with it, or can it be in the rocket itself? Or even better, does it take up no space?
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #946 on: May 30, 2012, 11:02:28 am »

Hmm. I have more scientists than I do lab space, and it's 20k to upgrade the labs from three floors to four right?
If I have a booster with a Vasimir, does the battery have to be in the booster with it, or can it be in the rocket itself? Or even better, does it take up no space?
You can put 2 scientist on the same project, if their fields overlap. And yes, it's 20k ( 1->2 5000, 2->3 10.000 3->4 20.000)

Batteries and their wires don't take up space, so you can put them everywhere.
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Nirur Torir

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #947 on: May 30, 2012, 12:22:57 pm »

I think you gave my taikonauts 0.05 training xp this turn, but I've been getting 0.10.

Just making sure, but having both an agricultural hub and water recycling system will reduce supply usage by humans to 0%, and not 25%, right?
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #948 on: May 30, 2012, 12:45:26 pm »

I think you gave my taikonauts 0.05 training xp this turn, but I've been getting 0.10.

Just making sure, but having both an agricultural hub and water recycling system will reduce supply usage by humans to 0%, and not 25%, right?
Yes. Not counting any breakdowns and other stuff.
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Kashyyk

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #949 on: May 30, 2012, 01:17:09 pm »

You can put 2 scientist on the same project, if their fields overlap. And yes, it's 20k ( 1->2 5000, 2->3 10.000 3->4 20.000)

Batteries and their wires don't take up space, so you can put them everywhere.
Excellent... *evil grin*
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Nirur Torir

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #950 on: May 30, 2012, 01:17:43 pm »

Ominous!

Can we add conditions for missions about the economy failing (IE, just the essentials to the station if it fails, otherwise add more)?
Do I have enough space health studies research to make a spaceclinic?
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #951 on: May 30, 2012, 01:51:00 pm »

Ominous!

Can we add conditions for missions about the economy failing (IE, just the essentials to the station if it fails, otherwise add more)?
Do I have enough space health studies research to make a spaceclinic?
Yes, you can.
Technically yes, but you still have to research it.
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #952 on: May 30, 2012, 03:16:24 pm »

Search for biologist 5k

Research Improve small scale reactions with physicist 1k

Research With Vince upgrade the engine
Hey Kaskyyk want a to trade said batteries for something?

Ask the Dutch government for some fissionable material.
« Last Edit: July 09, 2012, 02:22:32 pm by SoHowAreYou »
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #953 on: May 30, 2012, 03:22:57 pm »

Search for biologist 5k

Research Improve small scale reactions with physicist 1k

Research Advance autopilot for free with Vince (What does this do anyways?)It increases the safety of any rockets it's installed on by 10%

Engineer a rocketA little more description please. Best case would be a complete component list with everything precalculated.. What I need to know is hight. (between 1 and 10 meters in your case), which engine you're using and the amount of fueltanks, payload and other devices.
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #954 on: May 30, 2012, 03:24:28 pm »

Actuaaly I'm going to wait a turn to design also perfectly safe?
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #955 on: May 30, 2012, 03:25:52 pm »

Actuaaly I'm going to wait a turn to design also perfectly safe?
The autopilot increases the safety with 10%. (Technically it lowers the chance of failure with 10%). Depending on how good the rest of the rocket is, this might lead to a near failure proof rocket.
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Kashyyk

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #956 on: May 30, 2012, 03:55:23 pm »

SoHowAreYou: I'll trade you my battery blueprints, and all future design upgrades on them, for 2.00 in Quantum Computing.

Research
-Dr Fuerza and Dr Pabulo design better Vasimir fuel
-Dr Faust increases the fuel use of the Vasimir more
-Dr Distinto commercialises the Solar Panels

Design
Spoiler (click to show/hide)

Construction
1 'Relampagos' and 4 'Amigo de Cohete'

Missions
The Relampagos, with the 4 Amigo de Cohete and a Comm Sat (with battery scotchtaped on) will be launched out of the solar system. Apply PR and 2000 to butter up the press. (With my maths I can get 656kg out of orbit)

Other
The Fuel Scientist shall be known as Dr Pabulo, and the General Scientist as Dr Distinto.
The Perajo Cantor II design is retired.

Expenditure
5000+? (1k Vasimirs, 1k Fuel, 1k Solar Cells, 2K rocket launch, ? rocket construction)
« Last Edit: May 30, 2012, 05:01:12 pm by Kashyyk »
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RulerOfNothing

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #957 on: May 30, 2012, 06:10:48 pm »

I have a few questions before I do my turn:
  • Have I reached the maximum power of the kerosene fuel?
  • Am I doing anything wrong with regards to getting funding for communications satellites, or am I just unlucky?
Also my astronauts don't seem to have trained since last turn, but there might be a reason for this.
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #958 on: May 30, 2012, 06:50:00 pm »

Deal it was nice doing business with you.
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kingfisher1112

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Re: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970
« Reply #959 on: May 30, 2012, 06:55:50 pm »

Dr James, may we broker a deal? You have lots of money, and I will soon have little. Here is my deal. ALL of my techs, for 20.000.
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13
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